Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Loading Oil

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Loading Oil Page: [1]
Login
Message << Older Topic   Newer Topic >>
Loading Oil - 11/4/2017 2:12:36 AM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
I've actually noticed this several times over the course of various games.

Playing as Allies if I order a tanker to "Load Oil" it will do so on the turn so ordered but then will just take up dock space and stop loading at around 35% full. On subsequent turns the "Load Oil" button is grayed out so re-ordering it is not an option. It would seem this is not an issue for Japanese Players. Is there some special secret to get one of your tankers to fill up?
Post #: 1
RE: Loading Oil - 11/4/2017 2:24:33 AM   
dcpollay


Posts: 532
Joined: 11/22/2012
From: Upstate New York USA
Status: offline

quote:

ORIGINAL: spence

I've actually noticed this several times over the course of various games.

Playing as Allies if I order a tanker to "Load Oil" it will do so on the turn so ordered but then will just take up dock space and stop loading at around 35% full. On subsequent turns the "Load Oil" button is grayed out so re-ordering it is not an option. It would seem this is not an issue for Japanese Players. Is there some special secret to get one of your tankers to fill up?


I never noticed this issue. Does your port have sufficient oil to continue to load? Or does it have to wait for the oil to flow to the port from elsewhere?


_____________________________

"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.

(in reply to spence)
Post #: 2
RE: Loading Oil - 11/4/2017 2:30:46 AM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
Never actually looked but Soerbaya and Los Angeles are the two places I've bothered with trying so I'm fairly sure they didn't have to wait

(in reply to dcpollay)
Post #: 3
RE: Loading Oil - 11/4/2017 3:40:32 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Try turning off your Refineries. That will allow oil to build up....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to spence)
Post #: 4
RE: Loading Oil - 11/4/2017 6:23:30 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
The issue could also be ops points for your tankers. They will run out before filling up so it takes several days to load.
I am not positive because I rarely haul oil, but I think it loads more slowly than fuel - lower viscosity I guess - so the load after one day is not as big as with fuel.

Port damage can also affect loading rates.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to spence)
Post #: 5
RE: Loading Oil - 11/4/2017 7:51:52 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Bases (refineries) use oil.  For this reason the game prevents emptying a bases' oil tanks below a certain level dependant upon how much oil a base requires. If you do not have a excess of oil at the base then you'll never fill the tankers.  You probably reached this limit.

(in reply to BBfanboy)
Post #: 6
RE: Loading Oil - 11/4/2017 10:07:48 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Chris H

Bases (refineries) use oil.  For this reason the game prevents emptying a bases' oil tanks below a certain level dependant upon how much oil a base requires. If you do not have a excess of oil at the base then you'll never fill the tankers.  You probably reached this limit.




This is what's happening. Especially at LA. I have experienced the same thing at this port.


_____________________________

Hans


(in reply to Chris21wen)
Post #: 7
RE: Loading Oil - 11/4/2017 11:58:45 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Allied surplus oil bases in stock: Palembang, Boela, Babo, Abadan.

Once the first three bases fall to Japs, forget about stealing oil from refineries anywhere on the map, other than shutting the refinereis.

(in reply to HansBolter)
Post #: 8
RE: Loading Oil - 11/4/2017 12:25:23 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: HansBolter
This is what's happening. Especially at LA. I have experienced the same thing at this port.

Why ship oil from LA anyway? Getting fuel to Oz is more efficient
I cannot recall any occurence when Allies would ship oil. Except of course that initial running to the hills, where xAKs load up with supplies and fuel and tankers can get them some oil if no fuel is left.

(in reply to Yaab)
Post #: 9
RE: Loading Oil - 11/4/2017 1:33:35 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline

quote:

ORIGINAL: General Patton

Try turning off your Refineries. That will allow oil to build up....GP



Never thought of this!!!...Once again....Patton to the rescue!

_____________________________




(in reply to btd64)
Post #: 10
RE: Loading Oil - 11/4/2017 1:45:14 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Hard for me to think of any situation where the Allies ever need to move oil. Perhaps in the early days but you are never going to run low on fuel anyways.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to m10bob)
Post #: 11
RE: Loading Oil - 11/4/2017 2:56:48 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
Actually I've never moved oil before this particular game. I just wanted to do it. Supposedly the Australian heavy industries need oil to function and the Australian a/c factories need something from the heavy industries. Maybe not.

In any case there are presently 58000+ oil pts stored at Los Angeles. Two thousand pts are produced there per turn and the refineries use 2900+ per turn (must be some oil pts produced elsewhere or Los Angeles could never accumulate any oil pts).

In any case the tanker loaded oil pts on the initial turn but wouldn't load any more after that. If all I've read here about oil needing to accumulate is true it would seem it never would have loaded any oil at all. Just curious about this situation.

