BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: RedTaurus quote:
ORIGINAL: BBfanboy quote:
ORIGINAL: Ian R quote:
The engineer device (which covers both combat and non combat engineer devices) does not fall within the code definition of a "squad". As such for the purpose of being eligible for a para drop, it needs to comply with the rule which limits non squad type devices to not have a load cost greater than 7. So the combat engineers do not get (into or) out of the plane on a parachute drop (in stock) (because of their assigned device load cost). This makes perfectly good sense given that engineering officers usually have university degrees, and are smart enough to see the inherent foolhardiness in jumping out of a perfectly good airplane. Edit - IRL, wartime drops were conducted from less than 1000ft. In the game this gets you more operational losses. I do not know if it is better for the troops to do it from there. Japanese light AA is good to about 2000 feet, so I do drops at 3000 feet. Losing an aircraft full of troops strikes me as the likely reason for higher losses at 1000 feet. Really - 3,000 ft? I was thinking I'd set my PBY at 14,000 ft. I looked up standard jump altitude and it says 12,000 ft. T I don't know how the game models it, but I have had no issues at 3000 feet. It takes something like 1200 feet for a parachute to open enough to slow down the paratrooper. I suspect there is an accuracy factor applied based on altitude (and skill of the transport pilot) which could play out in "disabled" squads if they get spread too far from the drop zone. Why have them drift down for longer than usual? I think 12,000 feet might apply for training or heavy equipment drops, not an assault drop.
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