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BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJN AAR

 
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BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJN AAR - 10/10/2017 10:23:23 PM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Hi,

So, my old WITP friend Kitakami has once again asked me to join him in our endless battle of virtual WWII battle ships.

I cannot tell you how honored I was for him to ask me, and that i'm thrilled to be playing against my respected opponent once again. I was 200% sure that he would ask the amazing John 3rd, NYGiants, BillBrown, or other vastly superior and well-respected members to be his opponent, but somehow, he picked me :), all I can say is thank you.

Ok, so first, a little history. Kitakami and I have had several games together over the years, but the latest timeline that we ever got, i believe, was April-Jun 1942. For one reason or another (health, job, commitments, new MOD versions, etc.), we never seemed to get past that. I really believe that this time, it will be different. I think we are both in a place in our personal/work lives, that we might actually do it this time.

We tried DBB and other MODs, but he and I normally trend towards BTS, and specifically BTS Lite for our games. Anyone that has seen my few and rare posts knows that i'm a big B-MOD fan. I'm big on Historical MODs, and I still consider Brian's B-MOD to be the ultimate historical MOD out there (my opinion only).

However, for what some would call ahistorical, we really do have a special bond with John 3rd BTS Lite Mod. For me, and I can't speak to others, I've been fascinated how a few changes here and there, to the original treaties and decisions before 1941, could make such a difference, and this is what John 3rd represents with this MOD. This easily could actually have been actual History, and this is the main reason why this MOD has a special place for me. Why Lite vs Non-Lite, again for me, it's because I've always wondered of the impact if the Japanese had not spent so much effort in expanding their Naval Shipyards, and instead, concentrated of building what they could with the slipways that they had.

Second, this is really the first time that we have actually switched sides. I'm normally an Allied fan boy, and normally, Kitakami would be my IJN opponent. This time, it's the reverse. Now, i've done a few games as the IJN in DBB and BMOD, but all 3 games ended early as my opponents left, or disappeared. This is my first time as IJN for this specific MOD. I'm in the middle of my turn 1 right now, and I can tell you, there are a lot of differences. It normally takes me 7-10 days to do Turn 1 for the IJN side, but since all my notes are for the typical "historical" MODs, i've had to do a lot of searching, thinking and planning during this Turn 1 as some things are different.

Examples of changes include number of ships, placement of ships, name of ships, placement of LCUs, names of LCUs, etc. May not seem like a big deal, but when you've been using the same notes for years, it's a change. A good change, but a change still. Also, there are more ships with Turn 1 Bonus movement, and a lot of TFs that normally have their "Troop Load" completed, are sitting, although intact, completely empty.

Ok.. enough babbling. This will be my AAR for our battle. I hope to be able to send Kitakami my first turn by end of the week. So far, i've completed my industry changes, as well as Engines, Airframes, LCUs, Bases, and Existing Task Forces. Still left to do is 1) changes to Airgroups, 2) run Turn 1 simulated a few times for fine-tuning in case of errors, and finally the extra 300 new task forces for Shipping, Tankers, ASW, Minesweepers, etc. etc. etc.

Will I mess up my Japanese Industry, well, probably, but I do have a certain ritual per turn, and i stick with it, turn by turn, I should be able to make adjustments to hopefully, not crash the economy. Now, if I mess up and my opponent can take advantage, well, them the breaks, and it will be a long game for me :), but honestly, I don't care. Everytime I play Kitakami, I learn plenty, and this will be no different. If it ends up being one sided quickly, well, good for my opponent, and good for me as long as I learn from my boneheaded moves :) :) :).

Settings are normal, i.e. Damage On, Realistic Torps, etc, but we will be playing with PDU ON, and for the first time for me, 2 Day turns. Not sure how i'm going to like that, but honestly, it's probably the only way that we will be able finish this game within my lifetime :) :).

Last thing. I will not be looking at my opponents AAR, although I have seen the title, I will not read it (as I shouldn't). I don't do crazy moves, i'm historically minded, and that will not change. It's who I am. When I was playing Allies in our previous games, I had certain house rules that I would not break (i.e. no British Ships in Pacific until 1943, no disbanding of DEI units, etc. etc.), and I will have certain personal house rules as the IJN. Although my opponent and i have agreed to only a few, I wanted folks to know this in case they ask me why i'm not invading this/that in December. If this gives my opponent an advantage in knowing this (which by the way, he does,,,, he knows me), so be it.

