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RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 10:47:34 AM   
witpqs


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Filters and Sorts work the same way on all report screens. Pick lists only help you to make a filter; if you type in the exact same filter it will work the exact same way. When there is no pick list for what you want you can use the radio buttons plus the "Insert Blank Template" button to construct the command you want, then either type in or copy-paste in what you want to filter on.

Filter pop-ups for date fields are set up differently, they are customized for dates.

Filter pop-ups for hex numbers are also customized for, well, hex numbers.

In both cases you can type in what you want or use the construction buttons provided.

Dates have some extra commands. You might have already noticed the "[LAST |30|]" data filter that most report screens start with when you open them. That means "the last 30 days that are in the database". You can also specify start and end dates. Here is a look at a date pop-up. You can set a date and then click on Start, End, or enter a single date. You can also exclude a single date. Or you can select one of the preset LAST buttons. Of course, as with all filters you can also type directly into the edit box.




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RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 10:48:46 AM   
witpqs


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Here is that last SigInt report with our date filter added and all other settings the same.




Attachment (1)

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RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 10:50:16 AM   
witpqs


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This is what a hex number pop-up looks like. You get the idea by now.




Attachment (1)

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RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 11:01:33 AM   
witpqs


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I had to reduce the resolution on this one to make it fit the forum limit. This is the Damage Report, which shows damage to bases and industry (it's one of the Combat reports). Notice there are so many fields we have to scroll to use the filter boxes. In this case I sorted first by Loc (location) and second by Date.

I also filtered on "Fires" using filter "[EXEM ||]". EX means exclude, and notice the filter term is empty! So I have told it to exclude all blank "Fires". The result is a report showing only records that have Fires, sorted by location and date.

To make that filter I opened the pop-up for the Fires field, clicked the radio button to change from INclude to EXclude, then I click "Enter Blank Template". Voila!




Attachment (1)

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RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 11:09:19 AM   
witpqs


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Here is the Battles report showing all mentions of "CV Akagi". The filter is [INCM |CV Akagi|]. It has to be C for Contains because the Battle field is the entire text of the battle. Also notice if we said |Akagi| instead of |CV Akagi| we would also get battles containing squadrons with "Akagi" in their name instead of just "CV Akagi" as we want.

PS: Remember to always limit Battles with a date filter or (as here) with some other restrictive filter. Otherwise the report can get too large. 1 day of battles is the full AE Combat report!




Attachment (1)

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RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 11:09:53 AM   
witpqs


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That's all for now. Questions?

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RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 2:38:50 PM   
MichaelU

 

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This is so cool. I remember using an earlier version in my last campaign and it was superb for trying to work out what Japanese units were defending a particular base. Thanks so much for making my life that little bit easier and more fulfilling.

So, I am planning to invade base X. Is there any way I can look for any reference to base X in the sigint and combat reports, to see what has been reported planning for, at the base, shipping to the base or having actually fought at the base?

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RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 3:44:05 PM   
witpqs


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quote:

ORIGINAL: MichaelU

This is so cool. I remember using an earlier version in my last campaign and it was superb for trying to work out what Japanese units were defending a particular base. Thanks so much for making my life that little bit easier and more fulfilling.

So, I am planning to invade base X. Is there any way I can look for any reference to base X in the sigint and combat reports, to see what has been reported planning for, at the base, shipping to the base or having actually fought at the base?

First off, there will be a Garrison Report that combines queries to SigInt and Combat report data. That will come after some other things get done, but the idea is that by specifying a base you will get a report on any enemy LCU that has been reported at the base (SigInt, Combat), on the way to the base (SigInt), planning for the base (SigInt) and maybe other things we think of by then.

For now, in the SigInt report you can filter and sort to see whatever SigInt data is there. In SigInt the "Base" field is often the object of attention: planning for, based at, moving to, etc. Filter on the base you are interested in and see what turns up. Remember to sort helpfully too. If you filter on that base and sort first by "Subject", then by "Date", you will see any records for each LCU interested in the base grouped together. That will make it easier to tell how many different LCU you are dealing with. Of course, if an LCU was at the target but then later seen somewhere else you want to know that. So after you get a list of LCU you might want to paste those names into a filter (sorting by Subject and Date) to see where is the most recent place each one turned up. The Garrison Report will carry out that second step automatically when it is implemented.

