zakblood
Posts: 22687
Joined: 10/4/2012 Status: offline
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so first and i mean first, as it's the order on which it asks to be played out, the APS, or the air planning screen
great name btw, automatic air directive creation... by default it can almost run the air game for you, it just needs a few little tweaks, like are you doing a landing that turn? if so put amphib support on, and then where, it what part of the sector, map etc? with north being the top of the map and south being the bottom, that's simple enough, as i'm not doing any atm, i've turned it off, but if i wish to transport any units by sea in either sector, turn it on, or you will pay a high cost for sea transport! first and only warning... then choose what you would like to happen on the air turn, support, air to ground or air to air, and click the box which suits your game and plan at the time, for me i keep it simple. i want air bases and air superiority to be high, with no ground support where it's not needed, eg i haven't landed in France as yet but do want some in Italy where i have, if i'm going to attack that is, if not, don't and rest them. simple, well not really but you will get the picture as you go along, and imo this is where you will make your most mistakes and learn the most long term from, from playing and seeing what results you get from what plan, weather and where you go has alot to do with results, go deep in to Germany and you will suffer high losses, go and bomb high value target and don't have air support fighters with you, again, high losses, so it's quite simple later on, but for now, expect to make some massive mistakes and live it...
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< Message edited by zakblood -- 10/12/2017 5:21:37 PM >
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