I'm going to have fun with Kitakami, and this MOD, but it has to be fun. If I do moves that I don't believe or agree with, then it's not fun for me. Again, it's who I am, and I know that this might disappoint others who think I should do this and that.

THat's it. Next entry will be when I send the turn to my friend.

Kitakami, if you are reading this, you can until the first turn, then HANDS OFF Allied Fan Boy :) :) :). BONZAI........

Post #: 1
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/11/2017 12:15:01 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: Falken

BONZAI........







_____________________________

Pax

(in reply to Falken)
Post #: 2
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/11/2017 1:21:27 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
BANZAI!

I am so happy your doing an AAR! Just ask and I'll help wherever I can.

BANZAI!!

You very eloquently stated Michael and I's vision for these Mods. Go get 'em TIGER!

BANZAI!!!

"Climb Mount Niitaka."


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to PaxMondo)
Post #: 3
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/11/2017 1:39:39 AM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Well, one thing is for sure, i'm not going to put any fear in my opponent if I keep yelling "small potted trees" to him.
Thanks Pax. yeah.. you're probably right, yelling the victory war cry is probably a better idea.....

(in reply to John 3rd)
Post #: 4
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/11/2017 5:36:28 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I.....ahhhhhh.....wasn't gonna mention the dreaded attack of the BONSAI tree.....

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Falken)
Post #: 5
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/11/2017 9:42:52 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
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I'll be glad to share the wisdom I've picked up in my game vs Gen Patton here.

Turn one - I rearrange TFs at Samah to have ALL of 18th ID land at Kota Bharu and 5th ID to land at Kuantan on the 8th or 9th covered by CVLs. In China, I've changed the garrison requirements to be mostly by values of 25 to 50 so you can easily get those small LCUs in a base to do this. 6 to 8 Lima Class xAKs to AKEs. Many ships to get to larger ports to have conversions. Lima and Aden Class haul resources, but many other xAKs can convert to xAK -t to increase troop transport capacity.

Turn two economy - I halt all subs and the BB/BC for a few turns to get Naval Ship Building numbers up and then steadily turn them back on. Many subs are halted that take over 3 to 4 months to complete. Even in early 43, I still have almost 20 subs halted. I want my CVs and BBs first. Increase Vehicles to 200.

Plans - I hit Soerabaja early with KB-3 and/or 4 as it is one of a few bases that can reload CAs and larger shells. John taught me to use Fast Transport TFs to great effect. When it come to conquest of Sumatra and Java, I would do as much as possible by invasion. No slow pace movements over land. Use CA/BB in Amphib TF when facing Dutch CD guns or your transports will get sunk. Beware of roving A-24 Banshee and old, but nasty Vindicators flying out of size 2 AFs.

(in reply to John 3rd)
Post #: 6
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/11/2017 9:54:16 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: Falken

Well, one thing is for sure, i'm not going to put any fear in my opponent if I keep yelling "small potted trees" to him.
Thanks Pax. yeah.. you're probably right, yelling the victory war cry is probably a better idea.....

Hey, just the normal hazing for a new JFB ...

_____________________________

Pax

(in reply to Falken)
Post #: 7
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/11/2017 3:38:31 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Looking forward to you contest and AAR, it is always fun when people change sides, unlike volley ball, changing sides is a huge difference.

(in reply to PaxMondo)
Post #: 8
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/11/2017 4:36:46 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
Happy to see this side of the AAR. Consider me subbed

_____________________________

If it ain't broke, don't fix it!

(in reply to Bif1961)
Post #: 9
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/11/2017 11:44:54 PM   
bristolduke

 

Posts: 109
Joined: 12/7/2007
Status: offline
I will be following closely as I also play this mod and side. It always helps to learn from others.

(in reply to Lecivius)
Post #: 10
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/12/2017 4:06:39 AM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Thanks NY69giants for the tip on Turn 2 for the economy and Naval Shipyard points. Good tip that I will keep in mind after my turn 1. Never thought of doing that during my other games...

(in reply to bristolduke)
Post #: 11
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/14/2017 7:01:35 AM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Well, Turn 1 sent to Kitakami... The war begins. Ran a test of the Turn like 20 times, and got 20 different results. I don't think anymore tweaking will change that. Whatever happens, happens, and whatever mistakes I made, I'll need to live with.

BANZAI, our BTS Lite game is ON.

