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Visual Improvement Pack (VIP 1.0 - for 0.908e) - Maps, Icons, Menus, Extras

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Scenarios and Modding >> Visual Improvement Pack (VIP 1.0 - for 0.908e) - Maps, Icons, Menus, Extras Page: [1]
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Visual Improvement Pack (VIP 1.0 - for 0.908e) - Maps, ... - 12/19/2016 5:26:19 AM   
CCIP-subsim


Posts: 695
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VIP: Visual Improvement Package
(Release 0.9, Dec.18 2016)
(Updated 1.0, Jan.09 2018)
-0.908e compatibility
-small fixes for icon alignment at various zoom levels

FOR DOWNLOAD LINKS AND EXTRAS, SEE BOTTOM OF POST!



Season's greetings! I guess I have a present for this community :)

Now, I realize this game isn't exactly a hot new item, but I hope those of you who are still playing it or have thought of giving EDBTR a (second?) chance, maybe this mod will bring some additional enjoyment. It's one way to give back to the community that gave some good treatment to this game before I only recently got into it.

The idea behind the mod is simple enough - I only rebuilt all of the game's graphical elements (except for the text and some small window buttons), and not a thing else! This means that it's compatible with any patch version (official or unofficial), does not touch the database, will not break your save games, and will make absolutely nada difference to your game performance and stability (for better or worse!)

Now, this may sound like just a few non-essential bells and whistles (not that there aren't any) - but don't go just yet! Rather than simply focusing on fancy pictures, a lot of effort in this mod was spent in order to make everything as clear, practical, and easy on the eyes as possible. In some places, I've sacrificed a little bit of detail to improve situational awareness for the player. In others, I've stuck bits of useful information into what used to be dead space on the screen.

But enough talking - as they say, a picture says a thousand words, so here are a few direct comparisons between the default game and my VIPack!

Before:


After:


Before:


After:


Before:


After:







And a couple more "Afters" for good measure:






Hopefully you're catching on to some of the features I'm going for - I mean, colour-coded planes, who would've thought?







The two maps (ED Britain and BTR Europe) are the mod's centerpiece, providing a substantial increase in detail in realism over the standard game. Although they may look like cut-and-paste jobs with satellite from “Google Earth”, that they are certainly not (although BoB does indeed have data from Google Maps)! Rather, I used actual map data as a starting point, and then combined multiple layers of maps and art (including the original EBDTR maps) and edited, stretched, drew and re-aligned everything by hand in a painstaking process I dubbed “geofudging” - making the maps look and feel as realistic as possible, while staying as accurate as possible to the game’s target locations (which don’t always align with real-world data). I think the results are very good - and you’ll have to look hard to spot areas where they have been “fudged” to suit the game :)

Oh, and one bit of good news about the maps is that you have some options and choices, and you do not even have to use the rest of the mod if you'd like to try the maps on their own. See bottom of this post for details!

But before any more visual showings, let me cover the nuts and bolts:


LIST OF FEATURES:

Maps:
-Completely rebuilt, high-detail maps for both Eagle Day and Bombing the Reich!
-More accurate geography wherever possible - based on real-world geographic data
-Low-contrast visuals that preserve detail while making map icons
-Place names and fighter group areas (for BoB) labelled on map
-Maps for the editor/debugger app from the 1.02.076 SE “unofficial patch” included
-Additional map options (including no-labels versions and maps with additional markings) available


different levels of map zoon in action, with scaling icons.

Map Icons and Targets:
-Completely new colour icons for all on-map targets at 4 different zoom levels
-Targets reduced in size and increased in clarity (providing better separation between targets, and more accurate depiction of target locations).
-Clearer differentiation between different types of targets and damage levels.
-Eliminated the pixel-art target views at higher zoom levels (replaced with icons) - more consistent with realistic map style and scale.
-For target lists and target selections for a Luftflotte/air command, target images have been replaced with historical photos, while also displaying the corresponding map icon in the corner and making the targets easier to identify.

Airplane Icons
-Airplane icons significantly reduced in size (for better visual separation)
-Airplane icon size varies by type (credit to simovitch for the idea with his previous “Proportional Aircraft” mod)
-A new always-visible outline added for plane icons, colour-coded for your convenience:
The planes now have an additional outline to help make them easier to identify, and to make situational awareness and reaction much easier. The attacking side's plane are coloured on a gradient from bright yellow to green, and the defending side's - from white to blue. Lighter shades are for high-performance, mainly single-engine or jet aircraft.
-The existing outlines for airplanes indicating their status can still be toggled as normal and will be drawn on the outside of the new light outline!

