Posts: 809
Joined: 12/22/2010 From: Portugal Status: offline
Old issue, but recurring...
Why does not Matrix consistently supports gaming on Mac ?
One can count by the fingers on one hand Matrix games that have a Mac native release: Warhammer 40.000, Order of Battle, Battle of the Bulge, Battle Academy 2....any more ?
Why ?
For instance, Field of Glory II works perfectly fine with a wine wrapper and has the potential of being a cross platform hit. Mare Nostrum was made with Unity, which is apparently easily portable to OSX.
The usual answer is that there is no market...I think the reasoning is wrong!
I wish to bring to your attention the list of the 10 most sold games on Steam: all have a Mac OSX version. The 10 most popular new games today on Steam ? Also all have a Mac OSX version !
Indie developers of fine strategy games are doing Mac versions, The most glaring example being Ultimate General Civil War. A GREAT game, certainly in my top 5 most played games. Indie developer. Mac version since release.
I will now retreat back to my corner...
< Message edited by Franciscus -- 11/7/2017 8:09:29 PM >
Mac sales are (at best) 10% of Windows sales, generally. If you have a top 10 seller on Steam then it might make sense to spend the 3-6 months doing a port (depending on your engine/UI/etc), as 10% of a lot of sales is going to make it worthwhile. For niche games the maths is much less straightforward, especially if you look at the opportunity cost of those months against work on a new PC game or DLC. So I don't think the causation in your examples goes in the direction you think . And that all ignores increased support costs (multiple platforms) etc.
You can of course build from day 1 for OSX compatibility, but then you are just front-loading the extra work anyway.
Posts: 5104
Joined: 8/8/2013 From: Third rock from the Sun. Status: offline
quote:
ORIGINAL: Franciscus
Old issue, but recurring...
Why does not Matrix consistently supports gaming on Mac ?
One can count by the fingers on one hand Matrix games that have a Mac native release: Warhammer 40.000, Order of Battle, Battle of the Bulge, Battle Academy 2....any more ?
Why ?
For instance, Field of Glory II works perfectly fine with a wine wrapper and has the potential of being a cross platform hit. Mare Nostrum was made with Unity, which is apparently easily portable to OSX.
The usual answer is that there is no market...I think the reasoning is wrong!
I wish to bring to your attention the list of the 10 most sold games on Steam: all have a Mac OSX version. The 10 most popular new games today on Steam ? Also all have a Mac OSX version !
Indie developers of fine strategy games are doing Mac versions, The most glaring example being Ultimate General Civil War. A GREAT game, certainly in my top 5 most played games. Indie developer. Mac version since release.
I will now retreat back to my corner...
In 2016 Apple accounted for only 6.9% of personal computer sales. There is virtually no money to be made when compared to the 'other' computer platform. From 2001 to 2015 Apple was in the top five, at 7.2%, only once. They make a lot of noise about how great they are but the end result speaks volumes.
Mac sales are (at best) 10% of Windows sales, generally. If you have a top 10 seller on Steam then it might make sense to spend the 3-6 months doing a port (depending on your engine/UI/etc), as 10% of a lot of sales is going to make it worthwhile. For niche games the maths is much less straightforward, especially if you look at the opportunity cost of those months against work on a new PC game or DLC. So I don't think the causation in your examples goes in the direction you think . And that all ignores increased support costs (multiple platforms) etc.
You can of course build from day 1 for OSX compatibility, but then you are just front-loading the extra work anyway.
But tldr - the market has spoken.
Cheers
Pip
And yet so many games these days, and not just the big sellers, are coded to run on both Windows and OS X. Have you taken a look around Steam lately? I think you're a bit behind the times.
You may view the extra effort as not worth it. But many other mid-level developers seem to disagree.
EDIT: Some recent examples in genres similar to Matrix titles (not including the many Paradox titles):
Ultimate General: Civil War Cold Waters Heliborne Endless Space 2 Making History: The Second World War Making History: The Great War Civil War: Gettysburg Commands & Colors: The Great War Supreme Ruler The Great War Civil War: Battle of Petersburg Star Traders: Frontiers Man O' War: Corsair - Warhammer Naval Battles Twilight Struggle Atlantic Fleet
< Message edited by Queeg -- 11/9/2017 1:34:15 AM >
You can of course build from day 1 for OSX compatibility, but then you are just front-loading the extra work anyway.
