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Unfavorable/Wrong Silhouettes - 11/18/2017 2:02:03 PM   
Templer_12


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Unfavorable and/or wrong silhouettes

Scenario: Berlin 1945

Yes, I'm petty.
But TOAW IV is that good, that even petty things immediately stand out.

German WWII Wirbelwind
German WWII Möbelwagen
in war -

in TOAW IV:



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RE: Unfavorable/Wrong Silhouettes - 11/18/2017 2:08:35 PM   
JPJ

 

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And I see the "ö" character is garbled in the "3/3 Möbelwagen SPAAG" field.

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RE: Unfavorable/Wrong Silhouettes - 11/18/2017 2:19:15 PM   
sPzAbt653


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That kinda looks like Wirbelwind and Mobelwagon? If they point the guns up, you won't be able to see them ?

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RE: Unfavorable/Wrong Silhouettes - 11/18/2017 2:35:52 PM   
Oberst_Klink

 

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It could be easily fixed, with somebody (like Jo van der Pluym ) or others who can GIMP or Photoshop. I found this:

https://c1.staticflickr.com/9/8656/15661857339_b649601caa_o.jpg

Somebody with a good knowledge can certainly make the attached into a yellow silhouette symbol, nein?

Klink, Oberst




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< Message edited by Oberst_Klink -- 11/18/2017 2:57:58 PM >


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RE: Unfavorable/Wrong Silhouettes - 11/18/2017 2:40:14 PM   
Oberst_Klink

 

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And this...

Klink, Oberst




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RE: Unfavorable/Wrong Silhouettes - 11/18/2017 4:06:51 PM   
Oberst_Klink

 

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Nachtrag: I got an idea how to 'snatch' some silhouettes easily for 'conversion'.



There are boardgame counters from let's say Panzerblitz etc that might come in handy.

Klink, Oberst

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RE: Unfavorable/Wrong Silhouettes - 11/18/2017 6:33:07 PM   
Oberst_Klink

 

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Surely, some GIMP etc gurus can change this one into a yellow icon or the equipment file, no?

Klink, Oberst




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RE: Unfavorable/Wrong Silhouettes - 11/19/2017 10:29:09 AM   
Templer_12


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Danke Herr Oberst

It is a gladness to see I am not the only one for whom such 'things' are important.

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RE: Unfavorable/Wrong Silhouettes - 11/19/2017 11:21:36 AM   
Oberst_Klink

 

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quote:

ORIGINAL: Templer

Danke Herr Oberst

It is a gladness to see I am not the only one for whom such 'things' are important.

I already asked Jo to have a look if he can somehow use those boardgames counters and make them small, yellow and integrate them. I am no GIMP Photoshop nerd, but I bet there are peeps out there who could do it in less than 15min.

Klink, Oberst

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RE: Unfavorable/Wrong Silhouettes - 11/19/2017 11:29:58 AM   
zakblood


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as this isn't a tech question i've asked for it to be moved back to main, as tech support is for errors and bugs, not wishlists or unknown features which can be found in the manual.

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RE: Unfavorable/Wrong Silhouettes - 11/19/2017 11:37:22 AM   
Templer_12


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quote:

ORIGINAL: zakblood

as this isn't a tech question i've asked for it to be moved back to main, as tech support is for errors and bugs, not wishlists or unknown features which can be found in the manual.

The use of wrong graphical representation is an error for me...

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RE: Unfavorable/Wrong Silhouettes - 11/19/2017 11:43:24 AM   
zakblood


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not saying it won't be fixed either, but a report has already been written with what is in the list of being fixed

http://www.matrixgames.com/forums/tm.asp?m=4379218

and is being added to once newer one are found and fixed, but as always major before minor

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RE: Unfavorable/Wrong Silhouettes - 11/20/2017 2:37:29 AM   
JPJ

 

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quote:

ORIGINAL: zakblood

as this isn't a tech question i've asked for it to be moved back to main, as tech support is for errors and bugs, not wishlists or unknown features which can be found in the manual.


There is perhaps one technical issue here: the character "ö" that is garbled in the screenshot. (Templer did not mention it but I did in my first reply below his post.) One garbled character is hardly worth mentioning, but if it is a symptom of wider non-ASCII issues in the player interface then it may be worth noting.