(And if you don't like these changes to plane icons, links to alternate icons with no outlines, as well as the original large-sized icons can be found in the readme file)

Menus and Interface:
-All menu screens, loading screens, map and information screens have been re-made from scratch!
-Unique visual themes for each of the 4 playable campaign sides, each meant to evoke a different atmosphere.
-Clean, low-colour background visuals - easy on the eyes, helps focus on the action!
-No changes to the actual layout of information, menu text, or ways in which the interface works - all buttons, menus and shortcuts work as previously and all text still appears the same.
-Useful information added wherever possible (e.g. the side bars at lowest zoom levels in Eagle Day now include a quick summary chart of aircraft performance, plus distances to target areas)
-New dialogue boxes; less obtrusive menu items wherever possible
-Black-and-white mini-maps (lower right corner of the main map screen) - making it easier to find units via the mini-map.
-More varied photos and period art materials featured in menu screens.
-Unique end-of-campaign screens for every side and every outcome (win-lose-draw), stylized as (fictionalized) newspaper front pages + clippings of historical documents.
-German elements added where possible (e.g. translated campaign titles for loading screens, newspaper text in victory/defeat screens).

Other graphics:
-All-new clouds for the on-map weather
-New explosion sprites, revised flak sprites.
-Updated raid icons (loosely based on RAF Fighter Command plots), with added text to help distinguish inbound/outbound raids (“IN/OUT” for British, “AN/AUS” for German).


quick demo of the revised explosion and flak sprites in action, featuring the least effective raid on Biggin Hill ever!


So, if you like what you see - you may get the full 124mb VIP package, linked from my google drive for the moment. Links will be updated as necessary!

DOWNLOAD LINK FOR COMPLETE VISUAL IMPROVEMENT PACK, v1.0: https://drive.google.com/open?id=1aLv4Jq3lcd2PpVn3fDittDGlG7_i-N2Y

And check the readme file for more details. Installation is extremely straightforward.
You can also see the readme file online here: https://docs.google.com/document/d/1C7tsjGw0c9EHXY52L9ftL9niVNycAtL_9mLRe_HZU40/edit?usp=sharing





EXTRAS!
As promised, a small collection of miscellaneous files:

Fix for plane top views on the Weapons screen in BoB, for those who use game version 1.02 or earlier, without any "unofficial patches": https://drive.google.com/open?id=0B77YKog18qtvdEF1bUJ4ZUowN1E
Small on-map aircraft icons, without added light outlines: https://drive.google.com/open?id=0B77YKog18qtvNHduSnVMSjcxYzg
Restore original, large-size airplane icons from the default game: https://drive.google.com/open?id=0B77YKog18qtvTHA1MlBaUTZPUW8

MAP VARIANTS:
Note: you can use these without the main mod pack if you want, and each map pack includes compatible target icons just in case. Obviously, the full pack is recommended. You can choose the map variants and change them any time (that you are not running the game) to suit the side you're playing, or just your personal preferences.

You can only have one BoB map and one BTR map installed at a time.

Further map options will be added later.



FOR "BOMBING THE REICH"

"All Clean" version
This map does not have any text, labels, or markings - just the plain terrain.
Download: https://drive.google.com/open?id=0B77YKog18qtvRzdWVHpfa1gzdG8 (27mb)


Standard version, with place names
This map is already included in the VIP pack by default. It features place names for towns and some geographical features throughout Europe.
Download: https://drive.google.com/open?id=0B77YKog18qtvVW1udDZpM1lTOVE (27mb)


FOR "EAGLE DAY"


"All Clean" version
Same as for BTR, this cleaned-up version of the map has only the terrain, with no map labels or symbols of any sort.
Download: https://drive.google.com/open?id=0B77YKog18qtvb2I4QzRncVFJTjQ (19mb)

Standard version, with place names and basic markings
This map of Britain is already included in the VIP pack by default. In addition to the terrain, it includes place names throughout the map area, markings for areas of responsibility for various commands (Fighter Command groups, and Luftflotte for the attacking side), and a line indicating the approximate escort range limit for Me 109s over England.
Download: https://drive.google.com/open?id=0B77YKog18qtvWGdhTk1UdUlvVEU (19mb)


"Luftwaffe Commander" version
This version of the Battle of Britain map is meant for playing the Germans. It includes place names and some extra markings, including range circles indicating range to closest German base in 100-mile increments, maximum 109 escort range, and the Gradnetz reference grid (a geographical coordinate-based grid used by Luftwaffe planners throughout the war). For more detail about the Gradnetz system, you can read here: http://airfields-wwii.com/tools/gradnetz.html
Download: https://drive.google.com/open?id=0B77YKog18qtvb1hfOERYNnRUMVk (19mb)


