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RE: Once Again into the Breach - Mike (J) vs. tc464 (A)

 
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RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 3:03:53 PM   
Lowpe


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Tough call on the Sam J as Sam is a must have plane, perhaps the most important plane in Japan's arsenal. I would be tempted to steal r&d from some other non-fighter, non night fighter r&d line, other than the Grace first to go after Sam. Even other fighters depending on which model and where they are at.

Tojo IIc build for the rest of the war. You need fighters, and it is still an agile low altitude dog fighter(bait) and a pretty decent escort too. It just lacks punch to down fighters. Heck, it is so easy to lose 1000 planes in a day late war. Always a use for these guys, even kamikazes.

Check your George models, one of them might go SR2. Ideally you want to progress down the chain of models, as they do get better (faster) etc, but you will need a lot of Georges and Franks. A lot. I guess IF I had to chose, I would prefer to get Sam and if that means forgoing the George 2 and 3 so be it...I played a whole game thru 44 with pretty much only George 1 in numbers, and it was effective the whole time. I am sure the George 2 & 3 would have been more effective...but I never got Sam and that is would have really helped.

So, imho, Sam is more important than George 2 or 3.


(in reply to Mike Solli)
Post #: 2881
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 3:28:33 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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21 May 43

Sub War

An Allied sub had been hanging out in the deep water hex just to the NE of Pescadores. I finally sent an ASW TF that can reach that low and hit her once with a DC.

I have noticed that many of my sucky ASW TFs (that use only the Type 95 DC) are patrolling deep water hexes and many of my better ASW TFs are in shallow water. What was I thinking? I suspect it was that when I set that up, that was all that was available. Now, I'm beginning to rectify that. It'll take a while though.

5 Fleet

Almost all of the 71 Division has disembarked at Adak now with no interference from the Allies. My AV is now up to 818 with the Allied forces there slowly dropping (now at 513). I continue my daily bombardment with all the artillery on the island and a sentai of Sallys. The 19 Division and a final medium artillery regiment are still enroute. The BB bombardment TF is a couple days out and should go a long way to battering their AV, as well as destroying their supply. Once the 19 Division lands, I'll attack when the combined AV of the two divisions is 3x the Allied AV. I don't think I want to attack with the garrison unit. I may change my mind though. It's going to be withdrawn in about 6 months so it shouldn't matter in the grand scheme of things. A tank regiment is also there, and I'm considering using it. I expect to destroy all the Allied supply before attacking so I "think" the Japanese armor should be safe attacking.

I learned something interesting. The Sally sentai is broken down into its 3 chutai. I added aircraft to each of them today to get them back up to full strength. Then I started adding reserve aircraft. Normally, you can add 4 reserve aircraft to a unit. When it is broken down, you can continue to add reserve aircraft until one of them hits 4 reserve aircraft. That means you can add up to 10 reserve aircraft to a sentai by breaking it down, adding 3 to each then adding a 4th to one. Interesting...

MKB is heading south to refuel.

Adak is up to >21k supply and the fort is up to 5.14.

4 Fleet

Nothing to report.

SE Fleet

Gasmata was the major focus of the Allied Air Force today. It started with an 18 Wildcat sweep against 16 A6M5s and 14 Tojo IIa. Seven Wildcats were shot down for no Japanese loss. But, several planes were damaged. Next came 38x 4E bombers causing light airfield damage and the loss of a Zero (WIA). Finally, another sweep of 15 Allied planes vs. 11 Japanese planes where we each lost one with a few more Japanese OP losses. Current damage to Gasmata is 0-28-23. The airfield is still operational.

Rabaul had only 1 Tojo (IIa) flying CAP against two attacks (9x B25Cs then 10x B26s). The result was light damage and 2 Oscars destroyed on the ground. Rabaul's current damage is 0-87-27 (down from 0-87-50 yesterday).

I had upgraded a Tojo sentai to the IIc model and the planes finally completed repairs. I moved them from Truk to Rabaul. I pondered a bit whether to go to Gasmata or Rabaul and opted for Rabaul because Ted has been sending unescorted bombers there, and only 2E bombers today. I'm hoping for more 2E bombers tomorrow so I can massacre them so he leaves that base alone for a while to allow it to repair some more. That could backfire though and he may send 4E bombers. Not sure what the IIc will do against 4E bombers. At any rate, I want to see what the IIc will do.

