Nomada_Firefox
Posts: 1327
Joined: 11/12/2001 From: Spain Status: offline
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quote:
Yes, Syrian Warfare is the perfect exemple to show that everything we want in Close Combat is possible. Realistic graphics, multi level building, It is very unfair, Syrian Warfare is a game created by russians (probably the goverment) with the purpose from promote the Syrian war. A real shame but with more money. Other point, they were accused several times from to steal stuff from other engines for their engine. quote:
not hte more complex and better CC5 sytle for an operational taste). Really I hate the operational way from CC5. It always was a piece of **** which it closed us in the same operation forever. quote:
Maybe the jump from 2D to 3D for me is not a bonus, oposite, but looks like the creation of content is going to be easier, maybe not the vehicles but maps... The creation of vehicles is a bonus for me. If it is as CM, it is not difficult. Just you need to know the 3D program, perhaps 3Dmax. For the record, I have a avault created from WWII and Otan era vehicles. I am waiting the game. Anyway, I show me progressive and constructive. I do not claim the best or better in the first version, I want a game which it be improved with the past of the time. It is the logic, if you want some better, you can donate thirty or fifty millions to Slitherine and probably they can spend more in the game. Do not claim now how Slitherine should put all the earnings from the CC in the BF because while some games sell 100.000 copies or 1 million, probably from GTC, they did not sell more of 50000. ;) I can not give a exact amount because the game is sold in steam and slitherine store, it makes to count it difficult but probably the amount is not bigger.
< Message edited by Nomada_Firefox -- 1/10/2018 9:39:48 PM >
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