Cheers
Pip
I assume it also might have something to do with devs used to C++ / C# and not open minded for new technologies? Nowadays it would be possible to code a game even in JavaScript and port it to Unity.
Using OS X for some years now, for me - with a bunch of Matrix titles on my account- it's also sad that your more interesting games are only available for Windows. Off course, there are emulators like Parallels but then I would have to acquire a new Windows license in addition - or purchase a Win machine just for gaming. And I'm not willing to do that.
Posts: 809
Joined: 12/22/2010 From: Portugal Status: offline
quote:
ORIGINAL: Queeg
quote:
ORIGINAL: PipFromSlitherine
Mac sales are (at best) 10% of Windows sales, generally. If you have a top 10 seller on Steam then it might make sense to spend the 3-6 months doing a port (depending on your engine/UI/etc), as 10% of a lot of sales is going to make it worthwhile. For niche games the maths is much less straightforward, especially if you look at the opportunity cost of those months against work on a new PC game or DLC. So I don't think the causation in your examples goes in the direction you think . And that all ignores increased support costs (multiple platforms) etc.
You can of course build from day 1 for OSX compatibility, but then you are just front-loading the extra work anyway.
But tldr - the market has spoken.
Cheers
Pip
And yet so many games these days, and not just the big sellers, are coded to run on both Windows and OS X. Have you taken a look around Steam lately? I think you're a bit behind the times.
You may view the extra effort as not worth it. But many other mid-level developers seem to disagree.
EDIT: Some recent examples in genres similar to Matrix titles (not including the many Paradox titles):
Ultimate General: Civil War Cold Waters Heliborne Endless Space 2 Making History: The Second World War Making History: The Great War Civil War: Gettysburg Commands & Colors: The Great War Supreme Ruler The Great War Civil War: Battle of Petersburg Star Traders: Frontiers Man O' War: Corsair - Warhammer Naval Battles Twilight Struggle Atlantic Fleet
Exactly. If other developers, even indie and niche-level ones are doing Mac games, they must have a reason. I would even suppose that while the average gamer is a windows gamer, more and more people that want “serious” or different games are Mac users...
And then, why Matrix chooses to release SOME games on Mac ? If the reasoning they present is valid launching games for Mac would be a waste of resources...
Regards
< Message edited by Franciscus -- 11/10/2017 8:24:22 PM >
Posts: 20708
Joined: 3/13/2002 From: metro Chicago, Illinois, USA Status: offline
quote:
ORIGINAL: Franciscus
Old issue, but recurring...
Why does not Matrix consistently supports gaming on Mac ?
...
Why ?
In our case, it is a question of both time and economics. It in no way pays to port the (old, C++) Campaign Series code to the Mac. (Entirely new games are a different matter.) If Matrix were to enforce a policy mandating Mac support, it would put us out of business. Simple as that.
more and more people that want “serious” or different games are Mac users...
Apple elitism is alive and well.
No elitism. I need a unix-based OS for my web development, which means either Linux or OSX. Apple provides it along with nice hardware and everything working out-of-the-box.
Posts: 4430
Joined: 1/5/2001 From: Wollondilly, Sydney Status: offline
quote:
ORIGINAL: Franciscus
Why does not Matrix consistently supports gaming on Mac ?
When Agatha Christie wrote books, Collins were the publishers. Christie writes and Collins publishers. Two separate roles.
When a developer develops a game he is the developer and Matrix is the publisher. Two separate roles.
It is true that the two talk to each other from the very start and it is likely that with the experience of Matrix they have a bit of input but they don't write the book.
So your question is inaccurate. You should be asking why few developers choose Mac for their platform.
