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Pacific at War 1941-1945 v.3.63 - 11/17/2017 1:09:25 PM   
larryfulkerson


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I've been wanting to do an AAR of the south pacific war for a long time. I mean in the public, so I can gather some
good advice and guidance from the readers. I'll get busy and see what I can do for you guys.

< Message edited by larryfulkerson -- 11/18/2017 1:03:00 AM >
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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 1:22:38 PM   
larryfulkerson


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The usual first move for the Japs is to land in the Phillippines and of course the Pearl Harbor strike.
So I thought maybe a map study might be in order to scope out the best places to invade the island. The
usual landings tend to happen around important ports and that brings up another subject I wanted to run
past you guys. Mines. WITP-AE has Manila and Bataan heavily mined and the Allies need DMS ships to clear
out all the mines before they can operate in that hex. I'm thinking a house rule might need to be
applied. How about no ship traffic in Manila, Bataan, Singapore, and one other place I can't remember right
now. How's that?




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 1:38:36 PM   
larryfulkerson


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I have played WITP-AE, recently, and it's interesting seeing the differences between TOAW and WITP-AE
and one of the differences is the map. The Phillippines has more cities / bases than the map we have and there's
fewer places to invade because of it. Here's what I think I need to do, invade in the north and walk to Manila. Clearing
the territory as I go. Making landings at Legaspi in the south will help in the takedown by adding Jap troops to
another direction when the final assault on Manila happens. The islands didn't fall until April of '42 as I recall.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 1:49:41 PM   
larryfulkerson


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Here's what the Japs can see of Pearl right now. The Americans have stacked all their important ships into a single
hex to combine their AA strength I guess. That's going to make the strike harder to perform well.

I need to come up with a strategy first of all I guess. That's the next subject.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 1:59:52 PM   
larryfulkerson


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In WITP-AE there's a logistical train that the Japs must try to disrupt and that's all the ship traffic
between Pearl and Sydney Australia. There's no such need in TOAW but it's realistic and necessary in the real
thing so I thought I'd go with it here in this game and try to capture the bases that straddle that llogistical
path. New Caledonia might be a problem but I think I can get the smaller islands ok. I also want to capture Wake
and Midway so I can base some Emily's there and spy on the Americans.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 2:13:56 PM   
larryfulkerson


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I've been told that the Release version had an obsolete scenario in it and that's the 3.4 version of
Pacific at War. What you want to play is the 3.63 version of it.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 2:51:41 PM   
larryfulkerson


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Next I thought I might take a look at Hong Kong and decide whether or not to try to take the city down right now or wait
one day so that the recon value will be higher and the losses will be less. I'm guessing that a higher recon value
probably won't change the AR value of the attack very much and that it's perfectly okay to go ahead with the attack and
take charge of the city.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 4:07:42 PM   
Tamas

 

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quote:

ORIGINAL: larryfulkerson

I've been told that the Release version had an obsolete scenario in it and that's the 3.4 version of
Pacific at War. What you want to play is the 3.63 version of it.




To be precise, there is accidentally both version of the scenario in the game: 3.63 is also in there.

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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 4:24:54 PM   
larryfulkerson


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Before I start moving units I like to have the supporting units deployed and ready. Like the aircraft. I'm going to
have to go through the list and determine where it's best to base that unit, give it a mission, and a loss tolerance
which will depend on their location and the local enemy aircraft presence or absence. I'd like to put all the Nates
and other low-performance planes in the quieter areas so they don't get killed. Like maybe NE China or something.
None of the planes has a mission at game start so this will probably take a while. I'll keep you posted.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 4:35:16 PM   
larryfulkerson


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The first unit I come to has a skeleton staff and needs a lot of planes to fill the ranks and is a mixed types group
so I need to determine the range for the unit as a whole and I've determined it shall be zero for just right now
because there's no way it can protect itself. I'm hoping a range of zero won't let it take off.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 5:18:28 PM   
larryfulkerson