(in reply to Falken)
Post #: 12
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/14/2017 1:14:29 PM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
NO KITAKAMI past this point please, have my decisions below...
________________________________________________________________


Ok.. some specifics on Turn 1. We have quite a few Carriers (Heavy, Light and Escorts) in this MODs, and for once, I will try to hit Manila and PH at the same time. It does make a difference in the sense that PH will probably not get hit too hard (at least from my trial runs), but hard enough to damage all BBs pretty extensively, taking them out of the picture. I wanted to try to sink as many Manila subs as I could. The more subs that sinks early in the game, the better for my transports.

For Singapore, I could have tried to hit the Port, but instead, I decided to place my Light Carriers NE of Singkawang to 1) protect my landings in Borneo and 2) hit any BBs/Transports leaving Sing, and trying to avoid my Subs. If he tries to protect Kota at all, he will pay the price for sure. Well see if it was a good move or not.

I've got quite a few Amph TFs moving at the same time, as i'm trying to get a foothold quick on many fronts as fast as I can (Islands, New Britain, New Guinea, Lower Burma, etc.) I've also decided to use ParaTroops to hit Victoria Point in 1 turn. I want to get to Point Blair as fast as I can, and I will use that airfield to hit Blair with ParaTroops on my next turn.

I won't go into details of my Industry here, although safe to say that i've done the standard stuff, including expanding some Naval (quite a few) and some Repair Shipyards (Tokyo/Saigon) to help with CA future repairs and CVL conversions. I've expanded my Vehicles to minimum 180 total, and I can expand on that once they are all repaired, and i've halted some Industries in December to help with my expansion. Again, will slowly turn these back on as my Industry recovers from all the expansions.

Based on my experiences with B-MOD, i've also moved (over 150 LCUs) around in China and other main land areas to help with getting proper guarrisons in place, and to free up some LCUs for actual fighting I've also tons of ship conversions going, mostly for PBs, but also for AS, AD and AKEs.

Finally, for Turn 1, i've got over 510 Task Forces on the go. Quite a few, but I find that Turn 1 efforts usually pay off if you have an opponent (which I do) that gives you time for proper Turn 1 handling. Turn 2 also takes me a few days, but after that, it's usually turn per day.

Fun part of the IJN is that Turn length decrease over time (years), but for your Allied opponent, as his industry ramps up, his turn lengths start going up. Pay up front, or pay later, in the end, it's all even outs. That's it... Next major update is the results from Turn 1.

Guys.. thank you for an AMAZING MOD.

(in reply to Falken)
Post #: 13
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/14/2017 6:17:45 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Falken

NO KITAKAMI past this point please, have my decisions below...
________________________________________________________________


Ok.. some specifics on Turn 1. We have quite a few Carriers (Heavy, Light and Escorts) in this MODs, and for once, I will try to hit Manila and PH at the same time. It does make a difference in the sense that PH will probably not get hit too hard (at least from my trial runs), but hard enough to damage all BBs pretty extensively, taking them out of the picture. I wanted to try to sink as many Manila subs as I could. The more subs that sinks early in the game, the better for my transports.

For Singapore, I could have tried to hit the Port, but instead, I decided to place my Light Carriers NE of Singkawang to 1) protect my landings in Borneo and 2) hit any BBs/Transports leaving Sing, and trying to avoid my Subs. If he tries to protect Kota at all, he will pay the price for sure. Well see if it was a good move or not.

I've got quite a few Amph TFs moving at the same time, as i'm trying to get a foothold quick on many fronts as fast as I can (Islands, New Britain, New Guinea, Lower Burma, etc.) I've also decided to use ParaTroops to hit Victoria Point in 1 turn. I want to get to Point Blair as fast as I can, and I will use that airfield to hit Blair with ParaTroops on my next turn.

I won't go into details of my Industry here, although safe to say that i've done the standard stuff, including expanding some Naval (quite a few) and some Repair Shipyards (Tokyo/Saigon) to help with CA future repairs and CVL conversions. I've expanded my Vehicles to minimum 180 total, and I can expand on that once they are all repaired, and i've halted some Industries in December to help with my expansion. Again, will slowly turn these back on as my Industry recovers from all the expansions.

Based on my experiences with B-MOD, i've also moved (over 150 LCUs) around in China and other main land areas to help with getting proper guarrisons in place, and to free up some LCUs for actual fighting I've also tons of ship conversions going, mostly for PBs, but also for AS, AD and AKEs.

Finally, for Turn 1, i've got over 510 Task Forces on the go. Quite a few, but I find that Turn 1 efforts usually pay off if you have an opponent (which I do) that gives you time for proper Turn 1 handling. Turn 2 also takes me a few days, but after that, it's usually turn per day.