You should be asking why few developers choose Mac for their platform.
because it's not financially viable and not worth extra effort for the returns, plus most don't have the support base for a none pc / windows based support.
the numbers have always spoken for themselves, if you wish to do A, buy B if you wish to play games, buy a pc, or if you after a cheap high end 4k on the cheap for gaming, an Xbox One X which retails at $499, which is tbh a great price and pc in a box running windows 10, which you won't be able to match or beat atm for price in pure pc parts either.
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Joined: 12/22/2010 From: Portugal Status: offline
quote:
ORIGINAL: Joe 98
quote:
ORIGINAL: Franciscus
Why does not Matrix consistently supports gaming on Mac ?
When Agatha Christie wrote books, Collins were the publishers. Christie writes and Collins publishers. Two separate roles.
When a developer develops a game he is the developer and Matrix is the publisher. Two separate roles.
It is true that the two talk to each other from the very start and it is likely that with the experience of Matrix they have a bit of input but they don't write the book.
So your question is inaccurate. You should be asking why few developers choose Mac for their platform.
You are right, although Slitherine/Matrix has more than an opinion about how the developers should do (I know), and it develops internally some games.
So, then, I ask: Why The Aristocrats release Order of Battle and Slitherine releases Battle Academy, both for Mac, but Fury Software does not make a Mac version of SC3. Just examples.
Regards
< Message edited by Franciscus -- 11/11/2017 10:21:54 AM >
Isn't there a Windows emulator that allows mac users to run Windows applications?
Yes, Wine for example. I've tried it with a couple of titles, mostly out of curiosity. The results varied a bit.
At the end, I see no need to be gaming with my MacBook, I've got the gaming desktop for that. So at the end did not really try Wine besides kicking its proverbial tires and going for a quick drive around the block.
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Joined: 1/5/2001 From: Wollondilly, Sydney Status: offline
quote:
ORIGINAL: Franciscus
So, then, I ask: Why The Aristocrats release Order of Battle and Slitherine releases Battle Academy, both for Mac, but Fury Software does not make a Mac version of SC3. Just examples.
Regards
Firstly its a free world so they can do what they want.
Secondly if you like or dislike an Agatha Christie book you need to ask on the Agatha Christie forum. There is no point asking on the publisher's forum.
You should be asking why few developers choose Mac for their platform.
because it's not financially viable and not worth extra effort for the returns, plus most don't have the support base for a none pc / windows based support.
the numbers have always spoken for themselves, if you wish to do A, buy B if you wish to play games, buy a pc, or if you after a cheap high end 4k on the cheap for gaming, an Xbox One X which retails at $499, which is tbh a great price and pc in a box running windows 10, which you won't be able to match or beat atm for price in pure pc parts either.
Yeah, I was gonna say also that wargaming is a niche genre; not like some of the AAA titles on Steam. Pip has the figures I'm sure from their database and 10% sounds about right. Just not enough MAC wargamers out there.
Long Live the PC versions of wargames
< Message edited by aaatoysandmore -- 12/1/2017 3:54:25 AM >
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Joined: 10/26/2004 From: London Status: offline
Developing for mac is one thing. Supporting Mac is another. We work very differently as we release many patches for many years after release. Most main stream devs release a couple of patches and they move on to the next game. The load this puts on us is huge as each patch requires implementation and testing on each platform. As a result over time the cost of supporting Mac balloons.
Sadly its just not economically viable. We've tried internally, outsourcing, and every way ends up being too much of a drain on resources. We've pretty much given up on Mac :(
All my friends who have a Mac are workaholics who are wondering how to spend time playing wargames. I answer them invariably; "You are badly organized!"
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Joined: 12/22/2010 From: Portugal Status: offline
quote:
ORIGINAL: IainMcNeil
Developing for mac is one thing. Supporting Mac is another. We work very differently as we release many patches for many years after release. Most main stream devs release a couple of patches and they move on to the next game. The load this puts on us is huge as each patch requires implementation and testing on each platform. As a result over time the cost of supporting Mac balloons.
Sadly its just not economically viable. We've tried internally, outsourcing, and every way ends up being too much of a drain on resources. We've pretty much given up on Mac :(
Thank you, Iain, to take the time to post.
Fair enough, you couldn't be clearer. I rest my case...