(in reply to spence)
Post #: 12
RE: Loading Oil - 11/4/2017 3:08:02 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Did yo try smaller TKs/AOs with 5000-6500 capacity?

(in reply to spence)
Post #: 13
RE: Loading Oil - 11/4/2017 3:08:39 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline
quote:

13.2.1 - RESOURCES/OIL/SUPPLY:

You shouldn't need to move oil around in US. Manufacturing industry uses fuel rather than oil now. The only places where you want oil is places with refineries. The game is also pretty efficient about shipping fuel, oil, resources, and supply across the built up rail network in the US.
Los Angeles has a lot of industry and may have a high "minimum required oil". I believe it is somewhere around 25,000. Bases will generally hold on to the minimum required values of oil and resource and not allow them to be loaded onto TFs.


http://www.matrixgames.com/forums/tm.asp?m=2260137

(in reply to spence)
Post #: 14
RE: Loading Oil - 11/4/2017 3:34:05 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: spence

Actually I've never moved oil before this particular game. I just wanted to do it. Supposedly the Australian heavy industries need oil to function and the Australian a/c factories need something from the heavy industries. Maybe not.

In any case there are presently 58000+ oil pts stored at Los Angeles. Two thousand pts are produced there per turn and the refineries use 2900+ per turn (must be some oil pts produced elsewhere or Los Angeles could never accumulate any oil pts).

In any case the tanker loaded oil pts on the initial turn but wouldn't load any more after that. If all I've read here about oil needing to accumulate is true it would seem it never would have loaded any oil at all. Just curious about this situation.

It is true that Oz has refineries waiting for oil, but the HI that you want requires fuel, not oil.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to spence)
Post #: 15
RE: Loading Oil - 11/4/2017 4:21:01 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: spence

Actually I've never moved oil before this particular game. I just wanted to do it. Supposedly the Australian heavy industries need oil to function and the Australian a/c factories need something from the heavy industries. Maybe not.

In any case there are presently 58000+ oil pts stored at Los Angeles. Two thousand pts are produced there per turn and the refineries use 2900+ per turn (must be some oil pts produced elsewhere or Los Angeles could never accumulate any oil pts).

In any case the tanker loaded oil pts on the initial turn but wouldn't load any more after that. If all I've read here about oil needing to accumulate is true it would seem it never would have loaded any oil at all. Just curious about this situation.


The Aussie Heavy industry needs Fuel not oil. But I do move some to keep there limited Refinery production producing some fuel. Also, Do shut down LA's Refineries for about a week and you will see oil build up that you can load. Tanker size doesn't matter....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to spence)
Post #: 16
RE: Loading Oil - 11/4/2017 11:16:27 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: HansBolter
This is what's happening. Especially at LA. I have experienced the same thing at this port.

Why ship oil from LA anyway? Getting fuel to Oz is more efficient
I cannot recall any occurence when Allies would ship oil. Except of course that initial running to the hills, where xAKs load up with supplies and fuel and tankers can get them some oil if no fuel is left.


Just something I experimented with a long time ago as a rookie making the presumption that the huge stockpile was 'there for the picking".

I know many players downplay any effort to maximize the Allied economy as a waste as the economic juggernaut will produce more than enough fuel and supply if you leave it alone, but finding ways to maximize one's play is an essential quality for many wargamers.

As a result, I look to find ways to fill the gaps in Allied production. There are some easy ways with a couple of quick examples coming to mind:

Pearl needs resources, which can be had in Hilo. Set up a CS convoy with an xAKL or two running a coastal route.

Christchurch needs fuel. If you're using Auckland as a SoPac fuel/supply hub use a YO or two to siphon a little fuel off to Christchuch.

You can find simple ways to supply needs in various locales, if as an Allied player, you actually look at the industry interface and identify the locales where shortages are preventing production.



_____________________________

Hans


(in reply to GetAssista)
Post #: 17
RE: Loading Oil - 11/5/2017 4:53:35 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Just ask the Fonz how to do it.

(in reply to HansBolter)
Post #: 18
RE: Loading Oil - 11/5/2017 6:58:02 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: GetAssista

Just something I experimented with a long time ago as a rookie making the presumption that the huge stockpile was 'there for the picking".

I know many players downplay any effort to maximize the Allied economy as a waste as the economic juggernaut will produce more than enough fuel and supply if you leave it alone, but finding ways to maximize one's play is an essential quality for many wargamers.

As a result, I look to find ways to fill the gaps in Allied production. There are some easy ways with a couple of quick examples coming to mind:

Pearl needs resources, which can be had in Hilo. Set up a CS convoy with an xAKL or two running a coastal route.

Christchurch needs fuel. If you're using Auckland as a SoPac fuel/supply hub use a YO or two to siphon a little fuel off to Christchuch.

