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Twig's War (Twigster Axis, thedoctorking Soviet)

 
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Twig's War (Twigster Axis, thedoctorking Soviet) - 11/16/2017 7:16:28 PM   
Twigster

 

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Hello everyone,

thedoctorking and I are into Turn 4 of a '41-'45 Campaign game and after getting his OK decided to
start an AAR. I am best characterized as an inexperienced player if not an out-and-out n00b; I have
completed a full '41-'45 Campaign vs. AI (following several abortive failures, of course)with a Axis Minor Victory. Nearly a year ago I began a full campaign with M60A3TTS but that fell apart as I moved to a different state shortly thereafter. So, I put this up as a start- as of this writing still have not decided fully on a format. I'm thinking something along the lines of tyronec and Grognard1812's AAR. It is a server game and I have no screenshots at the moment.

Settings:

'41-'45 Campaign
Soviet +1
Full Blizzard
Better CV Math
Art 1 Sup 1

It is now thedoctorking's Turn 4 but this describes the state of things at the end of my Turn 4:

4 PG made an opposed crossing of the Velikaya at Ostrov and is approaching Pskov from the south.
9,16 and 18 Armies are maneuvering against the Soviet defense line (roughly Pskov-Drissa)with the intent of being fully engaged next turn. Forward elements of 2 and 3 PG have begun fighting through the Land Bridge, are on the SE of Vitebsk which will be taken next turn when the remainder of both formations arrive at the contact line. Elements of 9 Army hold screening positions just to the west of the Dnepr south of Mogilev (Soviet-held) and along the northern edge of the Marshes while the main body moves up, currently crossing the Berezina. XXXV Corps, 4 Army is clearing the Marshes but has encountered significant Soviet forces along the rail line Rovno-Luninets; aerial recon confirms other enemy units behind that line though the full picture here is as yet unknown. 6 Army has taken Rovno this turn while 17 Army, 1 PG, Rumanian cavalry and Hungarian mechanized forces are heavily engaged between Proskurov and Vinnitsa. 11 Army and Rumanian 4 Army are advancing against enemy forces south of Vinnitsa and have taken Kishinev this turn, unopposed. To date, the Red Army has eschewed combat, falling back to defensive positions. The Red Air Force, however, has conducted significant aerial recon and ground attack sorties all along the contact line. All objectives to the west of the forward positions described above have been secured and garrisoned, all enemy pockets having been eliminated as of Turn 3. Luftwaffe air bases are moving to their forward operational positions. From memory, Luftwaffe losses are about 130 against Soviet air losses of approximately 4600; aside from extensive aerial recon Axis air power has not been applied as yet since the initial airbase bombings.This is where things stand at the end of Axis Turn 4.



Post #: 1
RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/16/2017 7:54:47 PM   
thedoctorking


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Just did my turn 4. Here's as best as I can recall, what I did the first turns.

My general approach has been to conserve my forces and fall back towards a main line of resistance along the Dnepr, the Smolensk-Vitebsk area, and then north through the swamps and hills to Lake Ladoga and down the Luga to the Gulf of Bothnia. The first turn I used most of my rail cap to get my Southwestern Front guys out of the big bulge south of Lvov. I made a few localized counterattacks on turn 1 to open a pocket in that area, which allowed me to save at least ten divisions. My guys around Lvov and the usual pocket in Belarus were completely cut off and destroyed. I did figure out how to evacuate isolated HQ's, which was a good thing since one of those HQ's in the pocket had gotten Zhukov as a leader - I tried to get one of the decent generals out of the pocket by assigning him to a new army, and the game automatically assigned Zhukov as his replacement. Oops! That's when I noticed the redeploy button. Two presses later, 3rd Army was out in the Pinsk marshes, sans most of its support units. My principal goal is to avoid having my units cut off in big pockets. Wherever the German armor is, I make sure to have at least a double line of defenders with a scattering of guys behind the line to slow any penetration, and I fall back, leaving a buffer of empty hexes for attackers to move through, if I detect that the Germans may have done an HQBU.