I believe Ted is making a mistake with his air power by hitting too many bases. I think he should focus on 2 at most a day. He hit 3 others today as well:

Hollandia: 9x P70s met 9x A6M5s losing 5 of the P70s for no Japanese loss. Another elite pilot in this chutai!

Tulagi: 14x B24s met 6x A6M5s with one of each shot down (WIA) and no damage to the base.

Lunga: 6x B25Cs escorted by 6 Wildcats met 5 A6M5s with 4 Wildcats shot down for no Japanese loss and no damage to the base.

I'll take those little attacks attacks all day long.

I heard sinking sounds during the replay, and it turned out that the AV Kiyokawa Maru went down from sub torpedo hits the day before. I had pulled the pilots out of the 2 FP chutai on her and rebuilt them today.

KB is withdrawing back to Truk.

I think Ted is going after Shortland Island next because he has been hitting it with SBDs pretty often, unescorted. Tomorrow, I may move some fighters there to smack them around a bit. He's going after troops there, so the airfield is in pretty good shape. I have 1 damaged flying boat there so he probably sees the airfield symbol. I might be able to move the fighters there without him noticing. Heh, heh, heh...

SRA

Nothing to report.

Burma

A final sweep over Akyab shot down 1 of 3 Hurricanes for no Japanese loss. I'm going to stop the sweeps for a few days to rest the pilots and save some supply.

China

Nothing to report.

Other Stuff

Reinforcement: TK Bokuei Maru, Type-1 TL (11.6k capacity), being converted to an AO (18kt, 10.4 capacity)



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(in reply to Mike Solli)
Post #: 2882
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 3:35:48 PM   
Lowpe


Posts: 22133
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quote:

ORIGINAL: Mike Solli

21 May 43

Sub War

An Allied sub had been hanging out in the deep water hex just to the NE of Pescadores. I finally sent an ASW TF that can reach that low and hit her once with a DC.

I have noticed that many of my sucky ASW TFs (that use only the Type 95 DC) are patrolling deep water hexes and many of my better ASW TFs are in shallow water. What was I thinking? I suspect it was that when I set that up, that was all that was available. Now, I'm beginning to rectify that. It'll take a while though.

5 Fleet

Almost all of the 71 Division has disembarked at Adak now with no interference from the Allies. My AV is now up to 818 with the Allied forces there slowly dropping (now at 513). I continue my daily bombardment with all the artillery on the island and a sentai of Sallys. The 19 Division and a final medium artillery regiment are still enroute. The BB bombardment TF is a couple days out and should go a long way to battering their AV, as well as destroying their supply. Once the 19 Division lands, I'll attack when the combined AV of the two divisions is 3x the Allied AV. I don't think I want to attack with the garrison unit. I may change my mind though. It's going to be withdrawn in about 6 months so it shouldn't matter in the grand scheme of things. A tank regiment is also there, and I'm considering using it. I expect to destroy all the Allied supply before attacking so I "think" the Japanese armor should be safe attacking.

I learned something interesting. The Sally sentai is broken down into its 3 chutai. I added aircraft to each of them today to get them back up to full strength. Then I started adding reserve aircraft. Normally, you can add 4 reserve aircraft to a unit. When it is broken down, you can continue to add reserve aircraft until one of them hits 4 reserve aircraft. That means you can add up to 10 reserve aircraft to a sentai by breaking it down, adding 3 to each then adding a 4th to one. Interesting...

MKB is heading south to refuel.

Adak is up to >21k supply and the fort is up to 5.14.

4 Fleet

Nothing to report.

SE Fleet

Gasmata was the major focus of the Allied Air Force today. It started with an 18 Wildcat sweep against 16 A6M5s and 14 Tojo IIa. Seven Wildcats were shot down for no Japanese loss. But, several planes were damaged. Next came 38x 4E bombers causing light airfield damage and the loss of a Zero (WIA). Finally, another sweep of 15 Allied planes vs. 11 Japanese planes where we each lost one with a few more Japanese OP losses. Current damage to Gasmata is 0-28-23. The airfield is still operational.

