Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: Lowpe I feel this game is really unique and deserves a lot of attention. I +1 I can't tell you how much my play should improve with just one game...you will have to tell me. I have been dabbling in reading Jocke's AAR., and I have to say I want to focus more on the good play aspects of the Allies. Too often AARs are victims of reporting bias - selective reporting designed to make the poster feel good. For example, when I laid a trap for Jockes carriers off the coast of Oz (using Jap SigInt to a degree no less), revealing the deathstar far enough away to give those carriers freedom of action, figuring out which hexes to patrol that would be at the extreme edge of daytime search from his carriers, timing the action for very low moonlight, picking captains, glen pilots, and revealing a juicy target for Jocke to send the carriers after...the ambush took hundreds of clicks, thoughts, plans to enable. All I got in Jocke's AAR was basically "lost a carrier to Japanese SSNs! They are too overpowered." There was a tidbit a day or two earlier where he complains about the senseless need of JFBs to reveal the KB for no good reason (). Not even a picture. There followed a page or two about how overpowered IJN subs are, a few people (thinking Obvert here but there was a few others too) went beyond showing relative speed & manvr ratings, ship captains, talking about night naval search, etc...but he is the exception that proves the rule. It was ascribed to bad luck and a quirk of the game making Iboats into SSNs. I think I had something like 7 Iboats working that plan to one degree or another. It is hard to report when things go badly, and I will strive to be better in that regard. I need to learn from my mistakes (or better yet your mistakes), and complaining about overpowered units isn't satisfying to me or most likely to the reader/peanut gallery.
< Message edited by Lowpe -- 9/23/2017 9:40:10 PM >
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