I am using my air force as often as possible. Twigster's first turn air strke took out about 4000 airframes. I transferred all the empty squadrons plus everybody who had morale of less than 40 back to National Reserve, moved the bases to safe locations, and then bombed every Axis unit that looked vulnerable. My goal is to bomb all armored spearheads and anybody else who looks far from an Axis airbase. I have three goals: one is to draw the Axis fighters into long-range interceptions, using up their miles and imposing fatigue levels that will reduce their combat effectiveness. Two is to get experience for my guys. Right now, the average USSR air unit has an experience of about 50, while the average German is up in the 80's. I'd like to have a selection of air units, especially fighters, with 80+ experience myself by the end of the summer. The third goal is to reduce the movement points of armored units. I believe that disrupting units by bombing then converts into fatigue levels that will cut the MP's of the target units down. I don't know what the actual results are but I have noticed that Twigster's tanks aren't moving as fast as they might have. I'm not too concerned about losses - I've got huge numbers of planes in my pools. Many of them are older aircraft, SB-2's and I-153's and the like, but better an old plane than no plane at all. Each turn, I move units that have morales of below 40 back into reserve, move my bases to safe locations (leaving one nearly empty base a few hexes behind the line) and then redeploy refreshed squadrons back into the rearward bases to permit me to keep up steady pressure.

On turn two, I began to slip away from the Romanian front. The Germans hadn't taken Minsk at that point, and I realized that the few infantry units dug in to the city were a powerful roadblock to advancing German infantry. In fact, in Minsk, Twigster actually had to use some armored divisions in the assault, slowing his arrival in front of the land bridge by one turn. I left similar outposts in Tarnopol, Kishniev, Proskurov, and Rovno to slow things down in the south. Turn two saw a small German pocket around Tarnopol, and turn 3 he cut off and destroyed the Proskurov defenses. I consider it a good exchange, two divisions and a few support units in a corps HQ I was going to lose anyway for a turn's delay of an entire German army. His armor moved south of Proskurov on turn 4, heading for Vinnitsa.

In the north, he committed to a major attack south of Pskov, breaking across the Velikaya. I was able to rail reinforcements in to hold the river line to the east of there, and Pskov is still held by a rifle corps and a mech corps. He wasn't able to cut them off - I learned from my experience in the multi-player game and blocked the crossing south of Lake Peipus with a real unit. He has not gone north of Peipus at all, in fact, with the exception of a division sent up to Talinn.

His major thrust is obviously developing in the center, between Vitebsk and Smolensk. I detect something like ten armored and three motorized divisions in there. I suspect he transferred some of his guys from the northern armored army to the central front. I have deployed strong forces in front of him and am building several defensive lines behind my front, as well as a good army to the south in case he veers across the Dnepr to pass Smolensk to the south. I also spent a good bit of my AP allocation that I got when the Reserve Front was created to assign good leaders to the armies that are going to be doing most of the fighting. This is risky, since if we suffer too many defeats the glorious NKVD might shoot my good generals. My goal is simply to slow the German offensive down and wait for mud, of course. And if the German armor fatigues itself too much and runs itself out of gas, then we will strike.

Ourrah! On to Berlin!

< Message edited by thedoctorking -- 11/16/2017 7:55:07 PM >

(in reply to Twigster)
Post #: 2
RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 3:50:37 AM   
thedoctorking


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Turn 5 was pretty quiet. I suspect the Axis armored corps are doing HQBU's. I'm prepared for either a direct assault up the land bridge past Smolensk to the north or a swing to the south, where there are many targets. I have weaker defenses on the north side of the bridge but I expect that the terrain there will slow down any attack across the Dvina to the northeast. I have my good set of army commanders up there, too, Vatutin, Rokossovsky, Zhukov, and Vasillievsky. I've noticed that the Axis air force is hitting my air bases, so I have moved most of the air for each front about ten to fifteen hexes back, with one or two staging bases up close with few or no aircraft on them. Hexes flown between a rear area base and a staging base count half, so I can still get plenty of air strikes in.

