rhinobones
Posts: 1540
Joined: 2/17/2002 Status: offline
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quote:
ORIGINAL: You're right about the Editor. But the drawback there is that, if I mod the game myself, I pretty much know what is coming and how to game it. I want something that is fresh and original. I don’t have TOAW IV, but with TOAW III the event editor was a powerful tool for randomizing. Using events you could randomize formations deployed, locations, objectives, objective tracks, which side moves first and maybe even which side plays the PO. Could also make it a PO or Cheyenne game. To randomize using events, you need to build an event tree with lots of branches and lots of initial starting positions and lots of formations. I always kept the Theater Recon at 0% so that the opposing force disposition was an unknown. Start small. Build a scenario with only a few branches. Experiment then move on to what you really want in a scenario. This design concept is best used with non-historical military problem scenarios. However, within reason, it could be used to apply some “what if” flavor to historical scenarios. Regards, RhinoBones
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Colin Wright: Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth) Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
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