Rabaul had only 1 Tojo (IIa) flying CAP against two attacks (9x B25Cs then 10x B26s). The result was light damage and 2 Oscars destroyed on the ground. Rabaul's current damage is 0-87-27 (down from 0-87-50 yesterday).

I had upgraded a Tojo sentai to the IIc model and the planes finally completed repairs. I moved them from Truk to Rabaul. I pondered a bit whether to go to Gasmata or Rabaul and opted for Rabaul because Ted has been sending unescorted bombers there, and only 2E bombers today. I'm hoping for more 2E bombers tomorrow so I can massacre them so he leaves that base alone for a while to allow it to repair some more. That could backfire though and he may send 4E bombers. Not sure what the IIc will do against 4E bombers. At any rate, I want to see what the IIc will do.

I believe Ted is making a mistake with his air power by hitting too many bases. I think he should focus on 2 at most a day. He hit 3 others today as well:

Hollandia: 9x P70s met 9x A6M5s losing 5 of the P70s for no Japanese loss. Another elite pilot in this chutai!

Tulagi: 14x B24s met 6x A6M5s with one of each shot down (WIA) and no damage to the base.

Lunga: 6x B25Cs escorted by 6 Wildcats met 5 A6M5s with 4 Wildcats shot down for no Japanese loss and no damage to the base.

I'll take those little attacks attacks all day long.

I heard sinking sounds during the replay, and it turned out that the AV Kiyokawa Maru went down from sub torpedo hits the day before. I had pulled the pilots out of the 2 FP chutai on her and rebuilt them today.

KB is withdrawing back to Truk.

I think Ted is going after Shortland Island next because he has been hitting it with SBDs pretty often, unescorted. Tomorrow, I may move some fighters there to smack them around a bit. He's going after troops there, so the airfield is in pretty good shape. I have 1 damaged flying boat there so he probably sees the airfield symbol. I might be able to move the fighters there without him noticing. Heh, heh, heh...

SRA

Nothing to report.

Burma

A final sweep over Akyab shot down 1 of 3 Hurricanes for no Japanese loss. I'm going to stop the sweeps for a few days to rest the pilots and save some supply.

China

Nothing to report.

Other Stuff

Reinforcement: TK Bokuei Maru, Type-1 TL (11.6k capacity), being converted to an AO (18kt, 10.4 capacity)




Pretty sure that reserve plane exploiot is fixed in the beta patch.

(in reply to Mike Solli)
Post #: 2883
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 3:35:51 PM   
PaxMondo


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quote:

ORIGINAL: Mike Solli

I finally got some peace and quiet here so got the turn off to Ted. Before I post it, I have a few questions that I'd been pondering while at work Wednesday:

I'm currently doing R&D on the A7M3-J. The factories are currently repaired to 11, 8, 7, 7, 7. Should I just keep going as I had currently planned or bite the bullet and change those factories to the A7M2? They would all reset but the A7M2 becomes operational September 1945 vs. January 1946 for the M3.

The N1K1 George is currently operational with the K2 becoming operational in September and the K5 operational around December. Should I build any K2s or just keep the K1 until the K5 comes out?

How long should I expect to keep the Tojo IIc (currently operational)?

Is it better to increase 1 factory by 30 or say, 5 factories by 6 each? The former takes longer but the latter completes in only 20% of the time. I know that statistically it's the same, but I was just curious what others thought. Typically, I increase 1 by 30.

Mike, I'm gonna echo a lot of Lowpe's thoughts. A7M2 is really important.

Given how you have spread out your RnD across so many models, I think you need to go the 1x30 route to free up more factories for RnD.
I don't have your entire build plan, but I know that you do a lot of 3x30 RnD's. I would convert some of those non-fighters from production back into RnD on the A7M2. Jill/Judy/Helen/ something like that that. Or convert some excess A6M or Oscar factories that should be getting idle.
Yes, it is wasting some supply, but there isn't a choice here. You simply need more A7M2 RnD factories. As many as you can get. Really.

Think of it this way; once the A7M2 comes on line you will only build this fighter, along with a few N1K for the rest of the war for the IJN. That means you will want to build at LEAST 300/month A7M2. So, if you put 10x30 RnD, they convert to the minimum you want to produce.

