Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Bocage Hell - 1944

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Bocage Hell - 1944 Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Bocage Hell - 1944 - 11/23/2017 7:26:02 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
The Normandy Campaign at 1km
Original thread, not much of interest but some screenshots from TOAW III and a discussion concerning Bocage terrain as it applies to the map:
http://www.matrixgames.com/forums/tm.asp?m=4027597

Scenario:
v1.3 posted 5-18-2020
Changed Precipitation from Moderate to Light because it was always cloudy and rainy over a lot of the map.
Added a Theater Option to Withdraw the British 6th Airborne to England to rest and refit if/when Argentan is captured by the Allies.

v1.2 posted 12-17-2017

Attachment (1)

< Message edited by sPzAbt653 -- 5/18/2020 7:16:14 AM >
Post #: 1
RE: Bocage Hell - 1944 - 11/23/2017 8:05:58 AM   
Boonierat1972


Posts: 84
Joined: 11/17/2016
From: France
Status: offline
I was on OMAHA two years ago and I can tell you that what's beyond the beach is no "cropland".

_____________________________

Stéphane Moutin-Luyat
Vietnam Combat Operations

(in reply to sPzAbt653)
Post #: 2
RE: Bocage Hell - 1944 - 11/23/2017 8:07:23 AM   
Boonierat1972


Posts: 84
Joined: 11/17/2016
From: France
Status: offline
sPzAbt653 could you post a screenie or two of how this monster looks like with the new graphics?

_____________________________

Stéphane Moutin-Luyat
Vietnam Combat Operations

(in reply to Boonierat1972)
Post #: 3
RE: Bocage Hell - 1944 - 11/23/2017 8:19:53 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

ORIGINAL: Boonierat1972
I was on OMAHA two years ago and I can tell you that what's beyond the beach is no "cropland".

Thank You ! The Historical Division of the War Department [USA] agrees with you and me
I am jealous of your visit, although I doubt that I well ever fly over the Atlantic to enjoy such a trip.

(in reply to Boonierat1972)
Post #: 4
RE: Bocage Hell - 1944 - 11/23/2017 8:28:15 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

ORIGINAL: Boonierat1972
sPzAbt653 could you post a screenie or two of how this monster looks like with the new graphics?

I can't and I won't !! Are you are a trouble maker or is that an innocent question ??

Ok sorry, here is one:




Attachment (1)

(in reply to Boonierat1972)
Post #: 5
RE: Bocage Hell - 1944 - 11/23/2017 8:29:56 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
And another. It was a lot of effort to get this one into TOAW IV. You will notice that other than Bocage, these are not new graphics, they are either from TOAW III or custom. [I hate the new graphics]. I have left the TOAW IV Bocage in for now, but I still think it looks like dragon poop and I may still change it.




Attachment (1)

< Message edited by sPzAbt653 -- 11/23/2017 8:32:17 AM >

(in reply to sPzAbt653)
Post #: 6
RE: Bocage Hell - 1944 - 11/23/2017 9:58:35 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
It's attached to the first post !!
Post #: 7
RE: Bocage Hell - 1944 - 11/23/2017 11:01:42 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Oh I see, thanks, I will make it mo' clearer.
Post #: 8
RE: Bocage Hell - 1944 - 11/23/2017 5:08:09 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Thanks for the scenario.
Got a graphics problem with zoom 3[lowest to highest]units counters.






Attachment (1)

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to sPzAbt653)
Post #: 9
RE: Bocage Hell - 1944 - 11/23/2017 6:05:21 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Thanks - that is a known bug with that view across all scenarios.

Edit: My mistake, I either mis-remembered that this was a bug, or I have discovered how to get around it. Either way, it has been corrected in the zip file.

