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Two Questions - Formation Subordinates and Movement Expenditure

 
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Two Questions - Formation Subordinates and Movement Exp... - 11/19/2017 12:37:22 AM   
MTAMounties

 

Posts: 11
Joined: 7/11/2015
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Two questions:

1. Is there any way to easily see a Div/Corps/Army HQ's subordinate formations (other than the sad grey circles which tend to get lost in medium 2D view)? Like the coloring system (or similar) in the Decisive Campaigns series?

2. Is there any way to tell which of my units from a medium 2D map view have no more movement left?

For both questions please think scenario D21 which is great so far but trying to find some time management type tools here given the large number of units involved.

Thanks!!
Post #: 1
RE: Two Questions - Formation Subordinates and Movement... - 11/19/2017 3:50:51 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline

quote:

ORIGINAL: MTAMounties

Two questions:

1. Is there any way to easily see a Div/Corps/Army HQ's subordinate formations (other than the sad grey circles which tend to get lost in medium 2D view)? Like the coloring system (or similar) in the Decisive Campaigns series?

2. Is there any way to tell which of my units from a medium 2D map view have no more movement left?

For both questions please think scenario D21 which is great so far but trying to find some time management type tools here given the large number of units involved.

Thanks!!

The circles are the only way. You can modify them to make them happy circles if you want

I use the M key (there's an icon on the button panel too) to swap what the numbers on the counters mean. I set the secondary to movement points, that makes it easy to tell who's moved already.


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to MTAMounties)
Post #: 2
RE: Two Questions - Formation Subordinates and Movement... - 11/19/2017 3:58:03 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
I find the old "cursor" mod from TOAW3 indispensable:

https://www.dropbox.com/s/lt0in05j6c05hp6/cursors.zip?dl=0

Just put the graphics files directly into documents/.../Graphics Override

(in reply to ralphtricky)
Post #: 3
RE: Two Questions - Formation Subordinates and Movement... - 11/19/2017 5:21:45 AM   
MTAMounties

 

Posts: 11
Joined: 7/11/2015
Status: offline
Thanks guys! (I will scrabble around furiously to find the downloadable file for the happy circles!! Hahahaha!)

(in reply to Rosseau)
Post #: 4
RE: Two Questions - Formation Subordinates and Movement... - 11/19/2017 6:08:31 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline

quote:

ORIGINAL: Rosseau

I find the old "cursor" mod from TOAW3 indispensable:

https://www.dropbox.com/s/lt0in05j6c05hp6/cursors.zip?dl=0

Just put the graphics files directly into documents/.../Graphics Override


Those are much better...thanks for sharing

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Rosseau)
Post #: 5
RE: Two Questions - Formation Subordinates and Movement... - 11/19/2017 7:22:30 AM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline

quote:

ORIGINAL: Rosseau

I find the old "cursor" mod from TOAW3 indispensable:

https://www.dropbox.com/s/lt0in05j6c05hp6/cursors.zip?dl=0

Just put the graphics files directly into documents/.../Graphics Override


another big thankyou

(in reply to Rosseau)
Post #: 6
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