AcePylut
Posts: 1494
Joined: 3/19/2004 Status: offline
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his is a fun: Could the Chinese Nationalists and Chinese Communists worked together on a large scale? Well...no. Would they have? Well...not really. Wouldn’t it be grand if the Nationalists and Communists were not allowed to be “one” China. I don’t really have an issue with the possibility of an “800 mile warp” by the KB. Plenty of ways to avoid it – namely, don’t run convoys in range of detection, and treat any KB within 20 hexes of a major convoy as a serious threat. I’m not sure if the tactic of “putting all your carriers in 1 hex with 1000 other ships” was adequately considered by the devs. It is what it is, I don’t have a problem with it. If I know all your carriers are “here”, then I know they’re not “there”. The thing that should/could/maybe be done (too late at this point in AE’s development) is to add a “ship stacking limit” to the hex… where each hex can “stack” this-many ships (be that by tonnage, or displacement, length, whatever). If you go over that limit, there is an increased chance of ship to ship collision… and this chance increases exponentially as the number of ships in the hex increase. I don’t like the “rebase and fly that day” aspect of AE, but it “is what it is”. I think adding some code that “disabled missions the day of rebasing” would be a good thing. I think at this point, we’ve all accepted what AE does, and that provides a great game to play. Not thqat you are, but complaining that “you can or can’t do this or that – and that could/would/should never happen” is missing the point. None of us want a “real” simulation where we have to determine exactly how many beans, bullets, and buttwipe each soldier in each squad of every combat unit “gets” and make sure that each dockyard loading supply is loading that specific bullet for that soldiers rifle. No one wants to make sure that each British soldiers has their “pasta point” less they suffer a decrease in morale.
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