< Message edited by sPzAbt653 -- 11/25/2017 11:08:10 AM >

(in reply to budd)
Post #: 10
RE: Bocage Hell - 1944 - 11/23/2017 6:27:12 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Roger that, nothing that can't be worked around. Thanks for all the sharing.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to sPzAbt653)
Post #: 11
RE: Bocage Hell - 1944 - 11/25/2017 11:15:41 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Silvanski said something, wise as he is, that put me onto something, and it looks like I have fixed this scenario's 2D Small View. The zip in post one has been updated.

It looks fine here, let me know if you still have any issues. Thanks !




Attachment (1)

< Message edited by sPzAbt653 -- 12/17/2017 4:05:13 AM >

(in reply to budd)
Post #: 12
RE: Bocage Hell - 1944 - 11/25/2017 10:04:13 PM   
blackcloud6


Posts: 489
Joined: 8/13/2002
Status: offline
Never mind, I found it.

< Message edited by blackcloud6 -- 11/25/2017 10:10:15 PM >

(in reply to sPzAbt653)
Post #: 13
RE: Bocage Hell - 1944 - 11/26/2017 4:01:13 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: sPzAbt653
Silvanski said something, wise as he is


Que???

tiles_misc , all sizes, have to be png ... trial and error


_____________________________

The TOAW Redux Dude

(in reply to sPzAbt653)
Post #: 14
RE: Bocage Hell - 1944 - 11/26/2017 6:16:00 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I tried and kept erroring, until you said 's_tiles_misc' ... then I heard !!

And for some reason in this scenario I had to install the 's_CounterUnits'. Other scenarios are fine without it

(in reply to Silvanski)
Post #: 15
RE: Bocage Hell - 1944 - 11/26/2017 1:04:13 PM   
r6kunz


Posts: 1103
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Nice work, Steve!
Question- what is your trick to prevent the Allied ships from doing random dances in the Atlantic?
In Operation Overlord I have taken your advice and set the Naval Attrition to 100. Any other tips?
cheers
RAK

_____________________________

Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.

(in reply to sPzAbt653)
Post #: 16
RE: Bocage Hell - 1944 - 11/26/2017 1:32:33 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Luck I guess ! Try to keep Naval Objectives simple and close together [in the case below only 4 Objectives for Track 1]. For this scenario, when the focus shifts from the beaches to Cherbourg, they switch to Track 2 which targets the naval units to the Cherbourg area. If it doesn't work as desired, change things around a bit. I don't know anything about the Naval AI so its all guesswork.




Attachment (1)

(in reply to r6kunz)
Post #: 17
RE: Bocage Hell - 1944 - 11/26/2017 4:45:45 PM   
r6kunz


Posts: 1103
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Thanks! I will give it a go.
Incidentally, your Designer Notes are excellent. It is interesting to read the thought process of a master designer; I have already gleaned a couple of ideas I plan to use (RR for example, no Bridge damage for another).
cheers
RAK

(in reply to sPzAbt653)
Post #: 18
RE: Bocage Hell - 1944 - 11/26/2017 6:32:48 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Thanks Rob! It's a fun thing being able to ponder the individual aspects of campaigns and battles, all have different influences. Then to have TOAW with all of its flexibility at our fingertips is great. It is sometimes too flexible and makes overthinking and over-designing a real possibility.

And of course, typing out paragraphs of notes help keep things straight in our minds, and also helps future players.

(in reply to r6kunz)
Post #: 19
RE: Bocage Hell - 1944 - 11/29/2017 3:19:38 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I have noticed this line in the Scenario Document:

PNG Graphics - Please turn these off in the Player Options Menu as the graphics package will not display properly with them on. 'Support PNG Graphics' = OFF.

This was true of TOAW III, but does not apply to TOAW IV so you can disregard this note. No worries either as I noticed no difference for this scenario in setting PNG=OFF or PNG=ON. I have deleted this line from later versions of the doc.