_____________________________

Pax

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Post #: 2884
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 3:51:31 PM   
PaxMondo


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Just some background thoughts about the A7M:

on Dec 7, 1941 the A7M design was almost complete by Horikoshi ... according to his notes. They could have flown a prototype by fall '42, production in late '43. This is based upon pre-war planning, given the war, all of this could have been sped up considerably.

What happened? Well it is what didn't happen: multi-stage induction. The IJ simply could not get it to work. The two major teams; Nakajima and Mitsubishi didn't cooperate and they were both straining the limited prototyping resources that IJ possessed. Anyway, all of the power plants for the 2nd/3rd gen aircraft were delayed by 3 years. Thus, forcing the designers to re-engineer many of the 2nd gen designs to work with 1st gen engines with reduced performance at a later arrival date and/or attempt to upgrade 1st gen designs.



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Pax

(in reply to PaxMondo)
Post #: 2885
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 3:53:50 PM   
Mike Solli


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That question about increasing multiple factories by a bit vs. 1x30 was just an academic question. I was thinking operational, not R&D. Just a thought. Anyway, it's not something I was going to consider unless you guys did it and thought it was a good idea.

Ok, tomorrow, I'll change the 5 A7M3-J R&D factories to the A7M2. I'm curious if I'll lose the repaired parts of the factory in the downgrade. I suspect so, but we'll see. Also, in just over a month, the Ki-100-II becomes operational. 3 of the 6 R&D factories will become operational and the 3 remaining R&D factories will change to the A7M2. That's 8. I usually have at least 1 each Zero and Oscar operational factory off. I'll convert them back to A7M2 R&D. To be honest, I had no idea you could convert an operational factory back to an R&D factory. I'll hunt around and see what else I can convert.

So you think I shouldn't even bother with the A7M3-J?

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Post #: 2886
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 4:09:24 PM   
Mike Solli


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I just tested downgrading the A7M3-J to the A7M2 and the factory resets to all damaged.

How do you convert an operational factory to an R&D factory? Or did I misunderstand you guys?

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Post #: 2887
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 4:12:01 PM   
ny59giants


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Do you have any Nicks in SoPac to take on his unescorted bombers?

(in reply to Mike Solli)
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RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 4:17:34 PM   
Mike Solli


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quote:

ORIGINAL: ny59giants

Do you have any Nicks in SoPac to take on his unescorted bombers?


Yep, 27 of them. Right now 9 are damaged at Rabaul. The rest are at Truk. I filled the unit up at Truk and will fly them back soon. Morale is 40.

< Message edited by Mike Solli -- 11/24/2017 4:26:37 PM >


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Post #: 2889
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 5:38:30 PM   
Lowpe


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quote:

ORIGINAL: Mike Solli

I just tested downgrading the A7M3-J to the A7M2 and the factory resets to all damaged.

How do you convert an operational factory to an R&D factory? Or did I misunderstand you guys?


realistic r&d off



(in reply to Mike Solli)
Post #: 2890
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/24/2017 5:55:53 PM   
Mike Solli


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Ahh, it's on. Guess that ain't happening.

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Post #: 2891
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/25/2017 1:13:26 AM   
PaxMondo


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quote:

ORIGINAL: Mike Solli

Ahh, it's on. Guess that ain't happening.

Ouch. That does complicate a few things ...

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Pax

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RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/25/2017 5:47:11 AM   
Lokasenna


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Mike Solli

I just tested downgrading the A7M3-J to the A7M2 and the factory resets to all damaged.

How do you convert an operational factory to an R&D factory? Or did I misunderstand you guys?


realistic r&d off





A7M3-J to A7M2: realistic R&D would make zero difference here.

(in reply to Lowpe)
Post #: 2893
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/25/2017 1:51:21 PM   
PaxMondo


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Mike Solli

I just tested downgrading the A7M3-J to the A7M2 and the factory resets to all damaged.

How do you convert an operational factory to an R&D factory? Or did I misunderstand you guys?


realistic r&d off





A7M3-J to A7M2: realistic R&D would make zero difference here.

True, as you can't preserve factories going backwards on RnD ladder. But RnD ON means he now has far fewer options with respect to how to get more RnD on the A7M2.
For me, RnD ON means that you cannot change (much) your RnD strategy in the war once you decide it on Dec 7th. I won't argue about the realism aspect, but I will say that it limits the IJ player ability to adapt to game changes. As such, it is a fairly large handicap on the IJ player with no impact on the allied player. Of the same sort of option as the allied torpedo effect; single sided. choose with care.


