rhinobones
Posts: 1540
Joined: 2/17/2002 Status: offline
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I believe the continued use of hex-in rivers is not because of Norm’s brilliance, but because of the resistance of the TOAW community to convert exiting scenarios from “hex-in” rivers to “hex-side” rivers. I understand that conversion would be a huge effort, however, conversion of all scenarios is not necessary. There could be parallel TOAW programs, one using “hex-in” rivers and one using the new “Hex-side” rivers. There is a community case for “hex-side” rivers. Lets examine Norm’s preference for “hex-in” river hexes. Quote from Nor Koger: "Rivers are not infinitely thin, like some kind of abstract geometric concept. They take up real space. The choice of hex side vs. through-hex is strictly a matter of personal preference, and which set of distortions we wish to live with. There is also the matter of graphic representation. I've yet to see a hex side river graphic that doesn't highlight the hex grid, and there are quite a few gamers out there who really don't want to see "hexes". In TOAW II we have riverine units, something that was originally planned for TOAW I but dropped after scenario designers couldn't think of any real need for it in the pre 1956 time frame. cc 1) “Rivers are not infinitely thin, like some kind of abstract geometric concept. They take up real space.” Infinitely thin, abstract geometric concept, real space . . . I don’t know how this applies to real military deployment. My understanding that is all features depicted on the battle map are intended to be real physical features. Abstract is not acceptable. 2) The choice of hex side vs. through-hex is strictly a matter of personal preference, and which set of distortions we wish to live with. This statement tells me that Koger made a choice. Although I do not agree with the choice, I still respect his author’s privilege to select the hex preference. 3) There is also the matter of graphic representation. I've yet to see a hex side river graphic that doesn't highlight the hex grid, and there are quite a few gamers out there who really don't want to see "hexes". The augment about the superior “hex-in” graphics and gamer preference is pure baloney. Norm’s graphics for wadi and escarpment seem to be ok with Norm, even though they definitely show hex outlines. His argument is hypocritical. 4) In TOAW II we have riverine units I can’t see any reason why riverine units can not move along river hex sides. The current ability to code movement should be able to make this happen. For major rivers, maybe fleet units could move up and down rivers, to and from anchorages. 5) Some Vietnam scenarios in TOAW II would be a practically impossible with hex side rivers." Not impossible. If riverine units could travel on “hex-side” rivers and engage adjacent hexes. Tactics to patrol, recon and attack with gun boats, monitors and alligators would be possible. Bottom line is, make the best of the game as presented. Then make your case for improvement. Regards, RhinoBones
< Message edited by rhinobones -- 12/29/2017 4:44:57 AM >
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Colin Wright: Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth) Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
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