You should also looked at the LCU Report (one of the Combat reports) and likewise filter on Location, sorting by LCU and Date. That report lists all LCU which have been seen in a combat report, whether ground combat, air strikes, naval bombardment... any appearance of an LCU in a combat report. In the LCU Report you should also filter by side to include only enemy units in case you had some of your LCU at the base previously. And the same as with SigInt applies to determine if an enemy LCU has moved elsewhere since it was seen there. Again, this will be done automatically by the Garrison Report when it is implemented.

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Post #: 38
RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 5:22:00 PM   
witpqs


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Migrating to the 'new' Google Sites yields a new URL.

https://sites.google.com/view/staffmonkeys/home

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RE: Intel Monkey 1.0 Pre-Beta - 11/17/2017 7:34:02 PM   
RogerJNeilson


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Just to give an indication of what this can currently do, and there is more in the pipeline form WITPQS, this was pulled together using the Sigint and Battle reports and looking at the game map.

MGEN Festing, commanding the 72nd British Bde is approaching Linhsi from the NW and requests Intel on what is currently there. He gets his IntelMonkeys to work….

Sigint has intercepted signals that yield the presence of the 107th/C Division & the 7th Manchukuo Cav Brigade. There are reports that there are in total 4 units in occupation.

The 72nd recently helped to liberate Tolun and has been following up since the 1st January 1945. Again the MGEN asks for any evidence of the above units being engaged there and finds they have not been encountered before. He proceeds on the basis that they are fresh and potentially dug in.

His air liaison officer does point out to him that the 107th/C Division has been bombed and strafed by B-25H Mitchells, B-25J1 Mitchells, and A-20G Havocs on the 6th January and encountered minimal flak. Given the light ground attacks so far there will be little damage or disruption to them but there are many air assets ready to be deployed should he feel the need.

MGEN Rees commanding the 254th Armoured Bde overlooking the enemy forces occupying Chifeng also wishes his IntelMonkeys to update him on the current situation.

Air attacks there have been made against the
107th/A Division
107th/B Division
23rd/C Division
23rd Tank Regiment
205th JAAF AF Bn
Botanko Hvy Gun Regiment
28th/B Division
205th JAAF AF Bn

These have been daily attacks since the start of the year, it is estimated that all the units in the city will be somewhat degraded.

Sigint from 1944 has placed 205th JAAF AF Bn there since 11 Sept 1944, and 6th Manchukuo Inf Brigade since 18 Sept 1944. There are reports of 21 units in the city but some of these will be fugitives from Jehol.

Intel records confirm that
1st RGC Division
11th Tank Regiment
4th Manchukuo Distr/A Division
1st Manchukuo/C Division
RGC Capital Brigade
107th/A Division
2nd Tank/B Division
2nd Tank/A Division
107th/B Division
201st JAAF AF Bn
174th JAAF AF Bn
27th Fld AA Gun Co
7th Ind.Hvy.Art. Battalion
56th Field AA Battalion
3rd JAAF AF Coy
85th Field AA Battalion
85th JAAF AF Coy

were all routed in the fall of Jehol and seen to be retreating towards Chihfeng. He feels confident that most of the above will be disorganised and demoralised and are more a drain on the city’s supply than an effective part of its defences.

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RE: Intel Monkey 1.0 Pre-Beta - 11/18/2017 5:06:58 AM   
rsallen64


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I seem to be running into some kind of error during the setup. When I hit the button for "Get Scenario Data," the last thing that comes up is this:




At this point it just hangs and nothing else happens. Any suggestions?

Attachment (1)

< Message edited by rsallen64 -- 11/18/2017 5:07:45 AM >


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Post #: 41
RE: Intel Monkey 1.0 Pre-Beta - 11/18/2017 6:39:34 AM   
witpqs


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quote:

ORIGINAL: rsallen64

I seem to be running into some kind of error during the setup. When I hit the button for "Get Scenario Data," the last thing that comes up is this:




At this point it just hangs and nothing else happens. Any suggestions?