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RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/25/2017 2:35:19 PM   
Mike Solli


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Now I remember why I was always reluctant to allow R&D factories to become operational. . So, right now I can get 8 R&D factories to the A7M2. I can increase by at least 3 more by the end of 43.


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RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/25/2017 5:02:40 PM   
ny59giants


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OK, lets go off to another area of economic. My economics, minister, Pax, gets the turn for the 1st of the month. He asked about my HI stockpiling and my shipbuilding (both) being too much. What are you building or not for your merchant ships?? I'm halting the little xAKLs and small std-d and std-e Class xAKs, but building the std-a and std-b Class xAKs. I'm playing a DBB based mod (BTS Lite), so some ships are different. I haven't lost many TKs, so those will be slowed down. What say you?!?

(in reply to Mike Solli)
Post #: 2896
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/25/2017 5:13:40 PM   
obvert


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quote:

ORIGINAL: ny59giants

OK, lets go off to another area of economic. My economics, minister, Pax, gets the turn for the 1st of the month. He asked about my HI stockpiling and my shipbuilding (both) being too much. What are you building or not for your merchant ships?? I'm halting the little xAKLs and small std-d and std-e Class xAKs, but building the std-a and std-b Class xAKs. I'm playing a DBB based mod (BTS Lite), so some ships are different. I haven't lost many TKs, so those will be slowed down. What say you?!?


I know Mike will get to this, but just a quick thought abut builds.

My strategy is to halt anything that cannot be turned into a very efficient tanker if needed. So the Standard-A are fine, the Standard-B okay, but after that I usually stop everything. There are so many good Adens and Limas that it's not really necessary to build the 44-45 xAKs unless you need more tankers and want to convert them.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 2897
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/26/2017 3:23:53 AM   
Zorch

 

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quote:

ORIGINAL: obvert


quote:

ORIGINAL: ny59giants

OK, lets go off to another area of economic. My economics, minister, Pax, gets the turn for the 1st of the month. He asked about my HI stockpiling and my shipbuilding (both) being too much. What are you building or not for your merchant ships?? I'm halting the little xAKLs and small std-d and std-e Class xAKs, but building the std-a and std-b Class xAKs. I'm playing a DBB based mod (BTS Lite), so some ships are different. I haven't lost many TKs, so those will be slowed down. What say you?!?


I know Mike will get to this, but just a quick thought abut builds.

My strategy is to halt anything that cannot be turned into a very efficient tanker if needed. So the Standard-A are fine, the Standard-B okay, but after that I usually stop everything. There are so many good Adens and Limas that it's not really necessary to build the 44-45 xAKs unless you need more tankers and want to convert them.

How much oil/fuel could the Shinano carry, if converted?

(in reply to obvert)
Post #: 2898
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/26/2017 1:55:21 PM   
Mike Solli


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Lets see, xAKLs are all off.

xAK: I keep the Std-A, B & C and convert them to TKs. The other large ones I keep going to completion for the most part. Many I'll keep going until I get within 30 days of completion and then stop them. Just in case...

TK: I keep pretty much everything going except the STD-D & E. I accelerated 4x Type-1 TL (11.6k) early on to help get the glut out of the SRA quicker. I wanted to get the most fuel and oil out of there that I could before the US torpedoes were fixed. Now I have 4 of the Type-1 TLs almost converted to AOs and just started a 5th this past turn. I've only lost 1 CV to date and I want to have fuel available when I do sortie my fleet.

I believe I still have all my auxiliaries building.

Many people shut off a LOT of stuff because they believe it's nothing more than Allied VPs in the late game. That may be true but I don't really care about VPs. I want to make sure to have what I need available when I need it. It's slow enough moving it halfway across the ocean. If I have to wait a couple months for it to be built first, well then you may as well forget about it.


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Post #: 2899
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/26/2017 2:20:48 PM   
Mike Solli


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Ok, I actually looked up the numbers. I vaguely recall shutting a lot of stuff off. Turns out it was a couple game months ago (2+ years ago). Anyhoo, I shut off more than I recall. I shut off all xAKs and TKs after Dec 43 (now Feb 44).

