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New moves from Thomas; this is what the Phillippines looks like now. Almost all mopped up and the siege begins I guess. I'm going to have to bring in some more bombers and pound this place a little bit more to soften it up a bit.
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Here's the point of all the fighting in the Hanoi area: There's a dirt road that runs through the territory north of the Hanoi area that will supply my forward troops and it would be the ideal place to put a front line so that the rails along the coast are safe from adventures and drama.
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This is the area north of Hong Kong and you can see we're still fighting over the railroads and the dirt trails. I've got about 5 divisions that I need to move radically and not much time to do it. I'm looking around for some rail to move them. Or I could move them to a port and move them by boat. Or I could just march them over there but that would take at least three weeks game time. I'm not sure the Chinese are going to stand still that long for me to get there.
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Here's how you test how far you can move via rail without paying a cost in rail cap. Pick a unit on the rail, that hasn't moved yet and therefore can embark on the train and embark it. DON'T MOVE IT. As long as you don't move it you can still disembark it again. So then trace your mouse cursor over the rails in the direction you'd like to go and the AI will find the furtherest path there is for that unit. And then you can disembark the unit and carry on with your moves.
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A small war has broken out between the Chinese and the Japs over the roads and rails in the area to the west of Hong Kong. Most of the supply in that area comes from Hong Kong so the road must be kept open to the front lines from there. I'm having some people shipped in from the Home islands to help out somewhat.
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The fighting near Manila has intensified and the Americans aren't going down easily. Losses are mounting and I'm going to have to call a halt to the shooting for a while for rest and refit of the units. Supply is low on the east side of Manila. So far so good.
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I've got most of the important carriers ( CV's ) parked at an undisclosed location code named Home Plate. And American pastime for a code name. It worked in rehersal. They all have rested planes and are ready for action; all they need is a target.
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Here's Singapore now. All the Allied stuff is squeezed into the tip end of the peninsula. Some bomber and naval bombardment might shorten the seige time a little.
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Here's a picture of me trying to deal with the partisans in the mountains above Balikpapan. They will be a thorn in my side if I don't deal with them sooner or later.
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Here's what's happening in Thailand right now. The formations headed to the river are headed west and it's already too late for the Indians are already at the river and they hold the bridges.
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This is the area to the NW of Hong Kong and I've been moving units and now the battle has evolved to where I'm in the Chinese backfield and Kwellin is the prize. I'm pretty sure he's going to want to take it back and I'm not so sure I want to give it up now that I have it. I'm wondering if he has any more units to spare to try to take it back. I'm dealing with a lot of Chinese on the front lines and I may have lucked out and he's out of spare units. I'm in the process of mopping up a lot of the Chinese units so soon they will be gone I think.
I've subscribed as well. I was an old TOAW/TOAW II/TOAW III player years ago but haven't decided if I have the mental faculties left to come to grips with TOAW IV. However, I did play quite a bit of WITP (non-AE version) and seeing it played in this version of TOAW is pretty inspiring. Carry on!
< Message edited by Temple -- 11/21/2017 5:12:56 PM >
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Joined: 4/17/2005 From: Tucson, AZ Status: offline
quote:
ORIGINAL: Temple I've subscribed as well. I was an old TOAW/TOAW II/TOAW III player years ago but haven't decided if I have the mental faculties left to come to grips with TOAW IV. However, I did play quite a bit of WITP (non-AE version) and seeing it played in this version of TOAW is pretty inspiring. Carry on!
I don't know if you realize it or not but TOAW4 is easier than TOAW3. The new tools and dialogs have opened up a plethera of information, a virtual cornucopia of information so that you can almost find anything you need to know about the situation, the units, the weather, the terrain, etc. It's better. And really, I find it easier.
And the scenario I'm playing now is the most fun I've had in a while.
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The Allies have moved into Timor and are protecting the major ports and have based some bombers there that have a range longer than my bombers. D'oh. If I'm going to move on Australia I'm going to need Timor. So I need to study the situation there and determine if it's worth the effort.
ORIGINAL: larryfulkerson I don't know if you realize it or not but TOAW4 is easier than TOAW3. The new tools and dialogs have opened up a plethera of information, a virtual cornucopia of information so that you can almost find anything you need to know about the situation, the units, the weather, the terrain, etc. It's better. And really, I find it easier.
That's good to know. I had just figured that there would be more complexity due to the new rules, but it sounds like the information is more accessible and that's going to be a big help to me.
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Part of the problem with the take down of Manila is that there's fighters there. My bombers don't have free rein yet and I'm trying to take care of that little problem by naval bombardment of the airfield at Manila. There's two aircraft groups there that need to be neutralized. As long as they are in reorg or can't otherwise fly then I'm good.
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The AVG is based at Younging and they are the best air group the Allies have right now and so I'm flying in several squadrons of fighters just to deal with them. I dare not do airfield strikes, the losses would be prohibitive. But I CAN do attrition although in this case I may be the one losing the war.
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I was moving the CV Kaga from the Rabaul area to the DEI when some Allied planes intercepted me and my 57 Zero's took care of them. So here's the way to tamper the Allied Sea INT missions, just drive some ships around and let them get intercepted, and the best ships to use are CV's with some fighter magnets in the mix. The planes will naturally go after the CV but as long as the fighters are flying we're probably okie dokie.
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I was using the CV Zuikaku for top cover on a raid to Ellis island to do a bombardment when the Allied aircraft at Ellis intercepted me and the Z. took damage and so I parked it in the shipyards in the home islands to repair. It's going to be there to fix about 35% in damage so that's going to be about 30 turns or less I'm guessing.
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I keep missing the big picture. It's guys like you that can pick out the details of the game and guys like me just have fun. They both started with a Z. But you're right it's better that it's a CVL and not a CV. But it's going to be repaired eventually and then it won't have mattered.
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And so I open the moves from Thomas and I see this: are there any Cryptologists out there? It appears that the Diplomatic Pouch is clipping the sentences. We will have to use shorter sentences for a while until there's a fix.
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And so I'm going through the OOB order moving units and then all of a sudden I notice the air losses meter has some rediculous numbers. Those were the numbers I had on immediately previous game when I was doing the D21 workshop and here they are showing up again. I guess that instead of showing a zero for both of them it's using the numbers that were last on the meter.
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I started repairing rail just south of Bangkok and now the railhead has progressed a fair distance. The aim is to connect Singapore with Bangkok. And as Bangkok is connected to Hanoi, a fair distance of rail will be repaired. It's important to me to have a mobile defense that I can rail from one end of the continent to the other quickly.