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RE: TOAW IV USER INTERFACE

 
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RE: TOAW IV USER INTERFACE - 11/18/2017 6:37:55 PM   
Curtis Lemay


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This can be seen on the map as well:




Note that that formation no longer has the purple stripe.

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< Message edited by Curtis Lemay -- 11/18/2017 6:38:15 PM >


_____________________________

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Bob Cross's TOAW Site

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RE: TOAW IV USER INTERFACE - 11/18/2017 6:38:52 PM   
Curtis Lemay


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The third button on that row calls up the Air Unit Report:




New is the Health Icon replacing the Health Dot, and the Unit Icon.

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< Message edited by Curtis Lemay -- 11/18/2017 6:39:15 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 62
RE: TOAW IV USER INTERFACE - 11/18/2017 6:39:52 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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Also note that clicking on the column headings causes the list to be sorted by that heading:




Most dialogs have some sorting ability in this fashion.

The last button on this row has already been discussed back at the Counter Values Editor section. It cycles through the display of the Planned Combats, Combat Review, and Battlefield Timestamp displays. Generally, all three should be activated. But, they can cover Unit Values, so there will be times when you will want to toggle them off temporarily.


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< Message edited by Curtis Lemay -- 11/18/2017 6:40:23 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 63
RE: TOAW IV USER INTERFACE - 11/18/2017 6:41:12 PM   
Curtis Lemay


Posts: 12969
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Finally, we come to the bottom row of buttons. The first one calls up the Planned Combats Dialog:




This is a new dialog that helps the player keep track of his coming combats. It makes it easy to tell what the predictions are, what the AR is, what the cooperation is, and if there are late combats. Note from the shot that late combats are reflected in the Progress Pane on the Unit Panel (just like on the Circle of Stars from earlier versions). Note also that I dragged the dialog to get it into the frame with the Unit Panel: Dialogs are now draggable.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 64
RE: TOAW IV USER INTERFACE - 11/18/2017 6:42:18 PM   
Curtis Lemay


Posts: 12969
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Clicking on any of the buttons on the dialog brings up the Combat Planner for that combat. Click on the last combat’s button:




The Combat Planner has a number of new features:

There is an overall Cooperation pane in the upper left corner, that shows the cooperation factor.

There is a Defender Support Estimate Pane in the lower right corner, that allows the player to insert his estimate of the expected support the defender will receive. (Fog of war prevents the game from providing this info, but player experience, especially from combats in the general area, will give him some insight into what this value is expected to be).

There is an escarpment pane in the lower left corner (not shown in this shot, since there are no escarpments).

Finally, there is a Net Odds pane. This section calculates the Net Odds based upon separating armor vs. AT and Soft vs. AP factors for each side, with the defender’s values scaled by terrain factors. The Defender Support value is included in this calculation. The cooperation factor is not included (defender cooperation is unknown so neither is included to be consistent).

The older Attack and Defense values are still shown, but these are not scaled by terrain or separated into hard and soft factors. The predictions are as in earlier versions as well, also not so scaled or separated.


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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 65
RE: TOAW IV USER INTERFACE - 11/18/2017 6:43:27 PM   
Curtis Lemay


Posts: 12969
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Here’s a Combat Planner from CFNA that includes the escarpment pane:




Note that the combat had a major escarpment in the 3 and 5 hexsides (bottom and northwest), and a minor escarpment in the 4 hexside (southwest).

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 66
RE: TOAW IV USER INTERFACE - 11/18/2017 6:44:26 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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Note that planned combats are shown on the map with gold crossed swords:




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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 67
RE: TOAW IV USER INTERFACE - 11/18/2017 6:45:04 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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Now let’s execute the combats. Note that the Combat Reviews are indicated on the map via silver crossed swords. Also, any battlefield timestamps are shown on the map via bronze crossed swords:




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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 68
RE: TOAW IV USER INTERFACE - 11/18/2017 6:45:55 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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Click the second button on the last row:




The Combat Results dialog is invoked. This is another new dialog. Note that it summarizes the combat results for a number of factors.

Note the effect of the new BTS rules: One combat lasted six rounds, but the game turn only advanced one round (see the Progress Pane on the Unit Panel).

Note that there are buttons on the bottom that allow switching sides and going back one turn. (So two turns of each side’s combats are stored for review.

Finally, each button on the location column recalls the Combat Report for its combat.

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< Message edited by Curtis Lemay -- 11/18/2017 6:46:26 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 69
RE: TOAW IV USER INTERFACE - 11/18/2017 6:47:00 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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Click on the bottom combat’s button:




The Combat Report is invoked. The changes are in the number of lines shown per page, and there is now a scroll bar available if there are more than 34 lines in the report. The codes shown in the text are for the benefit of a new dialog – the Combat Chart. (Much more on that later).

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 70
RE: TOAW IV USER INTERFACE - 11/18/2017 6:48:07 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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First, let’s look at the Loss Report:




New features are the Scroll Bar, the Damage column (used for naval combat results) and the Disabled and Destroyed columns. Note that combat losses always have returned a fraction of losses to the Replacement Pools (about 25% generally), unless the participants were unsupplied. But the combat report never distinguished such losses before. Now it does. “Disabled” losses are those that are returned to the pools. “Destroyed” losses are those that go to the dead pile. “Total” losses are the sum of the two.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 71
RE: TOAW IV USER INTERFACE - 11/18/2017 6:48:58 PM   
Curtis Lemay


Posts: 12969
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Here’s a loss report for an unsupplied defender:




Note that there are no “Disabled”. All losses are “Destroyed”.

