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Scale question - 11/16/2017 2:54:57 PM   
Phoenix100

 

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What's the min hex scale? 2.5km? Or can it go down to 100m, for example? Are there scenarios with that kind of tactical level scale? Thanks.
Post #: 1
RE: Scale question - 11/16/2017 3:21:03 PM   
Curtis Lemay


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quote:

ORIGINAL: Phoenix100

What's the min hex scale? 2.5km? Or can it go down to 100m, for example? Are there scenarios with that kind of tactical level scale? Thanks.

This is Top Secret (didn't make it into the manual):

Hexscales have been expanded to include: 0.25km, 0.5km, 1km, 100km, and 200km.

Time scales have been expanded to include: 1 hour, 3 hours, 2 weeks, full month, seasonal, and annual.

These are all still sort of "experimental", and got a minimum of check out. So expect a few issues at first.

I designed one scenario that uses 0.25km hexes and 1 hour turns: Shiloh 1862.

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(in reply to Phoenix100)
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RE: Scale question - 11/16/2017 3:23:08 PM   
erazerhead99

 

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There are several steps between 2,5 km und 50 km if i remember correctly. Smaller scales are not possible.

(in reply to Phoenix100)
Post #: 3
RE: Scale question - 11/16/2017 3:56:25 PM   
Phoenix100

 

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Thanks both. Conflicting info. Curtis says 0.25km possible.

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RE: Scale question - 11/16/2017 3:57:51 PM   
Tamas

 

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quote:

ORIGINAL: Phoenix100

Thanks both. Conflicting info. Curtis says 0.25km possible.


Curtis is one of the developers, so listen to him. :) The extension of the scale he wrote about was a last minute addition we managed to pull off, that's why it is not mentioned by the manual.

(in reply to Phoenix100)
Post #: 5
RE: Scale question - 11/16/2017 4:38:26 PM   
erazerhead99

 

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Yeah, Curtis obviously is right . Nice to know that the scope of the game still keeps expanding.

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RE: Scale question - 11/16/2017 6:50:38 PM   
*Lava*


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quote:

ORIGINAL: Curtis Lemay

Hexscales have been expanded to include: 0.25km, 0.5km, 1km, 100km, and 200km.

Time scales have been expanded to include: 1 hour, 3 hours, 2 weeks, full month, seasonal, and annual.

These are all still sort of "experimental", and got a minimum of check out. So expect a few issues at first.

I designed one scenario that uses 0.25km hexes and 1 hour turns: Shiloh 1862.




That is a huge change!

The scope it brings to the game is boggling!

(in reply to Curtis Lemay)
Post #: 7
RE: Scale question - 11/16/2017 7:42:18 PM   
zakblood


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quote:

Curtis is one of the developers, so listen to him


maybe an idea to put that in his sig then, and for one i had no idea, so i'd guess most other won't either, i for one don't mind debating a point with another user on any given point or subject, but to not know who was a developer and have a debate with them, is another thing, or i may not have been so, looking for the right word,

googles one that fits

controvert, maybe

or at least contentious with multiple replies

but none of these fits perfectly either, so maybe i was just an @se

(in reply to *Lava*)
Post #: 8
RE: Scale question - 11/16/2017 8:42:46 PM   
Curtis Lemay


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quote:

ORIGINAL: zakblood

quote:

Curtis is one of the developers, so listen to him


maybe an idea to put that in his sig then, and for one i had no idea, so i'd guess most other won't either, i for one don't mind debating a point with another user on any given point or subject, but to not know who was a developer and have a debate with them, is another thing, or i may not have been so, looking for the right word,

googles one that fits

controvert, maybe

or at least contentious with multiple replies

but none of these fits perfectly either, so maybe i was just an @se

If you're suggesting that I replace my magnificent Curtis Lemay avatar with one of those dufus "Staff" avatars, I'd rather die.

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(in reply to zakblood)
Post #: 9
RE: Scale question - 11/16/2017 8:44:03 PM   
zakblood


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no just a line here would maybe be more helpful





Attachment (1)

(in reply to Curtis Lemay)
Post #: 10
RE: Scale question - 11/16/2017 9:02:36 PM   
Lobster


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Well, when an apparent newbie (18 posts) contradicts an old timer (10002 posts) then I would tend to go with the old timer regardless of any identifying medals, lines or avatars.

And Bob, I use the term 'old' with the utmost respect.

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(in reply to zakblood)
Post #: 11
RE: Scale question - 11/16/2017 9:19:26 PM   
Curtis Lemay


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Hey! I just hit 10k posts - and on Launch Day!

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Post #: 12
RE: Scale question - 11/16/2017 10:32:56 PM   
Curtis Lemay


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quote:

ORIGINAL: larrybush

So at .25 and .5 and 1 K there is line of sight rules in the game now? That would mean at 250 meters per hex some units could shoot quite a few hexes in WWII and a heck of a long ways in modern scenarios.

Boy this is interesting!

Only by house rule.

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Post #: 13
RE: Scale question - 11/17/2017 2:54:41 AM   
Angiel


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Are there scenarios with a scale of 0.25 or 0.50 Km?

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Post #: 14
RE: Scale question - 11/17/2017 3:02:45 AM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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quote:

ORIGINAL: Angiel

Are there scenarios with a scale of 0.25 or 0.50 Km?

I already answered this in post #2.

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My TOAW web site:

Bob Cross's TOAW Site

(in reply to Angiel)
Post #: 15
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