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Um.....I've run into some ancient biplanes and they are being used as strategic targets and there's 10 strategic
targets and they each have 50 of these ancient biplanes and if the unit is destroyed by bombing then the Japs
lose, I think, 1% in it's replacement rate. Something like that. Good idea I think. The Japs aren't making
any of these ancient biplanes so what we have is all we're ever going to have.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 5:29:17 PM   
larryfulkerson


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I've run into the first of my training squadrons. They are flying Nates and those are no good in combat except up
agains Gladiators and those are biplanes. This squadron and those like it will have to be the garrison kinds of
planes to fly CAP and not much else. I can't see me attacking with them. They are good as trainers and for building
the experience level in WITP-AE but in TOAW I'm tempted to leave them on rest.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 5:32:09 PM   
larryfulkerson


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Here's what I mean about the Nate. It's not much of a fighter. Not even as good as a P-40, I'm thinking.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 5:35:23 PM   
larryfulkerson


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Here's a late model P-40. This is what the Allies are flying at Manila.




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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 5:41:27 PM   
warspite1


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Subscribed. I hope you don't mind lots of dumbarse questions?

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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 6:49:00 PM   
AcePylut


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OMG if WITPAE has 1 hex for Bataan, and 1 hex for Manila, and 1 hex for Clark... what's the hex scale of this?

Looks like it might be "more" of a clickfest than WITPAE :)



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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 6:53:00 PM   
Hyding

 

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I expected you to provide the first(or at least one of the first AAR's for us.

Thanks for all you do.

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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 7:25:09 PM   
DesertedFox


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quote:

ORIGINAL: Narses

I expected you to provide the first(or at least one of the first AAR's for us.

Thanks for all you do.


+1. awesome Larry.

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RE: Pacific at War 1941-1945 v.3.4 - 11/17/2017 8:45:17 PM   
larryfulkerson


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quote:

ORIGINAL: warspite1
Subscribed. I hope you don't mind lots of dumbarse questions?

Not at all. The worst question is the one you didn't ask.

quote:

ORIGINAL: AcePylut
OMG if WITPAE has 1 hex for Bataan, and 1 hex for Manila, and 1 hex for Clark... what's the hex scale of this?

Looks like it might be "more" of a clickfest than WITPAE :)

It's 25km per hex and full week turns. I would rather play it a day at
a time like WITP-AE but that would make the game last years. But
I'm retired and don't have anything better to do.

quote:

ORIGINAL: Narses
I expected you to provide the first(or at least one of the first AAR's for us.
Thanks for all you do.

I had the audacity to post something on the development board daring anybody
to post one first. Or at least that's the way it was received. Made some
people mad I think. But I had to do it. There's my reputation to think
about.

quote:

ORIGINAL: DesertedFox
quote:

ORIGINAL: Narses
I expected you to provide the first(or at least one of the first AAR's for us.
Thanks for all you do.

+1. awesome Larry.

Thank you for your kind words. Now a request: I have never served in a
serious military force, I was in the air force, and so I don't know a lot
of tactics and strategy I just have fun playing. trying things out. One
of you guys has militry experience and can lead the way when I do something
strange.



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RE: Pacific at War 1941-1945 v.3.4 - 11/18/2017 12:28:49 AM   
MPHopcroft1

 

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This may seem an obvious questions, but are you playing against an AI?

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RE: Pacific at War 1941-1945 v.3.4 - 11/18/2017 12:52:06 AM   
larryfulkerson


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quote:

ORIGINAL: MPHopcroft
This may seem an obvious questions, but are you playing against an AI?

Yes I am. There's no PO however, so I have to do some fancy footwork for
the Allied side if and when it ever comes about. I posted something in
the Opponents Wanted section but so far no nibbles. I'm tempted to ask
Thomas Harvey since he's the designer of this scenario and always beats
me and he knows more about this game than I do evidently. Playing
either side he always beats me. Lemme send an email and see what
happens.

EDIT: Emails sent to Thomas Harvey and Brian ( General Patton ).

EDIT2: Thomas Says HE Will. Okay, we're in business.


