Oberst_Klink
Posts: 4778
Joined: 2/10/2008 From: Germany Status: offline
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quote:
ORIGINAL: larryfulkerson quote:
ORIGINAL: Oberst_Klink One could indeed give them a range of 1 and some artillery factor built in, yes. A good idea... might check this one out. Problem is though, Jack, that giving them a HE ranged value would literally blast they opposition in open terrain (especially soft targets!) to smitheries... And remember, while actually attacking a hex, it would not reduce the fortification level at all. Klink, Oberst Yeah, all that's true, but I think Jack is saying, and I agree, that the "effect" of the modification to the engineer unit would help the emmersion in the game because it would "feel" like they reduced the fortifications. That they disentrenched the enemy. That they made a difference to the attack. That now they don't just repair bridges, they have a value in combat. I think maybe that's it. Jack can of course, speak for himself. AFAIK and from fiddling with equipment files, engineers can have additional value to combat, e.g. special combat engineers with a higher AT rate, etc. Alas, giving them ranged attack values or similar might fiddlestick and break things. Alas, one has the option to assign an alternate icon to the engineers, that of the artillery, no? In theory, that might have the same effect. Remember, artillery icons have the special ability to reduce fortifications. So, that might be a more feasible solution, Onkel Larry. Klink, Oberst
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