Veitikka
Posts: 1304
Joined: 6/25/2007 From: Finland Status: offline
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quote:
ORIGINAL: calgar Absolutely great to see this moving forward. One of the Tanks was indicated as dug-in. Will self-entranchment tools and AEVs make it into the game to dig the fighting positions for the Vehicles? The Graphics rework looks amazing, but I can only express my irritation again as to the fact that AVLBs won't make it into the game. Loking at the first screens, the combat dynamic on that Map will can not "feel" right without these tools in the game. Players will force their units through the chokepoints without a chance to bypass. Also good to see obstacles in the last screen. Will we be able to reinforce buildings, since wire is already in? Wil webe able to cross-attach units, since HQ Level is in? I.e. detaching a Tank Section to use them as Recon Patrol? Again, great to see the title moving forward. Best Regards, A Some tanks can have plows, but in the game they're for obstacle clearing only. The defending side can have all its units dug-in when the battle starts, if terrain permits. Entrenching is usually done well before the enemy is right around the corner? Pretty much the same thing with obstacles, as was discussed earlier, if I recall correctly. There won't be bridging vehicles, but there's a plan to add additional shallow water crossing points along the rivers. These can be toggled on/off in the scenario parameters, or freeze all water, or just make all water fordable. It's not possible to place obstacles on buildings. The defending side can have small bunkers with MGs. No cross-attaching units, but any unit can be detached from its formation. That increases the command delay though. The game has dedicated recon formations, including tank recon sections for some armies.
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