< Message edited by sPzAbt653 -- 12/17/2017 4:01:44 AM >

(in reply to sPzAbt653)
Post #: 20
RE: Bocage Hell - 1944 - 12/17/2017 4:14:23 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Haven't played this one in a couple years, so I loaded it up in TOAW IV and gave it a go. Took almost three weeks to play it thru, tons of fun, and I lost [as seen below].

As I have now played it in TOAW IV plus straightened out a few minor things, I re-posted the scenario in post #1 of this thread.




Attachment (1)

(in reply to sPzAbt653)
Post #: 21
RE: Bocage Hell - 1944 - 12/17/2017 11:11:39 AM   
JapLance


Posts: 133
Joined: 11/30/2002
From: Mallorca, Spain
Status: offline
Excellent! Thanks a lot. I'll give Bocage Hell a try soon.

I noticed that there is no h_CounterUnits.png in the download and zoomed-in counters look a bit blurry, so I took the liberty to make one that includes the exchanged Coastal Battery icon. I couldn't spot any other reworked icons, but if there are any other I can try to add them.

Attachment (1)

_____________________________

Greetings from Spain.

(in reply to sPzAbt653)
Post #: 22
RE: Bocage Hell - 1944 - 12/17/2017 6:06:14 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I didn't notice that, but when I put them side by side I can see it [your file is used on the right side]. Thanks !




Attachment (1)

(in reply to JapLance)
Post #: 23
RE: Bocage Hell - 1944 - 12/17/2017 9:53:57 PM   
Nicholas Bell

 

Posts: 549
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
quote:

ORIGINAL: JapLance
I noticed that there is no h_CounterUnits.png in the download and zoomed-in counters look a bit blurry, so I took the liberty to make one that includes the exchanged Coastal Battery icon. I couldn't spot any other reworked icons, but if there are any other I can try to add them.


Nice work -thank you!

(in reply to JapLance)
Post #: 24
RE: Bocage Hell - 1944 - 12/20/2017 6:54:40 AM   
JapLance


Posts: 133
Joined: 11/30/2002
From: Mallorca, Spain
Status: offline
Glad you liked the change .

Another visual change I did was related to the use of Wadis in the roads crossing rivers. By using river tiles renamed as the wadis ones you don't get to notice the difference, while you retain the impossibility of blowing up the bridges.




Attachment (1)

_____________________________

Greetings from Spain.

(in reply to Nicholas Bell)
Post #: 25
RE: Bocage Hell - 1944 - 12/20/2017 8:18:22 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
That is something I had done originally but changed it back, to avoid confusion. Not that it would, just that sometimes folks don't read stuff too good

Now you've got me playing in 2D Huge, and with the screen at 1024 x 1280 I am really liking it. So I'll have to go thru a bunch of scenarios and check those h_files to see if any need work. Previously, I had the attitude that if you played in 2D Huge that you must be blind anyway so it wouldn't matter !

(in reply to JapLance)
Post #: 26
RE: Bocage Hell - 1944 - 12/20/2017 12:50:48 PM   
gbaby


Posts: 180
Joined: 2/2/2016
Status: offline
Larger monitor and higher resolutions will change your mind fast.

Some of us play 2D Huge only. The 2d Large is not very large at all and almost unplayable on higher resolutions, but still a good view to get a broader view of the situation.

(in reply to sPzAbt653)
Post #: 27
RE: Bocage Hell - 1944 - 12/20/2017 1:51:39 PM   
JapLance


Posts: 133
Joined: 11/30/2002
From: Mallorca, Spain
Status: offline
I hardly use the large setting and go for the huge view, specially when planning the attacks. At 1920x1024 counters are really small, and with the huge view I get about the same area as I did in COW back in the day (in 800x600 resolution ). And not only that. 15 years ago when I played COW I had a CRT monitor about 50 cm. from my face. A flat monitor is now probably at almost double the distance from my eyes.

Combat planner is still a problem though .

_____________________________

Greetings from Spain.

(in reply to gbaby)
Post #: 28
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Bocage Hell - 1944 Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047