Yes. Check the version of witploadAE.exe that you are using.
- Open a command window.
- "cd" to the directory where you have witploadAE.exe.
- Type "witploadae.exe /?

The output should look like this.
quote:


WITP AE data export/import utility - Version 9.0
witploadAE.exe [/d<base directory>] [/s<scenario number>] [/e] [/x] [/bX]
/i will use directory C:\Matrix Games\War in the Pacific Admiral E
dition\SCEN
/e will export data to CSV(like witpdump)
/b will allow different delimiter (X) than default of ',' as in /b
;
/f will not perform size validation
/x will clear any known errors in weapon device slots on export


Notice the version number in the first line.

Version 9.0 is what you want. Is that what you have?

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RE: Intel Monkey 1.0 Pre-Beta - 11/19/2017 11:01:43 AM   
witpqs


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OK that one is resolved. He had varsion 8.0 of witploadAE.exe instead of 9.0.

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RE: Intel Monkey 1.0 Pre-Beta - 11/19/2017 7:35:24 PM   
rsallen64


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I did, and thanks for the fast reply. I got the correct version from the beta.


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RE: Intel Monkey 1.0 Pre-Beta - 11/23/2017 12:48:10 AM   
Andav

 

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Bumping this because it is a great utility.

Wa

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RE: Intel Monkey 1.0 Pre-Beta - 11/23/2017 3:40:10 PM   
Flamingoes

 

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This looks great. I just got it working (great instructions!). I also had to get the latest witploadae (ver 9) to get it to run, but after that it went quickly and I'm pulling usable reports. Thanks!

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Post #: 46
RE: Intel Monkey 1.0 Pre-Beta - 11/23/2017 5:26:30 PM   
witpqs


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quote:

ORIGINAL: Flamingoes

This looks great. I just got it working (great instructions!). I also had to get the latest witploadae (ver 9) to get it to run, but after that it went quickly and I'm pulling usable reports. Thanks!

Happy to hear it!

A planning update. Ran into a Sync Bug on the first turn of our new PBM and was able to see some details which were not clear before. So:

The sync bug has given me another item for Intel Monkey. You can see a sync bug when it happens if you notice that the combatreport.txt file which the turn file writes is different than the one the replay writes. The turn writes over the same file so you have to take note ahead of time. Well it turns out that the combatreport_411207.txt file in the archive folder got written by the replay but did *not* get written over by the turn.

That means when Intel Monkey is told to process new files it can first look at SAVE\combatreport.txt and, if it has the same date inside as SAVE\archive\combatreport_yymmdd.txt has, then the two files can be compared. If the same, OK. If not the same, "Sync Bug!", and Intel Monkey can rename the 'bad' SAVE\archive\combatreport_yymmdd.txt and replace it with the 'good' SAVE\combatreport.txt file.

Once the next turn's replay has been run it is too late because the only 'good' report file is the one the turn file writes in SAVE, the one in SAVE\archive does not get updated and you are stuck with that wrong info for the duration.

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RE: Intel Monkey 1.0 Pre-Beta - 11/24/2017 5:43:45 PM   
offenseman


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This looks like it is going to be very good. Am installing and when I get to "Get Scenario Data" I get an error that says. "Error: Cannot Set Screen Mode"

All seemed ok until then. Any ideas?



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RE: Intel Monkey 1.0 Pre-Beta - 11/24/2017 8:09:05 PM   
witpqs


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quote:

ORIGINAL: offenseman

This looks like it is going to be very good. Am installing and when I get to "Get Scenario Data" I get an error that says. "Error: Cannot Set Screen Mode"

All seemed ok until then. Any ideas?



Let's work through it. Tell me about your PC, both hardware and OS. If you prefer we can go through email (I am PM'ing you my email address).