Fun part of the IJN is that Turn length decrease over time (years), but for your Allied opponent, as his industry ramps up, his turn lengths start going up. Pay up front, or pay later, in the end, it's all even outs. That's it... Next major update is the results from Turn 1.

Guys.. thank you for an AMAZING MOD.

1st, let me say that I like to hit Manila in Turn 1. Having said that, it isn't about saving transports early on, the allied torps do that. But the chance to sink 30 USN SS, or roughly 10% of the USN sub fleet in one shot is to big a target for me. After mid-43 USN subs are a menace and for me the best way to counter them is to NOT allow them to exist in mid-43. Now roughly 40% of the USN subs arrive after that date, but 60% arrive before then. I actively try to sink as many as I can before that date. I like to start that on 7Dec41.

_____________________________

Pax

(in reply to Falken)
Post #: 14
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/15/2017 5:32:08 PM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Well,, Turn 1 is completed. As the Empire, not happy really with the results.
No BBs sunk, and based on the FoW, only 2 subs sunk.
PH took a BB beating, but all survived, and only 4 had heavy damage. I even hit the Washington with a Midget, but Alas, no sinkings. Manila took a beating also, and was hoping for 5-8 Subs to be sunk, but from the reports, only 2 actually went down.

Lost 60 A/C on Turn 1... This one bothers me the most.

This does go to show you that Turn is a crap shoot based on your opponents skillset, and the dice rolls. All of my trial runs had better results, so kudos to my opponent for a well played Turn 1.

Did capture Batan Island, Makin, Victoria Point and Laoag, and have Amph landings at Kota, Davao and Guam. At least that part went well.
Task Force Z made no appearance so one of the Mini KBs was waiting for nothing. I should have decided to hit Sing directly, but oh well, lesson learned.

Anyway, games has started, and now i'm on to Turn 2 Dec 9th. Gotta admit, not sure I like the 2 day thing. So much loss of control. Have a lot of Eng/Airmframe changes to make on Turn 2 due to missing supply on the start Turn 1 at most key home island bases.

Anyhow.... glad Turn 1 is done. Once we finish Turn 2 (still many changes to finish), the rest should start flowing smoothly.

(in reply to PaxMondo)
Post #: 15
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/15/2017 5:45:18 PM   
Zecke


Posts: 1330
Joined: 1/15/2005
From: Hitoeton
Status: offline

quote:

ORIGINAL: Falken

Well,, Turn 1 is completed. As the Empire, not happy really with the results.
No BBs sunk, and based on the FoW, only 2 subs sunk.
PH took a BB beating, but all survived, and only 4 had heavy damage. I even hit the Washington with a Midget, but Alas, no sinkings. Manila took a beating also, and was hoping for 5-8 Subs to be sunk, but from the reports, only 2 actually went down.

Lost 60 A/C on Turn 1... This one bothers me the most.

This does go to show you that Turn is a crap shoot based on your opponents skillset, and the dice rolls. All of my trial runs had better results, so kudos to my opponent for a well played Turn 1.

Did capture Batan Island, Makin, Victoria Point and Laoag, and have Amph landings at Kota, Davao and Guam. At least that part went well.
Task Force Z made no appearance so one of the Mini KBs was waiting for nothing. I should have decided to hit Sing directly, but oh well, lesson learned.

Anyway, games has started, and now i'm on to Turn 2 Dec 9th. Gotta admit, not sure I like the 2 day thing. So much loss of control. Have a lot of Eng/Airmframe changes to make on Turn 2 due to missing supply on the start Turn 1 at most key home island bases.

Anyhow.... glad Turn 1 is done. Once we finish Turn 2 (still many changes to finish), the rest should start flowing smoothly.



Lost 60 A/C on Turn 1... This one bothers me the most.

NOT worthy...check again the planes mission..thx

(in reply to Falken)
Post #: 16
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/15/2017 7:40:42 PM   
ny59giants


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Turn 1 results: I like to sink subs at Manila and then heavily damage the CL/CAs at Pearl.

(in reply to Zecke)
Post #: 17
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/16/2017 12:06:54 AM   
Bif1961


Posts: 2014
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From: Phenix City, Alabama
Status: offline
You damaged a lot of subs so they will have to leave to get repaired, he shouldn't leave them in Manila as they can be bombed in port as they repair there. So they you may have sunk only 4 outright a few more my sink and you might catch a few more as they abandon Manila.