You can find simple ways to supply needs in various locales, if as an Allied player, you actually look at the industry interface and identify the locales where shortages are preventing production.




I do all that and ship oil at the start from the USA to Aus. Once supply/fuel distribution gets going properly in case Aus get isolated I stop oil from US. Res I rarely bother with except for the above mentioned and possible a few other minor locales.

(in reply to HansBolter)
Post #: 19
RE: Loading Oil - 11/5/2017 11:54:45 AM   
Itdepends

 

Posts: 937
Joined: 12/12/2005
Status: offline
Why would you bother shipping fuel to Australia for Heavy Industry? You dont need the HI points as the allies and instead of sending a tanker, send an AK loaded with supplies. Same (supplies) result and instant gratification,,,,,(instead of waiting for it to be produced).

(in reply to Chris21wen)
Post #: 20
RE: Loading Oil - 11/5/2017 12:57:57 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Itdepends

Why would you bother shipping fuel to Australia for Heavy Industry? You dont need the HI points as the allies and instead of sending a tanker, send an AK loaded with supplies. Same (supplies) result and instant gratification,,,,,(instead of waiting for it to be produced).



I already stated why. For the satisfaction of having maximized all opportunities.

_____________________________

Hans


(in reply to Itdepends)
Post #: 21
RE: Loading Oil - 11/5/2017 3:01:01 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: spence

Actually I've never moved oil before this particular game. I just wanted to do it. Supposedly the Australian heavy industries need oil to function and the Australian a/c factories need something from the heavy industries. Maybe not.

In any case there are presently 58000+ oil pts stored at Los Angeles. Two thousand pts are produced there per turn and the refineries use 2900+ per turn (must be some oil pts produced elsewhere or Los Angeles could never accumulate any oil pts).

In any case the tanker loaded oil pts on the initial turn but wouldn't load any more after that. If all I've read here about oil needing to accumulate is true it would seem it never would have loaded any oil at all. Just curious about this situation.

It is true that Oz has refineries waiting for oil, but the HI that you want requires fuel, not oil.


Actually, what is needed in Australia early in the war is fuel for ships and tons of supplies. The Allies are really not shipping supply to too many places due to the Japanese fleet running around. I just ignore Aussie industry or turn it off and start moving supply and fuel from the East Coast and Cape Town. But it is best to store fuel in places that area not connected by rail or or off shore as if you leave Australian Industry on it will drain your fuel stocks. Once the war is into it's second year, I turn everything back on in Australia and it seems to take care of itself. I moved a fair amount of oil around in my first campaign until I finally figured out that it just was not necessary to fret about Allied industry.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to BBfanboy)
Post #: 22
RE: Loading Oil - 11/5/2017 3:37:47 PM   
Banzan

 

Posts: 288
Joined: 3/13/2010
From: Bremen, Germany
Status: offline
Wrong info, but i learned something.

< Message edited by Banzan -- 11/6/2017 5:37:40 PM >

(in reply to spence)
Post #: 23
RE: Loading Oil - 11/5/2017 4:52:22 PM   
alimentary

 

Posts: 142
Joined: 3/22/2010
Status: offline
quote:

ORIGINAL: Banzan
Oil and resources are produced as points x20/day. Refineries need points x20 as oil to work. HI will need resouces x20 and (i think) fuel x1. I am not sure if its 1 or more, as i never took care about HI as an allied player. Light industry will need just need resources x15.

Per the manual...

Oil centers are +10 oil per day per repaired strength point.
Refineries are +9 fuel, +1 supply for -10 oil per day per repaired strength point.

These numbers are mod-able. Though I am not able to find the fields in the provided scenario editor.

If one's goal is to provide fuel for Australia it is more efficient to ship in 9000 fuel points than to ship in 10,000 oil points and refine it down to 9000 fuel plus 1000 supplies.

If one's goal is to provide supply for Australia...

Heavy industry is +2 HI, +2 supply for -20 resource, -2 fuel.

Assuming resource availability, facility availability and time, 10,000 points of oil or 10,000 points of fuel would both end up producing 10,000 points of supply (and 9000 HI points). It does not matter which you ship in. But since xAK's are usually more plentiful than TK's one could instead choose to simply ship in 10,000 points of supply.


< Message edited by alimentary -- 11/5/2017 4:57:34 PM >

(in reply to Banzan)
Post #: 24
RE: Loading Oil - 11/5/2017 5:05:59 PM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
It is not too hard to find where to edit these:




Attachment (1)

(in reply to alimentary)
Post #: 25
RE: Loading Oil - 11/5/2017 5:12:16 PM   
alimentary

 

Posts: 142
Joined: 3/22/2010
Status: offline
Thanks. If it was a snake, it woulda bit me!

(in reply to BillBrown)
Post #: 26
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Loading Oil Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938