TK: 97 stopped, 47 building, STD-C and smaller off.
xAK: 5x STD-B on, everything else off. I'll probably turn on some STD-A. My merchant points are currently increasing by 24 a day with 386 in the pool.
xAP: 2 remaining and being built.
AO: 5 remaining and being built.
Aux: 1 AG left and being built.
Mine: 4 AM and 5 AMc remaining and being built.

After I watch the Browns lose this afternoon, I think I'm going to take a look at what I have available by type. Then I'll update my production plan.

Concerning combat ships, I have 6x CVs that I'm building, in groups of 3. Three are due in mid-44 and the other 3 are currently due ~1 Dec 43. I accelerate the earlier 3 about half the time. Soon that'll be 2 days in 3 because I have some subs nearing completion. I would like to accelerate some DDs but my DD losses have been low so I am not accelerating any currently.

< Message edited by Mike Solli -- 11/26/2017 2:21:55 PM >


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RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/28/2017 8:27:15 PM   
Mike Solli


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22 May 43

Sub War

No attacks by either side today. I did spot the US carriers withdrawing from Munda and put a sub in their path. The sub has only 4 torpedoes (2 shots) remaining but maybe she’ll get lucky (and not be sunk).

5 Fleet

I realized today that Ted is flying supply into Adak with transports. The only way I figured it out was this way. There were no enemy air attacks on Adak but I saw that one of the pilots in the Oscar sentai stationed there shot a plane down. I also noted that Ted had a transport shot down with a few more op losses. The Oscar sentai there is flying CAP. Is there any way to cause more losses to the transports? They’re coming in without any fighter support. They should be sitting ducks.

I do know they’re coming from Unmak Island. There’s no other airfield in range. My BB bombardment fleet will reach Adak the day after tomorrow. I have a few options to deal with these transports.

First option – I can use the bombardment fleet to hit Unmak and try to kill some transports on the ground. I don’t like this option because it puts my ships at unnecessary risk. On the plus side, they’d hit at night so the transports would all be on the ground.

Second option – I can use KB to pound the airfield (and possibly any shipping in the area too). Akagi and Kaga will merge with MKB tomorrow making a nice fleet (Akagi, Kaga, Junyo, Hiyo, Shoho, Zuiho & Hosho) totaling 90x A6M3a, 84x A6M5, 36x D3A1, 36x D4Y1, 35x B5N1 & 45x B5N2.

Third option – Use both.

If I use the BB TF to hit Unmak, that means I’m not using them to hit the US troops marooned at Adak. I think the priority is Adak. The destruction they cause there will more than offset the supply the transports are bringing in. At least I think so. On the other hand, they can potentially damage a lot of transports on the ground at night that KB can then destroy during the day.

I am definitely going to use KB. I looked up aircraft ranges and launching 6 hexes from Unmak is optimal. It’s normal range for the Val and Judy so they carry 250 and 500kg bombs respectively. Also, the P40E and P400 both can only fly 6 hexes at extended range using drop tanks. That’s unlikely. That tells me that if anything flies against KB, it’ll be unescorted. I like that.

My thought is to have 36x A6M5s sweep from 20k ft. (Akagi’s very elite group). Then the other 48x M5 and 36x M3a escort everyone. That leaves 54x M3a for fleet defense.

The question is how to set the attack orders of the bombers. My thought is the following:

36x Vals on airfield attack only at 6 hexes
36x Judys on naval primary/airfield secondary at 7 hexes
35x Kate N1s on airfield attack at 7 hexes
36x Kate N2x on naval primary/airfield secondary at 8 hexes

So, tell me what you guys think. I do know that there are several small TFs out there (primarily ASW). I did see a group of cargo ships headed there a few days ago, so it should be close. I’d love to smack it around. Or, should I just focus on the airfield? My concern for putting 72 bombers on naval attack is that they’ll go after the small ships (DD & smaller). That’s a lot of power that can paste transports and the airfield. On the other hand, I’d hate to pass up on some juicy troop filled ships. What do you guys think?

Adak’s supply increased to >21.2k and the fort is up to 5.15.

4 Fleet

Nothing to report.