< Message edited by Bif1961 -- 10/16/2017 12:52:09 AM >

(in reply to ny59giants)
Post #: 18
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/17/2017 2:08:21 AM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
OK.. this is weird... Kitakami and I are having a problem again that we had several years ago in another PBEM. I've been trying to find the AAR discussion that we had on this years before, but cannot find it, and i'm sure someone explained to me at one point why it was happening.

Basically, the Combat Replay that gets generated for our Turn doesn't quite line up with what actually happened. Ship sunk or Damaged, A/C lost or damaged, don't line up between the combat replay, and the actual turn results. I'm not sure if this is what you guys call the "sync" bug.

Anyway, it's really annoying because it makes looking at the combat replay useless, and we actually have to use Tracker and other reports to find out what actually happened.

Have you guys ever seen something like this in your PBEM games? I can't look, but i'm sure Kitakami is probably reporting the same thing is his AAR.

(in reply to Bif1961)
Post #: 19
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/17/2017 1:27:04 PM   
John 3rd


Posts: 17178
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From: La Salle, Colorado
Status: offline
Make sure your Updates and Beta is correct.

You managed to hit everything at Pearl so that is good. Have faith with the sunk/damaged subs at Manila. The damaged ones cannot safely be moved but HAVE TO. Hit the Port with your Bettys and I bet you'll get some more sinkings.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Falken)
Post #: 20
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/17/2017 1:54:30 PM   
bristolduke

 

Posts: 109
Joined: 12/7/2007
Status: offline

quote:

ORIGINAL: Falken

OK.. this is weird... Kitakami and I are having a problem again that we had several years ago in another PBEM. I've been trying to find the AAR discussion that we had on this years before, but cannot find it, and i'm sure someone explained to me at one point why it was happening.

Basically, the Combat Replay that gets generated for our Turn doesn't quite line up with what actually happened. Ship sunk or Damaged, A/C lost or damaged, don't line up between the combat replay, and the actual turn results. I'm not sure if this is what you guys call the "sync" bug.

Anyway, it's really annoying because it makes looking at the combat replay useless, and we actually have to use Tracker and other reports to find out what actually happened.

Have you guys ever seen something like this in your PBEM games? I can't look, but i'm sure Kitakami is probably reporting the same thing is his AAR.


I understood the difference between the combat reports and reality to be "fog of war" (assuming that is on). I also thought each side had different combat reports based up the combat details (again fog of war).

(in reply to Falken)
Post #: 21
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/17/2017 1:57:02 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Falken

OK.. this is weird... Kitakami and I are having a problem again that we had several years ago in another PBEM. I've been trying to find the AAR discussion that we had on this years before, but cannot find it, and i'm sure someone explained to me at one point why it was happening.

Basically, the Combat Replay that gets generated for our Turn doesn't quite line up with what actually happened. Ship sunk or Damaged, A/C lost or damaged, don't line up between the combat replay, and the actual turn results. I'm not sure if this is what you guys call the "sync" bug.

Anyway, it's really annoying because it makes looking at the combat replay useless, and we actually have to use Tracker and other reports to find out what actually happened.

Have you guys ever seen something like this in your PBEM games? I can't look, but i'm sure Kitakami is probably reporting the same thing is his AAR.

sync bug.

experts here will help out ...

_____________________________

Pax

(in reply to Falken)
Post #: 22
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/17/2017 5:45:05 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Unless you are trying to pull off some accelerated non historical start...going for Pearl for example like Olorin did to mention one, Mersing a second, then most players put too much emphasis on turn one. Normally it is a long war.

My priorities are to damage Pearl, runways where b17s ares, sink the Prince of Wales and Repulse...I think they are so aggravating. Then it is pretty much not making stupid mistakes, like allowing Yusen to be sunk off Sumatra, pulling the tankers out of amphibious invasion forces, not losing a ton of Zeroes strafing at Pearl oh, and trying to find Boise, Houston.




(in reply to PaxMondo)
Post #: 23
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/20/2017 12:40:01 AM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Ok.. Turn 2 completed, and we are officially on Dec 11th :)

Good turn for the Empire. Successfully invaded Guam, Kota Bharu, Davao, Itbayat, Port Blair, Ocean Island and Tarawa.

Port Blair and Davao were both captured with Para troops, and was really happy to get Port Blair this early in the game. I think Kitakami tried to reinforce with A/C as some A/C were destroyed once invaded.

From an Amph point of view, ongoing is Aparri, Vigan, Naga, Miri, Brunei, Kavieng and Sorong. So should get those next turn.

