Three63
Posts: 69
Joined: 11/25/2007 From: United States (USA), California (CA) Status: offline
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Good day Legion, I saulte your Tribuni Angusticlavii and once again give my humble input. 1) I was watching something here on The Yom Kippur War (It's the 44th anniversary of the war on the 6th of this month) and it talked about something worth mentioning about the deciding Tank battles in the Sinai between the Israeli Centurions and Egyptian T-55s. Watch from 27:00 on. It said in the dunes the Centurions had a advantage because of the arc of their gun which allowed them to have more cover behind dunes while the T-55's had a lower profile and the arc of their gun that made them a bigger target when coming out from behind dunes. Why not have T-55's or the like have a penalty in dunes and still be normal in sand? 2) Also a other idea for way in the future, why not have overall proficiency % checks for all units every start of a scn. (were they would be ranked by random or not random idk) or Officers in every platoon that affect rolls? It could be a hidden stat in the background. It could simualte having good men in that platoon by chance (or a good c.o, Lt.) and it would be consistent through the whole scn. giving a bonus and even a pentalty to the base value of each unit. Units could also be effected if they're C, B, A and take on their basic Soft Fire, etc and then be affected by the check. An example could be, Rifle Platoon proficiency check =B85% (for a penalty) or =B110% (for a bonus), 100% would be the base value of the units normal stats. Other units without A, B, C would have their stats affected the same way based on a % change of their normal stat value. A extra side note to that, the modder could maybe give a overall quality range it could fall between for each force/formation or even unit in a scn. Maybe some formations would be elite also and have better checks/ranges (example, units of the 23rd Tank Bat. have a range = 90-115% Proficiency Check at start of game), or depending on the nation, time period or what he wants in the given game. I notice only Rife Platoons have A, B, C experience indictors. The proficiency check idea could give an edge to certain Tank Platoons, Formations (units without A, B, C like Rifle Platoons) like the skilled, heroic Israeli Tank crews on the Goaln during the YKW. It could create a more historical result if done right. That way every unit that is not a Rifle Platoon does not need three A, B, C units for the same type of unit/Platoon. This idea would help a given piece of equipment still have the same capability and stats while adding in the human variable that happened in real life that would effect what occured in battle. Connected to idea 4, maybe have the proficiency affect if a Tank (and other Hard Target, Equipment based units) hits it's target and then have the Tanks normal 100% stats rolled to see if it went through the other Tanks armour to have more balance, since it has a % increase in the units stats when in reality the equipment would stayed the same capability wise; or just keep it how it is since I guess Range plus Hard Fire abstracts that idea to start off with anyways, idk. Just an other long winded Idea I wanted to mention to you guys. 3) For a simpler idea, short term solution for the same area I'm talking about, I only really see Officers for Bat. and above in formations. Maybe more Caps. should be put out there in more scns. and particularly in GH YKW tank heavy games? 4) This one is more of a question, is there two rolls when tanks (+other hard targets) loss SPs? Is there one to see if it hits the other tank and an other if it went through the armour and scored a kill? I guess it would be more of a headache then help to do that. Just asking if that's what's going on. THanks I won't give any more ideas after this for a while. I'm kinda going overboard, I already gave a major list of ideas in my last post.
< Message edited by Three63 -- 10/5/2017 1:22:24 AM >
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