Daniele
Posts: 1812
Joined: 2/7/2015 Status: offline
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Version 1.02 is now available and it brings a lot of improvements and incredible additions! The graphics have been overhaul improved (in both 3D and 2D mode), several new scenarios have been introduced, the Ode to Arab-Israeli Wars scenario mod has been included, and more! The changelog is very long, so be sure to check it below! Download the update and get into action now! Important! Make sure to deactivate all mods before installing the update For best results, add the 1.02 UPDATE to a fresh install FIXES • Revised Linked Campaign Game Strength Point carry-over issue • Revisions to the Unit Viewer (F3) • Fixed several issues involving airstrikes • Fixed another off board artillery bug • Fixed occasional edmap launch crash bug • Adjusted vertical positioning of 2D bridges and ford for engine, edit and edmap ENHANCEMENTS • Implemented Options Mouse Wheel Zoom • Implemented Options Hex Contour Widths 1/2/3 • Implemented Options Cursor Small/Standard/Large for varying cursor sizes • Implemented Options Cursor Enhanced for a frosted cursor • Implemented Options Details Persistent, a toggle that indicates whether the Damage Report persists until click (or the Esc key is pressed), or vanishes after a delay automatically • Added terrain feature: Ditches (hexside anti-tank ditches) • Added terrain feature: Crests (hexside) • Added terrain feature: Water Block (hexside) • Added terrain feature: Industrial (hex, for desert terrain) • Substituted a new engine toolbar, with new OP FIRE button, revised Climb/Descend buttons • Revised Top of Stack/Bottom of Stack buttons • Substituted BoxArt style command and results dialogs • Substituted square nation flags for roundels in the Organization Editor • Improved diagnostic logging • For terrain and counter draws, set compiler option to optimize for speed • Implemented ON_CYCLE as hot key (TAB) for faying hex’s terrain about available alternatives • Elevation Delta now saved between sessions for engine, edit and edmap) • All airborne helicopters flying in the Low or High flight zones now have a spotting capability, even if unarmed reconnaissance or transport GRAPHICS • Revised a few 3D terrain and vegetation tiles • Revised 2D terrain and vegetation tiles • Revised Iraqi 3D graphics • Revised United Kingdom 3D graphics • Special graphics and units that are amphibious have been given appropriate graphics • Revised all 3D graphics with a muted look, allowing 3D units to stand out clearly against the terrain DATA • Updated Weapon.pdt file, revising existing information and adding new information for new units • Updated 09,14,22,23,24,30 platoon.oob files with additions and corrections SCENARIOS o New Scenarios by Jason Petho: o No Match for the 100 (Bir Gifgafa 1967) o Tourney - Set A01 - High Noon o Tourney - Set C01 - Hack and Slash o Tourney - Set C02 - The Villages o Tourney - Set D01 - Dancing in the Desert o New Scenario by Jim Mays: o Tourney - Set B02 - A Furious Charge o New Scenarios by Alan R. Arvold (available in the mods folder): o Arab-Israeli Wars Scenario #1 o Arab-Israeli Wars Scenario #2 o Arab-Israeli Wars Scenario #3 o Arab-Israeli Wars Scenario #4 o Arab-Israeli Wars Scenario #5 o Arab-Israeli Wars Scenario #6 o Arab-Israeli Wars Scenario #7 o Arab-Israeli Wars Scenario #8 o Arab-Israeli Wars Scenario #9 o Arab-Israeli Wars Scenario #10 o Arab-Israeli Wars Scenario #11 o Arab-Israeli Wars Scenario #12 o Arab-Israeli Wars Scenario #13 o Arab-Israeli Wars Scenario #14 o Arab-Israeli Wars Scenario #15 o Arab-Israeli Wars Scenario #16 o Arab-Israeli Wars Scenario #17 o Arab-Israeli Wars Scenario #18 o Arab-Israeli Wars Scenario #19 o Arab-Israeli Wars Scenario #20 o Arab-Israeli Wars Scenario #21 o Arab-Israeli Wars Scenario #22 o Arab-Israeli Wars Scenario #23 o Arab-Israeli Wars Scenario #24 o Arab-Israeli Wars Scenario #25 o Arab-Israeli Wars Scenario #26 o Arab-Israeli Wars Scenario #27 o Arab-Israeli Wars Scenario #28 o Arab-Israeli Wars Scenario #29 o Arab-Israeli Wars Scenario #30 o Arab-Israeli Wars Scenario #31 o Arab-Israeli Wars Scenario #32 o Arab-Israeli Wars Scenario #33 o Arab-Israeli Wars Scenario #34 o Arab-Israeli Wars Scenario #35 o Arab-Israeli Wars Scenario #36 o Arab-Israeli Wars Scenario #37 o Arab-Israeli Wars Scenario #38 o Arab-Israeli Wars Scenario #39 o Arab-Israeli Wars Scenario #40 o Revised Suez Linked Campaign o Revised all affected scenario/campaign maps with new Industrial terrain hex o Scenario Modifications to: o The Crossroads o Off to Giddi o Bootcamp 3 o Battlefields of Old o Raid Into Libya o Into the Ring o A Taste of Sa’iqa o Into Africa! o The End in the Sahara o Hot Knife Through Butter MODS We have included a number of user made modifications that may enhance your gaming experience. It is recommended to use the JSGME Modification Enabler Software that is included as part of the installation. See Section 16.3 for instructions. • Alan R. Arvold Ode To Arab-Israeli Wars – This is a scenario set based on the Arab-Israeli Wars created by Alan R. Arvold. • Ode to Arab-Israeli Wars – This is a 2D graphics modification by Petri Nieminen (aka Crossroads) to provide the players of the Ode to Arab-Israeli Wars scenarios an authentic look and feel when playing the scenarios. • Alternate 3D Bases – This is a 3D graphics modification that simplifies the roundels in the 3D view, making them easier to distinguish against the terrain. • Black 2D Unit Profiles – This is a 2D graphics modification that converts the coloured unit graphics to black silhouettes. • Black Unit Info Box – This is a UI graphics modification that removes the background information when using the Unit List, making the unit information easier to read. • MausMan 3D Graphics – This is a massive 3D graphics modification that converts all 3D terrain graphics to a smaller scale. • NATO Icons w. Transp. Background – This is a 2D graphics modification for NATO symbols that removes all colour coding and just displays the black outlines. • NATO Icons w. White Background – This is a 2D graphics modification for NATO symbols that replaces all colour coding with a white background. MANUAL The manual has been revised to 1.02 UPDATE standards. It has also been combed through; revising graphics and grammatical errors, in addition to incorporating comments from users (inclusion of 2D and 3D screenshots, for example).
< Message edited by Jason Petho -- 6/23/2016 12:13:57 AM >
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