Aurorus
Posts: 1314
Joined: 5/26/2014 Status: offline
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quote:
ORIGINAL: John B. A couple of questions. First, does having a large number of units in a hex dissipate the effect of bombardments. Scott keeps a lot of Chinese HQs with his corps and I wonder if that reduces the effect of my aircraft and artillery. In a similar vein, should I put lots of units on islands that he'll attack (e.g. Guam) to reduce the effect of his shore bombardment or does that really matter? My hope is to have Guam and Saipain and level 9 forts by the time Scott can attack them. Those islands are worth a lot of potential VP to him so it will be tough for him to bypass them. Other question is does the moral of level bombers go down faster if they bomb at very low altitudes? My Sallys flying out of Perth have plenty of supply and air support squads flying from a fully functional level 4 airbase. But, they have morale of 32 and 42 respectively and it keeps sinking. I fly them at 3,000 feel since that seems to be the prime armor bombing altitude and I'm not losing planes as ops losses so I wonder if it even matters (and these bomber crews are getting sweet sweet experience points). 6K seems to be the sweet spot for bombers if there are no 40mm to maximize effect and minimize morale loss. Taking Flak will reduce morale quickly, even light ground fire. You need to reinforce Burma quickly. 3 divisions is a very weak position there that the allies can overrun now. You will probably want at least 6 divisions, reinforced with armor, AT guns, artillery, and flak very soon. This all depends, however, on how many Indian brigades you crippled or destroyed when taking Burma. You should be getting some 47mm AT guns units now. Get some to Burma. And get the 5th Divison out of Oz! That is THE division. Park that beauty in Burma and do not let it become isolated so that it can fall back to Bangkok eventually. In a heavily fortified position in good terrain with artillery and AT gun support, that division is a bear for the allies to defeat. As to Guam and Saipan, forts 9 is very hard to achieve and extremely supply-intensive to build. Forts 7 is probably the better play on Guam and Saipan. Guam and Saipan are critical: absolutely critical. You have 4 coastal gun units that are not static, including the Wake Island unit. I recommend placing one at each location with good minefields. In 1943, you want to think about garrisoning Guam and Saipan at division-level strength, reinforced with some armor, AT guns, flak, and a few of the heavy artilery units: not the pistol 150s... the heavy guns... 30cm guns. You will also have a few PT boats that you can place there. Also, air raids on these islands will come from CVs, which means dive bombers. Those "machine-cannon" units from Mancuria are actually very useful here in wrecking allied DBs and very stacking limit friendly. Because they contain guns, they will also soak aerial and naval bombardment: the coastal guns as well. Any unit with guns will soak bombardment and help draw it away from infantry and armor units.
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