On the northern front, Axis armor pressed forward towards the Luga line from Pskov. I have relatively light forces in this region and am busily evacuating the Leningrad factories. I'm sort of expecting to lose Leningrad, since Twigster has devoted the troops necessary to take it. It looks like he has sent an extra infantry reinforcement - perhaps those divisions he gets as reinforcements on turns 2 and 3 - to replace the armor he's sent away to the center, perhaps? Anyway, there are plenty of Germans up there and that means he should be able to grind through my defenses between now and October. So better to get the crucial targets out and maybe hope to recapture the city in the winter.

On the southern front, I have quite strong defenses in the Vinnitsa-Zhitomir axis. I see five panzer and two motorized divisions, the normal lineup for the south. He is set up for a move up the middle, so I am giving ground slowly and making sure that my guys are three-deep in front of him. I'm not expecting an HQBU down here. The new mod has increased the cost and his armor appeared to have moved more than 1/3 of its MPs last turn anyway. I'm thinking there will be a push in the center of the Ukraine line, on the junction between Southwestern and Southern Fronts. I have strong armor forces in the vicinity, not enough to stop him but at least to inflict casualties and slow him down. And if he leaves gaps, perhaps enough to cut some of his guys off. So far, Twigster has been a very cautious German attacker and hasn't given me many opportunities for counterattacks. The best I've done is a few shots to open up pockets on turn two. Still, some victories would be good for my own morale and that of my troops...

I'm building a strong defense around Kiev and hoping to hold the city for at least a few turns. Especially since I haven't gotten any of the factories out.

I haven't been able to get any screen shots up due to hitting the end turn button before remembering to do it. I'll try to get a set up for the next turn's AAR.


(in reply to thedoctorking)
Post #: 3
RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 4:18:58 AM   
HardLuckYetAgain


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Need some Ariel photography of the battlefield. Visual stimulation does the brain good ;-P. Please, thank you :)

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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 4:23:30 AM   
HardLuckYetAgain


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When the pictures become available that will be nice. Nice write up so far.

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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 3:46:08 PM   
Twigster

 

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Well, unlike in another Matrix game forum where I have no problem uploading screenies, here the site does not accept .png files for upload and I cannot find the WitE screenshot folder. My game is on the HD, not run through Steam. Perhaps someone could help me with this?

In the meantime, my updates will be text only (). I'll be putting my write-up through my end of Turn 7 shortly.

(in reply to HardLuckYetAgain)
Post #: 6
RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 4:33:43 PM   
HardLuckYetAgain


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quote:

ORIGINAL: Twigster

Well, unlike in another Matrix game forum where I have no problem uploading screenies, here the site does not accept .png files for upload and I cannot find the WitE screenshot folder. My game is on the HD, not run through Steam. Perhaps someone could help me with this?

In the meantime, my updates will be text only (). I'll be putting my write-up through my end of Turn 7 shortly.


I play on a MAC and it is easy to just convert the PNG file to a JPG file by changing the ending extension. Or you can just change the file saving extension when you do the saving of the snapshot. Let me know what you are using to take the snapshots and I will write something up for you if I get a few moments.



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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 6:04:27 PM   
Crackaces


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I save everything (my thoughts and pictures) to a word document and then print a pdf ..then zip it up ..

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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 6:13:30 PM   
thedoctorking


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I used Paint to make screenshots and you could save them as a different file type.

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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 6:27:27 PM   
thedoctorking


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I'll put mine up this evening.

(in reply to thedoctorking)
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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 6:35:15 PM   
Twigster

 

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SITREP, 31 July 1941
BARBAROSSA

AGN: 4 PG and 18 Army north of the Luga in force, some 40 miles SW of Pushkin. Novgorod to be taken following the capture of Leningrad. No offensive LW operations in this area this week.

AGC: Approx. 17 Soviet divisions/brigades pocketed north of the bend of the Dvina at Vitebsk; many enemy units here eliminated this week, the remainder to be cleaned up next week with 9 and 16 Armies proceeding east. Velikie Luki and Vitebsk have been taken with 2 and 3 Panzer to the north and west Smolensk, which will fall next week. 4 Army is east of the Dnepr, having taken Mogilev and is assisting 2 Army in clearing the eastern Marshes and closing on Gomel. Heavy LW bombing of Soviet airbases opposite AGC positions this week.