"RAF Commander" version
A corresponding version meant for the British player, which does not feature place names, but has a detailed breakdown of not only fighter groups but also primary airbase sectors, complete with radio callsigns for those in the main combat zone. Also included is the RAF's reference grid - which unlike Luftwaffe's latitude-longtitude Gradnetz, instead used 100x100km squares based on the entirely different Cassini projection. For more detail about the Modified British system, used by Allied planners throughout the war, you can read here: http://www.echodelta.net/mbs/eng-welcome.php
Download: https://drive.google.com/open?id=0B77YKog18qtvSUZxSmdqWW01dU0 (19mb)




And that's all for now! If you're one of "The Few" active around this particular game, please give this mod a try :)




PS: for those who missed it in the middle of the post, here again is the main mod download link:
COMPLETE VISUAL IMPROVEMENT PACK, v1.0: https://drive.google.com/open?id=1aLv4Jq3lcd2PpVn3fDittDGlG7_i-N2Y


< Message edited by CCIP-subsim -- 1/9/2018 8:03:56 AM >
Post #: 1
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 12/20/2016 2:20:58 AM   
warshipbuilder


Posts: 1960
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
Wow! Very impressive work

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warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/

(in reply to CCIP-subsim)
Post #: 2
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 12/20/2016 4:40:58 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
Downloaded (complete pack) and quickly tested (BtR). I first looked at the BtR ingame map, played with zoom and mmm...yes, but; then I run the turn and the clearness of your map appear great, all make sense.
It's at the same time helpful and give a new look at this old game, I like all the things I see, impressive work, thank you sir. Now more test

edit: 'played' more (ED & BtR), very well done, new dress is excellent.

< Message edited by cohimbra -- 12/20/2016 8:49:45 PM >


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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 12/21/2016 1:09:28 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
Excellent work, thanks CCIPsubsim!

(in reply to cohimbra)
Post #: 4
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 12/23/2016 10:48:54 PM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
Cheers, glad you folks like the mod!

I'm playing through some campaigns in the meantime and will post updates as I find things to fine-tune

(in reply to mikkey)
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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 12/25/2016 1:25:14 AM   
Grackle

 

Posts: 147
Joined: 9/2/2007
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CCIPsubsim,

This is fantastic work - breathes new life into the game for me. Thanks for all the hard work on this.

Happy Holidays,

Mark

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(in reply to CCIP-subsim)
Post #: 6
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 12/30/2016 2:58:21 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
I really like what you've done here, and I like the improvements to my proportional AC mod. It may be an optical illusion but it appears that the AC graphic is scaled down on the 45 degree bitmaps a bit more than it is on the 0 degree bitmaps.

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simovitch


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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 12/30/2016 3:40:25 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
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.

< Message edited by chemkid -- 4/26/2018 6:24:13 AM >

(in reply to CCIP-subsim)
Post #: 8
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 12/31/2016 1:16:16 AM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
Cheers and happy new year :)


quote:

ORIGINAL: simovitch

I really like what you've done here, and I like the improvements to my proportional AC mod. It may be an optical illusion but it appears that the AC graphic is scaled down on the 45 degree bitmaps a bit more than it is on the 0 degree bitmaps.


You might be right - I'll have to double-check when I get home (I'm away during the holidays). With so few pixels to work with, a lot of the resizing had to be eyeballed rather than measured (so that I wouldn't get silhouettes losing their shape).

(in reply to simovitch)
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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 1/4/2017 12:32:19 AM   
quertice


Posts: 248
Joined: 9/9/2007
From: Italy
Status: offline
it's wonderful! thanks!

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/1/2017 4:59:21 PM   
bazjak

 

Posts: 263
Joined: 9/1/2014
From: Wales UK
Status: offline
Looks really great but was wondering if i could download from another source as i somehow can assess my goggle account
Thankyou

< Message edited by bazjak -- 2/1/2017 5:01:03 PM >

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/1/2017 6:16:35 PM   
warshipbuilder


Posts: 1960
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
Try this http://www40.zippyshare.com/v/UlwAQYGF/file.html

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warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/1/2017 6:23:01 PM   
bazjak

 

Posts: 263
Joined: 9/1/2014
From: Wales UK
Status: offline
Thanks
Downloading now
Only wish i could play it properly it very slow but trying some of the sugestions
Have enough problems with WiTP AE i cant seem to get that going correctly on my rig

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/1/2017 7:23:24 PM   
bazjak

 

Posts: 263
Joined: 9/1/2014
From: Wales UK
Status: offline
Looking good
Seems to be faster for some reason
Thanks again

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Post #: 14
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 5/15/2017 9:13:19 AM   
dave the rav

 

Posts: 1
Joined: 5/15/2017
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Cannot get the download link vip 0.9, any suggestions please.