SE Fleet

Well, I put a sentai of shiny new Tojo IIc fighters at Rabaul and no bombers came to play. Ah well, I reinforced with 15 Nicks (9 still damaged at Rabaul) so if his bombers do come to play tomorrow, I may cull the herd a bit. Damage at Rabaul decreased from 0-87-27 to 0-77-0. Nice!

He focused on Gasmata. He sent 49x 4E bombers escorted by 15x Corsairs. The Corsairs held off my fighters (we each lost 2 – 2 pilots KIA) and his bombers did a bit more damage. Gasmata’s damage increased a bit from 0-28-23 to 0-35-29.

His carriers are slowly sailing SW from Munda and hit Lunga with 80 SBDs and 42 Avengers doing next to no damage (I love jungle!) for a few op losses. Hopefully, the sub I put in their path will cause some damage.

SRA

Nothing to report.

Burma

The monsoon has pretty much stopped ground operations. I’m moving stuff around to form a defensive line with reserves and moving the 55 Division and 1 & 2 Tank Divisions back to Rangoon to get replacements.

The only offensive mission was a final sweep of Akyab where I shot down 2 Hurricanes.

I moved a Tojo IIa sentai (my most experienced) from the front to Rangoon and replaced them with the Tojo IIc today. It’ll take a few days to repair them. Can’t wait for them to go back to the front line!

China

Well, the 13th Army finally made it to Chengtu and will deliberate attack tomorrow. It’s composed of 4 infantry divisions, 1 independent mixed brigade (future Chengtu garrison), 1 mortar battalion, about 2050 AV. I have in reserve (set to pursue) the 3 Tank Division and a tank regiment (an additional 400 AV). The defenders have 3 units, a Chinese Corps, a BF and one other unit (probably another Corps). They have about 20k troops in total. I have 37k infantry alone. I expect to take it tomorrow. We’ll see what the fort level is though. Chengtu has 14 manpower, 180 resources, 160 HI and 180 LI. I’ll take it! Obviously, I won’t repair anything that is damaged. Assuming 50% damage, that will net me 250 supply per day at a cost of 160 fuel a day.

Other Stuff

I changed the 5x30 factories from the A7M3-J to the A7M2 and increased them back to 30 (obviously). The 6x30 Ki-100-II R&D factories will complete about 12 Jul 43. Three will become operational and the other 3 will convert to A7M2, bringing the A7M2 to 8x30 R&D. In December 43, an additional 9 factories will become available, 6 from the A6M5/8 line and 3 from the Jill line. Yeah, late I know, but it’s about the best I can do.

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(in reply to Mike Solli)
Post #: 2901
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/28/2017 8:38:17 PM   
Lowpe


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Careful using divebombers against the Allies at 10-15K as they will dive bomb right into the teeth of a lot of AA. You might consider level bombing at 9k or 16K instead. Still, figure you will lose some.

If you show all those carriers in the North, what will the Allies do knowing they are there?


(in reply to Mike Solli)
Post #: 2902
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/28/2017 8:41:23 PM   
Mike Solli


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From: the flight deck of the Zuikaku
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I see 3 US CVs withdrawing south from Munda. I have Shokaku, Zuikaku, Soryu and Ryujo between Truk and Rabaul. He hasn't seen them. The other 3 US CVs are on the us west coast or possibly at Pearl. The last one is about to or just has received its Hellcats.

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(in reply to Lowpe)
Post #: 2903
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/28/2017 8:43:20 PM   
Mike Solli


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From: the flight deck of the Zuikaku
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Good idea about the DBs. I think 16k feet is a good choice. I really don't like using carrier bombers against land targets, but this may have to be done. I believe Ted thinks I withdrew my carriers. Last time he got a whiff of them was a couple of days ago and they were heading west.

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Post #: 2904
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/28/2017 8:50:30 PM   
ny59giants


Posts: 9869
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Logistics, logistics, logistics!!

Up in the Aleutians, its the war of who can bring in the mostest the quickest. I would favor option #3 as weather may cancel either option 1 or 2 if you go solo. If you go option 1, then use a lowered number SC TF to go in and engage his warships followed by your bombardment TF. The AI will move and have the lowest numbered TF engage first. For option 2, I would have my DBs set to NavB only and TBs for just the AF (don't give the AI too much power). Even if you don't sink anything, you should be able to force some back to USA for repairs.