AGS: 6 and 17 Army are attacking north and south respectively of 1 PG's advance through the massive Soviet defense line (running roughly Belokorovich-Rybnitsa); 1 PG having opened a 30 mile-wide corridor just south of the Teterev through the Soviet defense line. Lead elements of 1 PG are now within 50 miles of Kiev. Contact line fairly static south of Vinnitsa to the Black Sea with the exception of 11 Army and Allied elements making opposed crossings to the east of the Yuzhny Bug in preparation for the storming of Vinnitsa. No offensive air operations this week.

With the exception of the stand in the AGS area, Soviet forces are in general withdrawing east of the line Lake Ilmen-Gomel. Axis forces in the operational area are in good supply. At present, OKH expects AGN and AGC to achieve primary objectives within short order. Primary objectives for AGS are in need of being re-evaluated.

This describes the general situation as of end of Axis Turn 7.

< Message edited by Twigster -- 11/20/2017 6:50:45 PM >

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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/20/2017 6:37:12 PM   
Twigster

 

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quote:

I save everything (my thoughts and pictures) to a word document and then print a pdf ..then zip it up ..



Thanks- good idea. :)

< Message edited by Twigster -- 11/20/2017 6:38:39 PM >

(in reply to thedoctorking)
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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 1:46:35 AM   
thedoctorking


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Turn 6 saw a major German offensive in the area between Vitebsk and Velikie Luki. I was surprised that they were able to break through not only east of Vitebsk across the river but also through the marshes and lakes to the west of Velikie Luki and thus pocket most of 22nd Army north of Vitebsk. Again, Twigster is a good and cautious Axis player and so the pocket was solid. I had no chance of breaking through to the isolated units and so had to bid them a fond farewell (that is, I ordered them to fight to the last man in order to delay the fascists as much as possible. Officers who surrender their troops will sentence their families to woodcutting in Kolyma. Just saying.) This was the first major pocket since turn 2 and a dramatic success for the Axis. One other thing - they managed to get to Velikie Luki, where Northwestern Front HQ and the frontal aviation units were house, destroying hundreds of planes on the ground. I've got plenty of planes, but it was a setback. I responded by putting a Reserve Front army across the rail line to the east and withdrawing the remnants of NW Front north of Velikie Luki. Western Front now has responsibility for the land bridge, backed up by two Reserve Front armies. Obviously, I underestimated how far German armor could go after an HQBU. Not the first time, of course. I'll put the rear bases for frontal aviation farther back next time - although I don't think that losses on the ground affect my experience levels too much.

The German air force made significant raids against my air bases. I followed advice I’d seen on another AAR and set my interception percentage high and stacked bases 3-deep. Losses were relatively equal. I’m prepared to go on doing this for some time. One raid featured unescorted Ju88’s and I shot down 25 or so. Ourrah!






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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 1:47:34 AM   
thedoctorking


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Because the silly forum software will only allow one picture per post...

....

On the northern front, German armor continued their slog through the swamps to the Luga. They got across the Luga in one place. No sign of an offensive eastward. The seem fixed on the narrow corridor to the city. All factories aside from the BA-10 one have been evacuated from the Leningrad region now. In the far north, we are still holding the Finns on the narrow line. Funny that this map doesn’t cover the rest of the Finnish-USSR boundary up to Murmansk. I’d think the campaign up that way would offer a lot of opportunity for maneuver. And the Germans could play!






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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 1:48:40 AM   
thedoctorking


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Aaaaand again. It would be really nice if the dear dear company could upgrade their forum software...

....................

On the southern front, German armor is again pushing straight for the big city. Surprisingly little action to the south where the big factory complexes are. So far, I have been able to evacuate all factories other than those in Minsk to the east. I did manage a little counter-attack in this area, taking advantage of my large armored reserve to cut off two German armored divisions in the area south of Zhitomir. As in the north, I’m looking forward to getting the Germans into hand-to-hand fighting for heavily fortified cities.







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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 1:50:12 AM   
thedoctorking


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And BTW, who knew the Rumanians could swim? I completely missed that little crossing point at the mouth of the Dnestr. Luckily, I had some reserves in Odessa to kick them back out again.