There was also a non-ASCII issue in the installer and folder names in the Download error thread (here) but I don't know if the cause & solution there apply only to the installer, or also to garbled strings in the player interface such as here.

Please ignore if already noticed.

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RE: Unfavorable/Wrong Silhouettes - 11/20/2017 2:48:56 AM   
zakblood


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yes it's a language issue one and is atm in the process of being sorted and fixed and ready to be included in the first game patch, so thanks for the added post, it's welcomed as i can now link the latest info from the developer on last know issues etc, but more will or could be added today, as what ever has been added and worked on over the weekend hasn't been inputted as yet

http://www.matrixgames.com/forums/tm.asp?m=4379218

so is dated 19th etc, so once changed to today's date, it will be more up to date etc

thanks


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RE: Unfavorable/Wrong Silhouettes - 11/20/2017 1:24:41 PM   
sPzAbt653


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Is this one any better ?




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RE: Unfavorable/Wrong Silhouettes - 11/20/2017 1:28:09 PM   
Oberst_Klink

 

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quote:

ORIGINAL: sPzAbt653

Is this one any better ?




Ja, danke! I wasn't aware you are a GIMP guru, too! Because I suggested (see above) to 'snatch' some other silhouettes from boardgame counters.

You got the equipment256.png posted already?

Bloody fab mate!

Klink, Oberst

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RE: Unfavorable/Wrong Silhouettes - 11/20/2017 2:13:15 PM   
sPzAbt653


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I am definitely not a guru, but I have tinkered with some ruddy graphics for a few years now, so I have learned a few things.

I took your silhouette of the Wirbelwind and made it into what would look and fit in the file, and it looked virtually the same as the original [so Marc did a fine job with it, as expected]. So I changed directions and modified the stock file to have the shorter dual barrels. The thing is, it looks like there is one slot for all of the Tracked AA Weapons. I didn't look, but I bet a Crusader AAA now looks like a Wirbelwind !

Here is the file if you want it. After you unzip it to 'Documents/My Games/The Operational Art of War IV/'Graphics Override', please remove the 'M' from the end of the filename, otherwise it don't worky.


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RE: Unfavorable/Wrong Silhouettes - 11/21/2017 7:23:49 PM   
gliz2

 

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Would it be possible to make the silhouettes bigger by 50%? And can normal pictures be used? I'd prefer to have coloured pictures instead of yellow silhouettes,

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RE: Unfavorable/Wrong Silhouettes - 11/22/2017 4:06:02 AM   
sPzAbt653


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They can't be larger due to pixel limitations, nor can pictures be used. They can be recolored, what color would you like ?

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RE: Unfavorable/Wrong Silhouettes - 11/22/2017 4:28:16 PM   
Templer_12


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Scenario: Gotterdammerung 1944-1945

By no way, this is a German scout car!




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RE: Unfavorable/Wrong Silhouettes - 11/22/2017 9:20:21 PM   
Oberst_Klink

 

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But this :P

Klink, Oberst




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RE: Unfavorable/Wrong Silhouettes - 11/23/2017 12:48:31 PM   
Templer_12


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quote:

ORIGINAL: Oberst_Klink

But this :P

Klink, Oberst




Yes Sir, so the correct silhouettes would be in stock?

< Message edited by Templer -- 11/23/2017 12:49:10 PM >

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RE: Unfavorable/Wrong Silhouettes - 11/24/2017 3:00:46 AM   
Silvanski


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There may be an issue with scenarios carried over from TOAW III ... more generic silhouettes were used there

< Message edited by Silvanski -- 11/24/2017 3:01:19 AM >


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RE: Unfavorable/Wrong Silhouettes - 11/24/2017 3:02:40 AM   
Silvanski


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... as well as scenarios using the stock .eqp file

BTW Jeep and Light Scout Car are generic non-country pieces of eqp and use the same silhouette...



< Message edited by Silvanski -- 11/24/2017 3:10:14 AM >


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RE: Unfavorable/Wrong Silhouettes - 11/28/2017 9:36:19 PM   
Templer_12


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So is there a way to correct the wrong silhouettes?

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RE: Unfavorable/Wrong Silhouettes - 11/29/2017 7:37:11 AM   
Oberst_Klink

 

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Using Jo's modified and enhanced equipment256.png file, yes; as seen in my example.

Klink, Oberst

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