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 7/9/2017 6:25:51 AM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline

quote:

ORIGINAL: dave the rav

Cannot get the download link vip 0.9, any suggestions please.

link work, just tested

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 8/27/2017 2:46:47 PM   
harley


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Status: offline
Hey, I know I don't say Hi very often, but that's some beautiful work...

I wish we had you around first time, CCIP

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 10/2/2017 11:13:03 AM   
Augenstein

 

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From: Finland
Status: offline
Excellent work sir! Much, much appreciated!

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Post #: 18
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 11/24/2017 6:36:35 PM   
pulsars

 

Posts: 17
Joined: 9/10/2017
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hello , i tried it, this is a great improvment and the map is very clear !! good job



< Message edited by pulsars -- 11/25/2017 3:48:27 PM >

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 11/26/2017 10:50:41 AM   
Vasquez


Posts: 441
Joined: 12/29/2000
From: München, Bayern, Deutschland
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Wow. Looks great.

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 1/9/2018 8:08:59 AM   
CCIP-subsim


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Joined: 11/10/2015
Status: offline
Hi folks,

Thanks for the positive responses and compliments. I've been away from EBDTR for a few months (though you may be glad to hear that I've been working on content/graphics for other Matrix titles in the meantime ), but I've finally had a chance to check out the 0.908e beta patch and verify that the mod works fine with it.

I uploaded a very small update of the repackaged files - see original post for new link.
The only actual change is a few small fixes to map icon alignment at some of the zoom levels.

I haven't had a chance to check through everything in 0.908e yet so there's a small chance something might be off, in which case I'll issue an update. Otherwise, happy flying (and bombing and intercepting and all that)!
Link: https://drive.google.com/open?id=1aLv4Jq3lcd2PpVn3fDittDGlG7_i-N2Y

(note: the extra files with alternate icons/maps are still there too and can be found in the first post)

(in reply to Vasquez)
Post #: 21
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/11/2018 11:34:26 PM   
riflebrigade

 

Posts: 95
Joined: 8/1/2005
From: Australia
Status: offline
VIP appears a must have upgrade for Eagle Day to Bombing the Reich.

Does VIP need to be updated to run with the version 1.3 of Eagle Day to Bombing the Reich?

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Post #: 22
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/28/2018 3:22:39 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
quote:

ORIGINAL: riflebrigade

VIP appears a must have upgrade for Eagle Day to Bombing the Reich.

Does VIP need to be updated to run with the version 1.3 of Eagle Day to Bombing the Reich?

No, but you may notice that most of the latest version of the VIP is already integrated into the 1.03 patch!
Some of the background screens were left out because of the difficulty with reading some of the stock white text in the game. We also left out the color-coded airplane graphics.
I suggest that you view 1.03 first before making any additions.

< Message edited by simovitch -- 2/28/2018 3:23:35 PM >


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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/7/2020 5:41:31 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Great mod, this is surely a must have, especially all the different map versions.

< Message edited by BigDuke66 -- 2/20/2020 9:13:57 PM >


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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/17/2020 4:17:49 AM   
Brandon_M

 

Posts: 7
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Thank you for all the hard work!

(in reply to BigDuke66)
Post #: 25
RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/20/2020 9:16:29 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
A question, there is a file called btr_alliedstat.psd in the mod were there is also a BMP file with the same name, is that psd file used at all? AFAIK only BMPs are used.

Besides this, do the map icons need an update in the various additional map versions?
I ask because currently there are icons in VIP 1.0 from 2017 while those in the additional maps are from 2016. Positions between these sets of BMP files do not always match so there seems to have been adjustment made that did not reach the optional maps.

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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/20/2020 10:11:32 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
One serious thing I found:
BoB_Axtop.bmp
BoB_Aitop.bmp
These files are way off as they don't use the same segmentation as the original files do. If you use them and look into the weapon database then all top views are not working and just show a half picture.

Correct me but I thought the stock VIP files are to be used with the latest patch(1.05) but it seems that the fix(Fix for plane top views on the Weapons screen in BoB, for those who use game version 1.02 or earlier, without any "unofficial patches") noted in the starting post is need, although it is noted as "for those who use game version 1.02 or earlier".

But even if you do use the fix the graphics "bob_alliedstat.bmp" and "bob_axisstat.bmp" use a wide slot for the top view, unlike the files used in BTR.
So it seems that you do not only need the fix for the top down view but the "bob_alliedstat.bmp" and "bob_axisstat.bmp" have to be adjusted too.






Attachment (1)

< Message edited by BigDuke66 -- 2/20/2020 10:28:15 PM >


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RE: Visual Improvement Pack (VIP 0.9) - Maps, Icons, Me... - 2/20/2020 10:29:29 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Here the picture with the fix, looks better but graphics seem different and background graphics do not fit.





Attachment (1)

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