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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 3:20:14 AM   
Twigster

 

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Thank goodness thedoctorking's screenshot skill far surpasses my own, greatly adding to the presentation of our AAR!(I'll get there eventually. I would just like to add that thus far, anyway, the Communist editorial propaganda-while no doubt encouraging the otherwise-beleaguered comrade cannon-fodder in the field- has done nothing to dampen the spirits of the glorious Wehrmacht. The incessant pounding from the Red Air Force on the other hand...

I am really enjoying the utility of the Axis' heavy mobile units to be able to shift axis of advance significantly and still retain the ability to hit hard. This with the 30-35 MPs they have been operating with consistently after the opening attacks (not counting HQBUs, of course). Also, I have been stingy with the LW, only recently really beginning to manage the air war. thedoctorking is proving to be a skillful defensive player. He has denied me several opportunities to slip behind him.

< Message edited by Twigster -- 11/21/2017 4:01:36 AM >

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Post #: 17
RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 4:14:08 AM   
thedoctorking


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quote:

ORIGINAL: Twigster

Thank goodness thedoctorking's screenshot skill far surpasses my own, greatly adding to the presentation of our AAR!(I'll get there eventually. I would just like to add that thus far, anyway, the Communist editorial propaganda-while no doubt encouraging the otherwise-beleaguered comrade cannon-fodder in the field- has done nothing to dampen the spirits of the glorious Wehrmacht. The incessant pounding from the Red Air Force on the other hand...

I am really enjoying the utility of the Axis' heavy mobile units to be able to shift axis of advance significantly and still retain the ability to hit hard. This with the 30-35 MPs they have been operating with consistently after the opening attacks (not counting HQBUs, of course). Also, I have been stingy with the LW, only recently really beginning to manage the air war. thedoctorking is proving to be a skillful defensive player. He has denied me several opportunities to slip behind him.


Mostly just live-fire target practice for the air force so far. Each attack is doing like 20 killed and one AFV blown up. Hoping that the skills we learn on I-153BS and SB-2 models will carry over if and when we get IL-2 and B-25's.

Hoping also that bombing missions take movement points away. At least that's the goal.

(in reply to Twigster)
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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 7:36:03 AM   
SparkleyTits

 

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For the Leningrad front I would start building some forts at Shissleburg and the two hexes to the NW north of it
If you can get level 2 or even better level 3 forts on those hexes it quite often can mean the difference about freeing Leningrad and losing it before the first winter

Centre mishap seems annoying but managable

Your southern front looks like a Soviets wet dream though man good job!

(in reply to thedoctorking)
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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 7:39:24 AM   
SparkleyTits

 

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Would you mind posting manpower/airframe loses when you get the chance and if you are feeling really nice perhaps a picture of your highest exp planes in the battle report screen please :)

Your ground forces are looking very good so wondering how your airforce is gearing up aswell

Cheers

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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 8:09:07 AM   
tyronec


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quote:

Because the silly forum software will only allow one picture per post...


I am using 'picpick' freeware and merging pictures before uploading them.

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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 9:00:26 AM   
Twigster

 

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quote:

ORIGINAL: thedoctorking

And BTW, who knew the Rumanians could swim? I completely missed that little crossing point at the mouth of the Dnestr. Luckily, I had some reserves in Odessa to kick them back out again.

quote:

And BTW, who knew the Rumanians could swim? I completely missed that little crossing point at the mouth of the Dnestr. Luckily, I had some reserves in Odessa to kick them back out again.


The Rumanians quite like their little island now...they think they might build a summer home there...

(in reply to thedoctorking)
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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 2:23:44 PM   
Telemecus


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quote:

ORIGINAL: tyronec

quote:

Because the silly forum software will only allow one picture per post...


I am using 'picpick' freeware and merging pictures before uploading them.


You can also host pictures on a third party site (e.g. imgur.com) and embed them here

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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 4:50:12 PM   
Twigster

 

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Will have screenshots to verify once we get there (unless thedoctorking has screenies of loss reports for Turn 7), but as of end of Axis Turn 8 manpower losses for Axis were around 150,000 and 1.3 million for Soviets. Aircraft losses were 467 total for Axis of which 207 were fighters; Soviet air losses were 7,112. It appears as if thedoctorking's strategy of fatiguing Axis fighters is paying off.

