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Single Unit vs Group Move

 
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Single Unit vs Group Move - 11/17/2017 10:50:02 PM   
MTAMounties

 

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Is there any way to disable the constant interface check for single vs group unit move? In the previous version one could move every unit individually with no pop-up asking for confirmation of individual vs group move and I always used to do individual unit movement. Thanks!
Post #: 1
RE: Single Unit vs Group Move - 11/17/2017 11:06:42 PM   
Curtis Lemay


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quote:

ORIGINAL: MTAMounties

Is there any way to disable the constant interface check for single vs group unit move? In the previous version one could move every unit individually with no pop-up asking for confirmation of individual vs group move and I always used to do individual unit movement. Thanks!

Already answered:

http://www.matrixgames.com/forums/tm.asp?m=4378269

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Bob Cross's TOAW Site

(in reply to MTAMounties)
Post #: 2
RE: Single Unit vs Group Move - 11/17/2017 11:26:34 PM   
MTAMounties

 

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Having established that is there an option to select a group move after I set the menu show delay greater than 1? For the odd time that I want to make a group move without having to go back to the menu show delay option. Even setting at 2 and leaving my cursor over an HQ or unit doesn't bring up a delayed group vs single move option nor does right clicking on a unit. Cheers!

(in reply to Curtis Lemay)
Post #: 3
RE: Single Unit vs Group Move - 11/17/2017 11:28:54 PM   
Meyer1

 

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quote:

ORIGINAL: MTAMounties

Having established that is there an option to select a group move after I set the menu show delay greater than 1? For the odd time that I want to make a group move without having to go back to the menu show delay option. Even setting at 2 and leaving my cursor over an HQ or unit doesn't bring up a delayed group vs single move option nor does right clicking on a unit. Cheers!

Yes, you have to hold the right click and the menu will appear.

(in reply to MTAMounties)
Post #: 4
RE: Single Unit vs Group Move - 11/17/2017 11:44:57 PM   
MTAMounties

 

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Perfect thank you!

(in reply to Meyer1)
Post #: 5
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