Gordon_freeman
Posts: 28
Joined: 5/14/2001 From: Deutschland Status: offline
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Hi everyone!
I'd like to share my thoughts with all of u and raise a few questions.
Before i start i have to say "Thanks" to the developement of SPWAW, could'nt say it often enough!
So, back to the Topic:
I found a couple of strange things happen in SPWAW:
First of all how is it possible to place ships on ground to make them, let's say, an imobile fortress.
Then, why do indirect weapons not get inderect weapon characteristics, like the German IG 75 and 105?
Just to make you people think: The dreaded 8,8 was even used as artillery, it all depends on the amunition it was using!
I find it also a lil confusing that SPWAW is using the small "OoB", unlike it's compatitor SPWW2, which is using also the better maps and objective system.
I also think u should work on the OoB in terms that Ski-troops should'nt be available in Africa, still tempting, but...
Conclusion would be to take the maps and OoB of SPWW2 and make them Work in SPWAW.
For people who don't like the huge maps, give them an option to choose what kind of weather or mapsize they want to play on.
I also like to see a more devastating effect of flamethrowers, special vehicle ones, first their effectiveness on Moral should be better considered and the range should be bigger, imagine a Crocodile with that short range...
I also would like to see the supply points after each campaign battle raised compared to the over all war situation, so for instance u don't get a lot of points in Africa early 1943.
And last and least, on the long campaign consider the small countries involvement (like Holland, Norway or Greece).
Of course i could change my own OoB but that makes me incompatible towards email games.
And finally, is there intrest for games where a lot opf people can participate and change the battle outcome (like Kursk or soomething)? The games shall be played over email and referees should decide what battle comes next.
Thanks for reading and cannot wait for reading all the replies.
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