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Counter Values Editor - 11/18/2017 1:48:20 AM   
gbaby


Posts: 180
Joined: 2/2/2016
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For previous TOAW players, have you folks played with the Counter Values Editor found in the second panel of the "Player Options"? Right click to see the entire selection possibilities?

I really find this very useful. I use an RTS keypad off the left of my keyboard programmed with TOAW keys and this is mapped to a thumb button, so I can change the values very quickly. It is great to see stack values plus things like AT values, Armor defense, ferry values, engineering, rail repair, it has everything.

It is limited to 5 cycles before repeating, wish there was more, but understand why you can't have too many. But being able to set the counter values to anything you want is really slick.

I spent a few hours today just reading the manual on the hunt for new, and it is certainly filled with really nice nuggets. I kept thinking how did we ever lived without this before!



< Message edited by gbaby -- 11/18/2017 2:25:37 AM >
Post #: 1
RE: Counter Values Editor - 11/18/2017 1:59:53 AM   
Meyer1

 

Posts: 899
Joined: 2/9/2010
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Yeah that's a great new feature. Larry talked about this months ago, so was no surprise for me.

< Message edited by Meyer1 -- 11/18/2017 2:00:37 AM >

(in reply to gbaby)
Post #: 2
RE: Counter Values Editor - 11/18/2017 2:07:16 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Meyer1
Yeah that's a great new feature. Larry talked about this months ago, so was no surprise for me.

I don't remember that. What was it that I said?

(in reply to Meyer1)
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RE: Counter Values Editor - 11/18/2017 2:09:24 AM   
Meyer1

 

Posts: 899
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You talked about that feature, that you could make the counter to show other things instead of movement and soft and hard attack. Was many months ago...

(in reply to larryfulkerson)
Post #: 4
RE: Counter Values Editor - 11/18/2017 2:53:20 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Meyer1
You talked about that feature, that you could make the counter to show other things instead of movement and soft and hard attack. Was many months ago...

It must have been a throw-away remark because I can't remember it. LOL.

(in reply to Meyer1)
Post #: 5
RE: Counter Values Editor - 11/18/2017 3:00:14 AM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
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Where is alwaysadime, get him to say u didn't say it.

_____________________________

Formerly Goodwood


(in reply to larryfulkerson)
Post #: 6
RE: Counter Values Editor - 11/18/2017 3:07:42 AM   
Meyer1

 

Posts: 899
Joined: 2/9/2010
Status: offline
Can't believe I found it (note to myself, always use google instead of searching through the forum...)

http://www.matrixgames.com/forums/tm.asp?m=4268316

(in reply to goodwoodrw)
Post #: 7
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