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RE: Intel Monkey 1.0 Pre-Beta - 11/26/2017 10:27:35 PM   
witpqs


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quote:

ORIGINAL: offenseman

This looks like it is going to be very good. Am installing and when I get to "Get Scenario Data" I get an error that says. "Error: Cannot Set Screen Mode"

All seemed ok until then. Any ideas?



This is resolved. He was just pointing to the wrong file (instead of witploadAE.exe).

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RE: Intel Monkey 1.0 Pre-Beta - 11/29/2017 8:13:29 PM   
RogerJNeilson


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I do wonder if its the fact it was released when all of you over there were overdosing on Turkey or whether its labelled Beta that has put people off using this?

Roger

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RE: Intel Monkey 1.0 Pre-Beta - 11/29/2017 8:41:08 PM   
BillBrown


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It is a great tool and not as hard to use as it might look. There is a lot of info available.

I wonder how many actually were able to download and install with no problems, so we don't hear from them. There may be more using it than you think.


< Message edited by BillBrown -- 11/29/2017 8:42:45 PM >

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RE: Intel Monkey 1.0 Pre-Beta - 11/29/2017 8:44:37 PM   
RogerJNeilson


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May well be the case Bill, I know how much time WITPQS put into this and it is a labour of love, but I wonder if he is a little surprised at how little response there has been.....

Roger

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RE: Intel Monkey 1.0 Pre-Beta - 11/29/2017 9:20:58 PM   
witpqs


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I do wish I had a site with download stats, but the free Google Sites wants you to buy Google Analytics for that.

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RE: Intel Monkey 1.0 Pre-Beta - 11/29/2017 9:40:17 PM   
RogerJNeilson


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A problem, perhaps simply people saying they were using it on here would give the info?

Was there not a 'poll' option?

Roger

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Post #: 55
RE: Intel Monkey 1.0 Pre-Beta - 11/29/2017 11:23:34 PM   
witpqs


Posts: 26087
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quote:

ORIGINAL: Roger Neilson 3

A problem, perhaps simply people saying they were using it on here would give the info?

Was there not a 'poll' option?

Roger

I think when it goes through Pre-Beta and Beta then to General release I will do that.

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RE: Intel Monkey 1.0 Pre-Beta - 11/29/2017 11:50:31 PM   
offenseman


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From: Sheridan Wyoming, USA
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I've gone and taken the plunge. Starting a new PBEM, first in almost two years. I will be using this and looking forward to reaping the benefits. Thanks for the help getting it working and for the tremendous amount of work it has taken to get to this point.

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RE: Intel Monkey 1.0 Pre-Beta - 11/30/2017 5:29:25 PM   
rsallen64


Posts: 172
Joined: 6/15/2009
From: Olympia, WA
Status: offline
I'm in my first Grand Campaign game ever, as the Allies versus the AI, and I am using this, Combat Reporter and Tracker. They all provide something different which is very helpful for keeping track of everything. This program is not at all hard to set up or use, and is extremely useful and detailed. I did have an initial problem, but WITPQS jumped on it and solved it for me right away. I highly endorse this utility.

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Post #: 58
RE: Intel Monkey 1.0 Pre-Beta - 12/11/2017 3:28:15 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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I am accumulating a list of bugs and beneficial changes for Intel Monkey. If you have the new Intel Monkey come on and give me your findings, observations, and suggestions. You comments need not be restricted to "not working" or "crashes" as we seem to be pretty well beyond that stage. Tell me what you see that needs or would benefit from changing.

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RE: Intel Monkey 1.0 Pre-Beta - 1/1/2018 9:10:31 PM   
Treetop64


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Used your older version of IM, the one that just used SigInt if I remember correctly, and that itself was already very useful. Just downloaded and used your new "V1.0 pre Beta" for the first time, and all I can say is "Wow!". Everything I loved about the legacy version and a lot more. Very, very handy utility. Thank you very much.

The only thing I can think of suggesting (unless this is something already implemented and I'm just missing it) is if there is any way of reporting when an LCU has reached its destination after a move (strat, move or combat), or after a formation or unit is offloaded at its destination port.

Thanks again.

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