(in reply to SparkleyTits)
Post #: 24
RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 5:07:24 PM   
tyronec


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quote:

Aircraft losses were 467 total for Axis of which 207 were fighters; Soviet air losses were 7,112.


Almost the same in my game, 470 inc 237 fighters for 8543 - think my extra soviet kills came on T1. Perhaps this is the new norm with aggressive Soviet tactics.

(in reply to Twigster)
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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 6:05:09 PM   
thedoctorking


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German turn 7 saw steady advances in all three sectors. In the north, they pushed forward only a couple of hexes against stiff resistance. I was expecting that Leningrad would get cut off this turn but it was not to be. I still hold the hills to the south of the city and have pushed a new Army HQ (48th) and a number of divisions into the city. Northwest Front has shortened its lines and has taken over the sector to the south of Lake Ilmen, permitting the small army there to return to the defense of Novgorod. I’m feeling better about my position in this area though no doubt the fascists will continue to advance.






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RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 6:06:13 PM   
thedoctorking


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To the south, the Germans consolidated their position around Velikie Luki and launched a limited offensive to the east of Smolensk. Their main armored forces did not move much, and I suspect that they have performed an HQBU and will be smashing through my front in some direction next turn. The most likely line of advance is straight for Vyazma. I put 13th and 20th Armies in the way, though they are both now suffering severely from fatigue. 3rd Army fell back to the south of the Dnepr, heading for a supplemental line running south from Smolensk. 32nd and 54th Armies stand to their rear to plug any gaps that might appear.

I’ve moved all my air groups farther from the front. My bombing still seems to be effective and experience levels are rising.





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(in reply to thedoctorking)
Post #: 27
RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 6:07:02 PM   
thedoctorking


Posts: 2297
Joined: 4/29/2017
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To the south, the headlong push for Kiev continues. A powerful, well-entrenched army awaits. I wish them luck. The forces to the north and south of the push are withdrawing to the Dnepr line. Hopefully, the major river will allow me to free up forces either to push into the city fight for Kiev or to move southwards to cover the industrial regions in the bend of the Dnepr. The Romanian push across the Dnestr towards Odessa has been beaten back by my reserve forces in the region. Otherwise, the fascists remain oddly quiescent on the southern front. I’m wondering if they have some clever plot for a surprise attack up their sleeves?






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(in reply to thedoctorking)
Post #: 28
RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 6:08:03 PM   
Telemecus


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Joined: 3/20/2016
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Here it might be worth getting a unit or fort digging on Shlisselburg. Currently it is empty - and that is the last difficult hex before crossing the Neva?

(in reply to thedoctorking)
Post #: 29
RE: Twig's War (Twigster Axis, thedoctorking Soviet) - 11/21/2017 6:12:27 PM   
thedoctorking


Posts: 2297
Joined: 4/29/2017
Status: offline

quote:

ORIGINAL: Twigster

Will have screenshots to verify once we get there (unless thedoctorking has screenies of loss reports for Turn 7), but as of end of Axis Turn 8 manpower losses for Axis were around 150,000 and 1.3 million for Soviets. Aircraft losses were 467 total for Axis of which 207 were fighters; Soviet air losses were 7,112. It appears as if thedoctorking's strategy of fatiguing Axis fighters is paying off.


Sorry, I only saw this after pushing the turn end button and there doesn't seem to be any way to open up a saved game in the Multiplayer server once you have turned control over to your opponent.

My memory is that I have about six to eight squadrons with experience in the 70s and maybe 15 more in the 60s. My air losses look to be going about 2:1 in favor of the Axis, which is tolerable from my point of view. Land losses have been horrendous, but probably about historical? Or maybe even less? I seem to remember that my overall total at this point is about 1.2 million men. I seem to remember that I've killed about 1,000 German AFV's, which seems high. I think maybe that includes maintenance losses? I'll put screen shots in the turn 9 AAR.

(in reply to Twigster)
Post #: 30
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