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Polish I Corps Bug

 
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Polish I Corps Bug - 12/1/2017 9:31:02 PM   
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DeriKuk
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Posts: 359
Joined: 8/2/2005
From: Alberta
Status: offline
quote:

DE 405 – USSR: Form I Polish Corps?

Event fires: From the 1st April 1942 when
Kuybyshev is in Allied hands, and General
Anders turned down our offer to evacuate Polish
soldiers from the USSR (see DE 501).

Cost of accepting: 75 MPPs at 25 MPPs a turn
for 3 turns.

Yes: A strength 8 Corps is formed at Kuybyshev,
with zero experience and requiring upgrades.

No: Nothing


This is an opportunistic event. It requires that the USSR player always keeps Kuybyshev empty ... in case this one comes up.

If there is another unit in Kuybyshev, and the "Yes" option is exercised, the MPP cost is still incurred, but the unit never shows up - not on the map (next to Kuybyshev) or anywhere in the New Unit list.

Is this WAD?
Post #: 1
RE: Polish I Corps Bug - 12/2/2017 2:01:02 PM   
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BillRunacre
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Posts: 4945
Joined: 7/22/2013
Status: offline
Hi Derikuk

The presence or not of an Allied unit in Kuybyshev shouldn't matter either way, all that matters is that it is in Allied hands, so there must be a different reason why the unit hasn't appeared in your game.

If you go to Options (at the top right of the screen) -> Advanced -> Scripts

Can you see this one in the UNIT scripts in your game?

I've pasted the script below, and if the engine hasn't yet recorded it as having fired then you'll see #NAME= DE 405 - Polish I Corps listed, probably in the first few pages.

It would be good to know either way if you can see it, along with the version you're playing, as it may be similar to a recent bug reported.

Thanks

Bill


{
#NAME= DE 405 - Polish I Corps
#POPUP= The I Polish Corps Enters Service As Part Of The Red Army
#IMAGE= polishcorpsussr.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 405[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/04/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 245,72
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [8] [0] [I Polish]
}

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(in reply to DeriKuk)
Post #: 2
RE: Polish I Corps Bug - 12/2/2017 2:40:45 PM   
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DeriKuk
Matrix Veteran



Posts: 359
Joined: 8/2/2005
From: Alberta
Status: offline
quote:

Can you see this one in the UNIT scripts in your game?


It was a PBEM++ game that ended in my defeat, so I no longer have access to it. I reported another bug in the After Action folder, along with the Challenge Number. You may be able to retrieve the data from there. (The other bug is a mouse-over pop-up on the PBEM line that shows me as the winner of the game.)

(in reply to BillRunacre)
Post #: 3
RE: Polish I Corps Bug - 12/3/2017 10:07:26 AM   
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BillRunacre
Moderator


 

Posts: 4945
Joined: 7/22/2013
Status: offline
Thanks, I'll take a look at that to see if I can gauge anything from it.

We did have a similar bug reported recently so fingers crossed it had the same cause, i.e. Hubert has now fixed it.

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(in reply to DeriKuk)
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