There was a weird battle. Kitakami attacked Ichang, which I expected, and he had a good ratio (AV1680 to AV389), but not sure if it was the 3-size fort, but according to the replay, he lost 6000 troops to my 0. His adjusted assault went to 0. Very odd. Usually, it's a more even fight. Not quite sure what happened there.

My subs were well placed, as was my BB and CA Task Forces, as was able to hit over 20 independent task forces, including (if I can believe the replay), some AS, AO, DD and TK ships.

Overall, quite happy with the turn, except, don't know where Force Z and Boise are yet. Still looking.


< Message edited by Falken -- 10/20/2017 11:24:46 AM >

(in reply to Lowpe)
Post #: 24
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/21/2017 12:15:49 AM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Just sent the next turn to my opponent. Outside of what was mentioned above that was currently in progress, have now also started the HK, San Fernando, Cagayan, Kuching and Kuantan campaign.

Had to move my CVs and BBs to compensate. I'm being more aggressive than normal, but with 2 day turns, you really don't have much of a choice. I know that it's suppose to slow tempo, but I find it actually makes me need to hurry as I have fewer turns to get what I need by Jan 1st and by Feb 1st.

I have so many things going that i'm sure Kitakami will catch me flat footed somewhere, for the simple fact that i've probably forgotten something. Still, loving the scenario.

I've noticed that there is a new version of the BTSL, so i'll need to find out from Kitakami if he wants me to grab the new version and update the DB on next turn.

(in reply to Falken)
Post #: 25
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/21/2017 2:31:14 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I fixed the stupid upgrade path of ZERO automatically moving to GEORGE. Fixed it in BTS and missed it in BTSL.


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Reluctant Admiral Mod:
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(in reply to Falken)
Post #: 26
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/22/2017 5:04:35 AM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Turn 3 completed, and we are now on Dec 13th

Another good turn for the Empire, but I think my sub captains were a little drunk. Compared to last turn where they basically could not miss, all they did in this turn was miss. So odd, and unfortunately, it lost me a couple of prized TKs that I could have sunk. Not good to miss these chances.

Successfully invaded Wake, Aparri, Vigan, Naga, Miri, Brunei, Sorong, Shortlands, Nauru Island, and Hwaiyin. HK almost fell, but at least it reduced the forts from 3 to 1.

From an Amph side, started on Kuantan, San Fernando, Atimoman, Aitape, Wewak and Kavieng.

I'm having a little hard time with Manila, and hitting the airfield. Need to recheck my settings again, but they never seem to actually attack the airfield. Not quite sure what's off, but i'm sure it's a simple setting that I just didn't set right.

We are now upgrading from BTSL 4.5 to BTSL 4.6, with the database update. Should be able to give Kitakami the next turn by Monday morning.

(in reply to John 3rd)
Post #: 27
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/23/2017 10:28:22 PM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Turn 4 completed, and date is now Dec 15th

Good turn for my side.

Successfully invaded Kuantan, Catanduanes, San Fernando, Atimonan, Calayan, Kavieng and Wewak.
HK forts went to 0, and I thought I would of had it this 2-day turn, but alas, have to wait till next turn again.

From an Amph side, started on Surigao, Kuching and Aitape (again). For Aitape, stupid me put a 0AV force on it, so can't invade. Other troops are coming to clean up the Emperor's stupidity.

Kitakami has already started his revenge on Port Blair.

Night Naval bombardment of Port Blair at 46,58
Allied Ships
CA Exeter
CA Cornwall
CL Belfast
CL Glasgow
CL Ceres
CL Enterprise
Airbase hits 10
Airbase supply hits 14
Runway hits 20
Port hits 21
Port supply hits 1

:) I don't think he enjoyed me taking the island so quickly. He's definitely going to make me pay for that one.

Both empires had some key misses on Sub hits, mine was the CL Jean de Vienne near Vava'u. 6 torpedoes, and they either missed or hit with no explosion. Ugh.. so close.

(in reply to Falken)
Post #: 28
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/24/2017 12:08:05 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Regarding SS: I let the initial few turns play out then recall all of my badly Captained subs and REPLACE the leaders. Your attacks/hits will go up FAST!


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Reluctant Admiral Mod:
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(in reply to Falken)
Post #: 29
RE: BtS Lite ver. 4.5 - Kitakami (A) vs Falken (J) - IJ... - 10/24/2017 10:23:19 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Remember the Japanese sub fleet got the least capable naval officers. Just think what might happen if they have gotten much better ones. For hits that don't explode the combat replay will tell you those.

(in reply to John 3rd)
Post #: 30
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