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< Message edited by Curtis Lemay -- 11/18/2017 6:49:14 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 72
RE: TOAW IV USER INTERFACE - 11/18/2017 6:49:50 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
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Now let’s look at the Combat Chart. Click on the Combat Chart button:




Compare how much clearer this dialog is compared to the wall of text contained in the Combat Report. Clearly, units listed with the Blue color are from the blue side, red from the red side. It’s clear which unit delayed the combat five rounds. It’s clear which units attacked and which supported. It’s clear which units advanced and which one retreated. It’s clear which round(s) the combat took place and for how long.

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< Message edited by Curtis Lemay -- 11/18/2017 6:50:13 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 73
RE: TOAW IV USER INTERFACE - 11/18/2017 6:50:40 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Note the last button on the bottom. That is the “Legend” button. It calls up the Legend for the Combat Chart:




The Legend explains what the codes in the Chart mean.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 74
RE: TOAW IV USER INTERFACE - 11/18/2017 6:51:33 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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Let’s look at a naval example:




Imagine trying to decode the above mass of text (and notice the scroll bar – there are about six pages of such text).

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 75
RE: TOAW IV USER INTERFACE - 11/18/2017 6:52:33 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
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Here’s the Loss Report:




Note that here is where the Damage column is used. But there were three Lion Class Battlecruisers engaged – which ones got the damage?

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 76
RE: TOAW IV USER INTERFACE - 11/18/2017 6:53:36 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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Now let’s look at the Combat Chart for this battle:




Much clearer! Note that the damage each vessel has received is clearly shown. You can even tell when critical hits occurred (the !).

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 77
RE: TOAW IV USER INTERFACE - 11/18/2017 6:54:22 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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Here’s one more Combat Chart that shows its page system. The chart has a maximum of 17 units per page. If there are more than 17 units per chart, then the chart is broken up into pages. The up and down buttons added allow stepping by line with left-clicks and stepping by page with right-clicks.




The cooperation of the combat is shown in the first column, while individual unit cooperation is shown in the second column (so you can tell which units accounted for any cooperation issue). And you can see how the Very Dark Gray cell color shows rounds that had been expended in previous combat phases.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 78
RE: TOAW IV USER INTERFACE - 11/18/2017 6:55:25 PM   
Curtis Lemay


Posts: 12969
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Now let’s change the Button Panel’s tab to the Map Tab. The first button is the Supply view button. Click on it to change to the Supply Trace Display:




This is the same as in earlier versions of TOAW, except for the font color: Now, if the location is overextended, the font color is blue. In this scenario, any location with less than four location supply is overextended.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 79
RE: TOAW IV USER INTERFACE - 11/18/2017 6:56:32 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
The rest of the buttons work as before, except for the Battle Visibility button, which has already been discussed above. But note the bottom row of buttons. The last two buttons change the map scale up or down. (That’s an improvement over earlier versions where only two levels could be toggled by one button). But new is the Y-Zoom. This is a graphical zoom level.

First, here’s a shot with no Y-Zoom:





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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 80
RE: TOAW IV USER INTERFACE - 11/18/2017 6:57:09 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Clicking five times on the Down Y-Zoom gives this view:




Note that, while this provides some fine zoom control, but since it is done graphically there is some pixalization that occurs.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 81
RE: TOAW IV USER INTERFACE - 11/18/2017 6:58:11 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Clicking five more times reaches the max Y-Zoom:




This is about the same scale as shifting the map scale up one level to Huge. (So there are ten Y-Zoom steps between each map scale level.)

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 82
RE: TOAW IV USER INTERFACE - 11/18/2017 6:59:10 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Now let’s tab to the final button panel – the Reports tab.

The first button is for the Situation Report. Click on that:





This is about the same as under TOAW III. However, note that there is now a button to expand the report.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 83
RE: TOAW IV USER INTERFACE - 11/18/2017 7:00:09 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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Click on that button:




There is now much more information available. But the report is now on three pages. This is the first page. Note that items that are at their default values are shown in a slightly smaller font, to alert players to the items that are not default. Note the “Down” button – to revert to the condensed version of the report.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 84
RE: TOAW IV USER INTERFACE - 11/18/2017 7:01:01 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Here is the second page:






Still more new information.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 85
RE: TOAW IV USER INTERFACE - 11/18/2017 7:01:50 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
the right button again:




Much more new information is available here.

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< Message edited by Curtis Lemay -- 11/18/2017 7:02:08 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 86
RE: TOAW IV USER INTERFACE - 11/18/2017 7:02:36 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
The second button is the Scenario Briefing:




This is unchanged from TOAW III.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 87
RE: TOAW IV USER INTERFACE - 11/18/2017 7:03:25 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
The third button is the Weather Briefing:




This is also unchanged from TOAW III.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 88
RE: TOAW IV USER INTERFACE - 11/18/2017 7:04:15 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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The first button of the second row is the Air Briefing:




This is unchanged from TOAW III except for the part about the Fog-of-War factor being fixed each turn. Note that the Air War Panel has the same information in condensed form.

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_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 89
RE: TOAW IV USER INTERFACE - 11/18/2017 7:05:45 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
The second button is the News Report:




This is unchanged from TOAW III.

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< Message edited by Curtis Lemay -- 11/18/2017 7:06:03 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 90
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