sanderz
Posts: 862
Joined: 1/8/2009 From: Devon, England Status: offline
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quote:
ORIGINAL: sPzAbt653 quote:
ORIGINAL: sanderz quote:
ORIGINAL: sPzAbt653 ......but a side effect is that sometimes players start over thinking and get confused......... Maybe that's because none of the posts here, or the manual, or the Directive 21 notes actually explain in sufficient detail how this process works. We shouldn't have to post it repeatedly when it is documented with the scenario. The Manual will not address specific scenarios when it comes to scenario specific modifications. From the Directive 21 Background Briefing: 43. Bautrupp: These units are for railroad repair and were designed specifically for easier playability. They can move only by rail, and will repair damaged rail lines nearest their location. Repairs take place automatically between turns, and require no action by the player. A bautrupp unit need not be directly adjacent to broken rail lines in order to make repairs, just nearby or in the vicinity. It should be sufficient to keep these units several hexes behind the front and out of harms way. The game engine repairs rail hexes each turn automatically, and it will tend to focus on broken rail lines near any bautrupp units. Therefore, the player can easily channel rail repairs to specific important areas. They will all reconstruct. It is clear as can be. If you don't understand this, I can't help you. its not clear at all - because if you click on the button that opens the scenario documentation it opens the "Scenario briefing" which does not include the wording above - it just says quote:
German Rail Capacity is 9400, going to 8400 in 44 and 5400 in 45. Rail Repair will tend to occur automatically nearest 'Bautrupp' units at a maximum rate of 12 per turn and will reduce to 3 per turn on turn 43 and return to 12 per turn on turn 73. Rail Damage starts at 0% for turn 1 to represent that the Baltic states where on the same gauge as German rail, goes to 25% on turn 2, goes to 75% on turn 3, and to 100% on turn 32. why is useful game info buried in something called "background" also what does "just nearby or in the vicinity" - i could go the whole game and not know whether i was losing out on rail conversion - why not just give a hex range?
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