From the beginning of the 20th century to the dawn of the new millennium, the upcoming The Operational Art of War IV covers over 120 years of wars with unmatched details.
The game will have more than 200 scenarios available at release, featuring conflicts of different size and scope, iconic battles and underrated operations, and a powerful editor to expand this already massive content even further.
Many of you have wondered what scenarios will be included, how many from TOAW III, how many completely new ones, and so on.
That’s why we have decided to publish the full list of the accessible scenarios, to give you a nice overview of the historical depth available.
Stay tuned! The Operational Art of War IV will be released on November 16th!
Click on the banner below to read the full list!
< Message edited by Tamas -- 10/17/2018 10:15:08 AM >
Hi guys :) Korea 2013?? Taiwan 2016? Why not Korea/Taiwan 2017/18...? Was it so difficult to make up to date scenario?
I am great fan of the game.. and I'm looking forward the game, but it will be nice if we get some up to date scenarios.It will be worth to wait for game one or two weeks more.
Thanks
< Message edited by olaui13 -- 11/9/2017 3:00:47 PM >
Wow, what a list! I'm especially happy to see that there are pre-ww1 scenarios. Really look forward to get my hands on this - hopefully the tutorials are good as I have never played TOAW
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quote:
ORIGINAL: jnpoint Wow, what a list! I'm especially happy to see that there are pre-ww1 scenarios. Really look forward to get my hands on this - hopefully the tutorials are good as I have never played TOAW
Don't dispare, this version IV of TOAW is a lot easier than the earlier incarnations. The buttons you have to click on are grouped according to function with theme tabs so they are easier to find and the learning curve to mastering the game engine mechanics has been simplified. I have found configurations of windows that facilitates gameplay so much that the turns are going faster. I think it's actually easier to play the game now. I know it's a lot more fun. The game mechanics fade into the back of yur mind and you can concentrate on outflanking your enemy. Battlefield awareness is enhanced through the use of game info windows. Most of the windows are moveable so you can dress up your AAR's, hint, hint.
And yeah, there's a lot of new scenarios and one by Thomas Harvey called Pacific At War 1941-1945 that has rapidly become my favorite. It reminds me of WITP-AE with one third of the required clicking. This November 16, 2017 is the day you guys have been waiting for.
I can tell you it is really hard. The scenario "Taiwan 2016" was designed in mid-2016. However, after the April 2017 PLA military reform, everything is changed. None of PLA group armies/divisions/brigades before 2016 exist anymore, and by now no one knows how PLA ground forces is organized, yet. So I can't just simply change its name to "Taiwan 2017/18" or something else.
I have a plan on a new scenario Taiwan 2020, but I have to deal with completely new OOBs, TOEs, and potential military reform of Taiwan in the following years (further downsizing her army? maybe).
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They will be playable on the beaches, on the landing grounds, in the green fields, almost anywhere. Mostly it's designed for those long hours of waiting in the DMV.
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So I'm guessing that the OP probably was asking if there's an AI. Yes, and a pretty good one. You can program it yourself and change the objectives and lay down new tracks if you want to. That way you can get the AI to move YOUR units too. It's pretty nice. And easy. I like that part.
I was specially curious about the "monster" scenarios, like World at War, Pacific at War or Europe at War.
Can really these scenarios be played against the AI ?
Would be nice to know. Regarding the "Fire in the East 2" scenario, which is a bigger version of the monster FITE, I`m guessing that is not. I'm wondering myself what's the deal with the "mobile" variant in the Soviet Union 1941 scenario.
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quote:
I'm wondering myself what's the deal with the "mobile" variant in the Soviet Union 1941 scenario.
Bob Cross designed a masterpiece of a scenario with this title. He includes documentation and pictures for his scenario and this is the table of contents for his scenario briefing. All this comes with the scenario in the new release. I've played Soviet Union a couple of times, not the mobile variant, and I like it a lot. It's designed with Corps units and a lot is abstracted. You'll have to play it to know what I mean.