Some players have success vs transports by placing fighters on LRCAP.

(in reply to Mike Solli)
Post #: 2905
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/28/2017 9:14:45 PM   
Zorch

 

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Here's some Aleutian weather for you.

Powerful Bering Sea Storm Produces 90 MPH Winds in Alaska's Aleutian Islands https://weather.com/news/news/2017-11-26-powerful-alaska-aleutian-storm

A storm in the Bering Sea brought winds over 90 mph and huge surf to Alaska's Aleutian Islands.
The low-pressure system's intensification easily met bombogenesis criteria.
A rapidly intensifying storm brought wind gusts in excess of 90 mph to Alaska's Aleutian Islands during the weekend while also presenting spectacular views on satellite imagery.

The storm easily met the criteria for what meteorologists call bombogenesis, which is an atmospheric pressure drop of 24 millibars in 24 hours. In general, a lower atmospheric pressure correlates with a more intense low-pressure system.

In the case of this weekend's storm, the pressure dropped an incredible 55 millibars in 24 hours (1002 millibars 10 p.m. Friday Alaska time to 947 millibars 10 p.m. Saturday Alaska time). The pressure reading continued to drop and was at 944 millibars early Sunday, making it the strongest storm on Earth based on pressure at that time.

The storm was weakening as of Monday afternoon with the pressure slowly rising into the 960-millibar range.

Winds gusted up to 92 mph and 91 mph at Adak Island and Dutch Harbor, respectively, as the storm swept into the Bering Sea late Saturday into early Sunday. The winds on Atka Island gusted in excess of 70 mph at least once per hour for 12 consecutive hours (11 p.m. Saturday Alaska time to 11 a.m. Sunday Alaska time).

NOAA's Ocean Prediction Center reported that wave heights at a buoy near the Aleutians peaked at 52.2 feet during the storm.

Fierce low-pressure systems with high winds and pounding surf strike the Aleutian Islands every year during the cold season.




(in reply to ny59giants)
Post #: 2906
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/28/2017 9:24:57 PM   
witpqs


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quote:

ORIGINAL: Lowpe

Careful using divebombers against the Allies at 10-15K as they will dive bomb right into the teeth of a lot of AA. You might consider level bombing at 9k or 16K instead. Still, figure you will lose some.

If you show all those carriers in the North, what will the Allies do knowing they are there?



IIRC at 9,000 DB will glide bomb, but I thought they would still dive bomb at 16,000 ft??

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Post #: 2907
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/28/2017 11:20:57 PM   
PaxMondo


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IIRC:

@16,000 they glide bomb. at 9000 and under they level bomb. 10 - 15 they dive bomb. Ian could give you the physics as to why this is accurate and correct if he happens to pop in here.



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(in reply to witpqs)
Post #: 2908
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/29/2017 12:55:00 AM   
BBfanboy


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Joined: 8/4/2010
From: Winnipeg, MB
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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe

Careful using divebombers against the Allies at 10-15K as they will dive bomb right into the teeth of a lot of AA. You might consider level bombing at 9k or 16K instead. Still, figure you will lose some.

If you show all those carriers in the North, what will the Allies do knowing they are there?



IIRC at 9,000 DB will glide bomb, but I thought they would still dive bomb at 16,000 ft??

Glide bombing was done away with during a patch about two years ago, at the same time that the cut between LowG/LowN bombing and GndB/NavB was changed from 5/6000 feet to 1/2000 feet. Something to do with simplifying the game engine for air combat and bombing.

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(in reply to witpqs)
Post #: 2909
RE: Once Again into the Breach - Mike (J) vs. tc464 (A) - 11/29/2017 1:07:02 AM   
Lowpe


Posts: 22133
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe

Careful using divebombers against the Allies at 10-15K as they will dive bomb right into the teeth of a lot of AA. You might consider level bombing at 9k or 16K instead. Still, figure you will lose some.

If you show all those carriers in the North, what will the Allies do knowing they are there?



Glide bombing was done away with during a patch about two years ago, at the same time that the cut between LowG/LowN bombing and GndB/NavB was changed from 5/6000 feet to 1/2000 feet.

+1


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Post #: 2910
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