< Message edited by larryfulkerson -- 11/18/2017 3:06:10 AM >

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RE: Pacific at War 1941-1945 v.3.4 - 11/18/2017 3:05:44 AM   
larryfulkerson


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I've got some fighters in the Hanoi area to deal with the AVG up in Kunming. The AVG are good pilots in late model
P-40's. Yeah, I know they are supposed to be P-40B's or the equivalent but that's what we have in the game, is the
late model planes instead. We work with what we have. At any rate, the squadron in the image is barely adequate
to participate. Oscar 1's and Nates's which is not a good thing right off the bat. And there's so few of them.
I'll leave them there for now just in case can't find a better squadron with more planes to replace them.




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RE: Pacific at War 1941-1945 v.3.4 - 11/18/2017 4:51:28 PM   
larryfulkerson


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Here's a bomber unit that has two different kinds of planes and so what I do is figure which one of them has the
shorter range and set the unit range to that. UNLESS there are mitigating reasons. There's only one Sally and
a bunch of Lilly's so it makes sense to use the range of the Lilly's. This unit will support the landings on
the east coast of Malaya and Sumatra.




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RE: Pacific at War 1941-1945 v.3.4 - 11/18/2017 5:01:28 PM   
larryfulkerson


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I think I've found a replacement for that squadron at Hanoi that I need to replace. This is a Zero squadron and flies
the Zero. These guys will do nicely. So the proficiency is 68% which is respectable and there's lots of planes.
I'll fly these guys to Hanoi to deal with the AVG.




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RE: Pacific at War 1941-1945 v.3.4 - 11/18/2017 11:59:32 PM   
larryfulkerson


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There I was fat, dumb, and happy and I'm moving my aircraft and I get an email from Thomas Harvey
my opponent. He says nope, the hot-seat game isn't what is called for. It's got to be a proper
PBEM++ game and I thought about it and I think he's right. So I created a PAW challenge
and Thomas, bless his heart, accepted it right away, and now we're in business again. So I'm
going to move everything like I did before and we'll just carry on like we know what we're
doing.

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RE: Pacific at War 1941-1945 v.3.4 - 11/19/2017 12:02:19 AM   
larryfulkerson


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Here's me logging on to get online. I'm sure my password is known by somebody by now. It's about 5 years old.




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RE: Pacific at War 1941-1945 v.3.4 - 11/19/2017 12:05:22 AM   
larryfulkerson


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And I choose PAW out of the gaggle of them. Holy Maceral, they are starting to pile up. I've been workshopping
for so long I'm getting behind in getting my turns out. D'oh.




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RE: Pacific at War 1941-1945 v.3.4 - 11/19/2017 12:08:16 AM   
larryfulkerson


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And then I get that message that means "I'm not so sure I should let you in just yet. Lemme ask you one more
question, and this time it counts." dialog. And I click yes.




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RE: Pacific at War 1941-1945 v.3.4 - 11/19/2017 12:10:47 AM   
larryfulkerson


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And about 30 seconds later we're IN. And then I did my moves, etc. That's about it.




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RE: Pacific at War 1941-1945 v.3.4 - 11/19/2017 12:19:57 AM   
larryfulkerson


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I can't recall if I said something before about changing the range of an aircraft unit or not. Anyway, THIS aircraft
unit has only a single plane in it and I didn't want it flying yet so I flew it to the home islands for safety and gave
it a range of zero, thinking that it won't fly if it doesn't have a range. It's got no crop circle. I think. I'll
have to check that out and get back to you on that.

EDIT: Now that I've gotten it safely posted I can take my time editing it. Um...I was going to say the list with the
aircraft on it tells me that most of them, perhaps almost all of them are on rest status and need to be examined and
the appropriate action should be undertaken for them. For example this unit with a single aircraft I flew to the home
islands but I put it on AS missions???? Why in the world would you do that you ask. Well, I close all my dialogs
so I'm looking at the game map and press the 'a' key and the air report is presented and see what I mean about all of
them being on rest? So um...if I put this one unit that I've already "disposed of" properly and now I don't need to
visit that unit any longer so I need a way to distinguish it on the list and so far it's the only AS mission because
everybody ELSE is on rest status and they still need a quick peek by the doctor.




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< Message edited by larryfulkerson -- 11/19/2017 12:24:36 AM >

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