EDIT: I would attach the Scenario Briefing to this post instead of the picture but I don't think I have permission to do that. Just be patient for a couple of days longer.
EDIT2: I can actually see players buying TOAW IV just so they can play Soviet Union 1941 mobile variant over and over and test out different strategies and options. It's a deeper scenario than you have known before.
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Joined: 4/17/2005 From: Tucson, AZ Status: offline
quote:
ORIGINAL: Franciscus Any chance to have a sneak peek of the manual before release ?
Regards
Do you have a way to get $10,000 to me withing the next 10 nanoseconds. I can probably arrange something covert and under the counter. But then we'd get caught and might lose access to TOAW IV. I can't risk that.
been waiting for this game for so long. patience is a virtue. going to have lots of fun in WW2 in ALL theaters. first up, the Eastern Front! i want to try Soviet Union 1941 Mobile Variant! That sounds awesome.
< Message edited by rjl518 -- 11/10/2017 12:12:16 AM >
_____________________________
"Remember. This is a military operation. They NEVER go according to plan." ---Gen. Beck to Col. Stauffenberg (VALKYRIE)
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quote:
ORIGINAL: rjl518 been waiting for this game for so long. patience is a virtue. going to have lots of fun in WW2 in ALL theaters. first up, the Eastern Front! i want to try Soviet Union 1941 Mobile Variant! That sounds awesome.
That would make an excellent AAR. I'm just saying. Please.
ORIGINAL: jnpoint Wow, what a list! I'm especially happy to see that there are pre-ww1 scenarios. Really look forward to get my hands on this - hopefully the tutorials are good as I have never played TOAW
Don't dispare, this version IV of TOAW is a lot easier than the earlier incarnations. The buttons you have to click on are grouped according to function with theme tabs so they are easier to find and the learning curve to mastering the game engine mechanics has been simplified. I have found configurations of windows that facilitates gameplay so much that the turns are going faster. I think it's actually easier to play the game now. I know it's a lot more fun. The game mechanics fade into the back of yur mind and you can concentrate on outflanking your enemy. Battlefield awareness is enhanced through the use of game info windows. Most of the windows are moveable so you can dress up your AAR's, hint, hint.
And yeah, there's a lot of new scenarios and one by Thomas Harvey called Pacific At War 1941-1945 that has rapidly become my favorite. It reminds me of WITP-AE with one third of the required clicking. This November 16, 2017 is the day you guys have been waiting for.
Good to hear about Pacific War 41-45 as that is one of the main reasons for a first day purchase (have TOAWIII). The new Operation Overlord scenario, which scale is it - division?
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quote:
ORIGINAL: rocketboy Good to hear about Pacific War 41-45 as that is one of the main reasons for a first day purchase (have TOAWIII). The new Operation Overlord scenario, which scale is it - division?
2.5 km per hex and full day turns. Is that what you're looking for? Sounds like a blast.
And about Pacific War 41-45 I love it. It's my favorite. The map is huge because, well, you know the theater and there's relatively few units to move. I was surprised when I did the first playtest. The turns go fast. It's a relatively quick play.
Fortunately, the game has always attracted many very talented scenario designers, and the "hidden" value of that needs to be considered when purchasing the game. Though quite the noob, I remember playing someone's Stalingrad scenario vs the AI for weeks on end. So good point, Larry.
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Steve Sill has been especially outstanding in the amount of work he puts out and the endless tweaking he's been doing to his scenarios. And Thomas Harvey has been producing an enormous amount of work on his scenarios. I better quit naming them, I'll leave somebody out, but the point is that a lot of these new scenarios are written by some of the best designers there are. I've playested about a dozen of Steve's scenarios and they never let me down. And Thomas Harvey's Pacific At War.....is a real winner. I love it. It's my favorite right ahead of D21. I took a look at FITE2 and decided that it required a substantial lifetime committment to play that bad boy.