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Adding Comms to a unit.

 
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Adding Comms to a unit. - 12/2/2017 10:45:13 PM   
kritter

 

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Joined: 12/3/2007
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Is there a simple way to add comms to a unit, like you add mounts, weapons, sensors? Those are easy to add but I have not seen a way to add comms.

Thanks
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RE: Adding Comms to a unit. - 12/2/2017 11:01:15 PM   
thewood1

 

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The only way I have done it like is shown on pages 88 and 89 in the manual...

"Add comm link: Missile datalink with database ID# 3 used as an example: <CommAdd_3 /><!--SA-10 Missile Datalink-->"

There was a post put out with Comm IDs. I will look to see if a copy of that is in the docs.

Also, I have never tried it, but can you add comms through the Sensor Add button in the editor?

(in reply to kritter)
Post #: 2
RE: Adding Comms to a unit. - 12/2/2017 11:05:57 PM   
kritter

 

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I looked at the manual and I believe it is referring to an INI file. I was looking for a more simple way as I could not find any documentation on the syntax of the file. As to the sensor addition button, I could not find a way to add a comm with that. Could you explain it?

Thanks

(in reply to thewood1)
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RE: Adding Comms to a unit. - 12/2/2017 11:50:46 PM   
thewood1

 

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"Also, I have never tried it, but can you add comms through the Sensor Add button in the editor?"

Note my comment above. I have never tried it. As I said, I have only ever done it through an ini file.

(in reply to kritter)
Post #: 4
RE: Adding Comms to a unit. - 12/3/2017 4:08:19 AM   
somi83


Posts: 59
Joined: 2/6/2016
From: Novi Sad, Serbia
Status: offline
Hi,

I have attached Component numbers. DB Version is 467.

Explanation how to add components to units with delta template.

Attachment (1)

< Message edited by somi83 -- 12/3/2017 4:13:05 AM >

(in reply to thewood1)
Post #: 5
RE: Adding Comms to a unit. - 12/3/2017 3:14:20 PM   
thewood1

 

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Joined: 11/27/2005
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Hey thanks a huge amount for that. I was just about to start searching for it. I am going to PDF that and put it with the next round of game documentation I collected and published.

(in reply to somi83)
Post #: 6
RE: Adding Comms to a unit. - 12/3/2017 3:46:15 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
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I had already started assembling this, but somi83 really pointed me to all the info I needed...

Attachment (1)

(in reply to thewood1)
Post #: 7
RE: Adding Comms to a unit. - 12/3/2017 5:34:19 PM   
stilesw


Posts: 1497
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
thewood1,

I know that you have gathered a lot of useful information re scenario development, historical information and so forth. As you probably know over the last three years, I've been assembling similar information into an informal Dropbox library for the members of the CMANO community. If you have stuff that you would like to share let me know and I'll add it. We currently have 50 members and over 200 items. There is also another folder there that has some useful Lua code examples.

Also, if you would like access to the library please PM me with your email address and I'll put you on the access list.

Thanks,

-Wayne Stiles

(in reply to thewood1)
Post #: 8
RE: Adding Comms to a unit. - 12/3/2017 6:32:28 PM   
kritter

 

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Joined: 12/3/2007
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I have read this and here is what I am trying to do. I have a ship I want to add a comms to and have not found the way to do it like add a sensor or a mount. So I generated a template file and tried to apply SBR script to a new scenario and nothing happens. No ship shows up or anything. All I am trying to do is add a comm on a ship and bring it into a new scenario. I would have thought it could be done like adding a sensor or mount. Am I missing something?

(in reply to stilesw)
Post #: 9
RE: Adding Comms to a unit. - 12/3/2017 8:03:49 PM   
kritter

 

Posts: 345
Joined: 12/3/2007
Status: offline
Also how can I tell in the game the comm unit got added? I have figured out how to add things using the ini file
but I can't see where the comms show up.

(in reply to kritter)
Post #: 10
RE: Adding Comms to a unit. - 12/4/2017 4:57:18 AM   
somi83


Posts: 59
Joined: 2/6/2016
From: Novi Sad, Serbia
Status: offline
Hi,

Use lua script console with this code:
unit = ScenEdit_GetUnit ({ 
side = " " -- between the quotes type in the name of the side of the desired unit you want to check
name = " " -- type the name of the unit you want to check
})
print (unit:filterOnComponent('Sensor'))

This code will print out all sensors of that unit. Comms-links are in this category, but you can't see comms-links, like for example if you add radar it will appear in the sensors window of that unit. Use this code after you apply sbr script. Sensor that you added should be at the end of the list.

< Message edited by somi83 -- 12/4/2017 7:19:10 AM >

(in reply to kritter)
Post #: 11
RE: Adding Comms to a unit. - 12/4/2017 7:15:49 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I'm also looking at using SE_UpdateUnit() to allow you to add/remove communication devices like you can with sensor/weapon/mounts

_____________________________

Michael

(in reply to somi83)
Post #: 12
RE: Adding Comms to a unit. - 12/4/2017 1:41:32 PM   
kritter

 

Posts: 345
Joined: 12/3/2007
Status: offline
Thanks I figured out a method. I export the unit I want then modify it using the normal game mechanisms,
add mount, add sensor etc. Then I do a delta template and edit the comms and apply the sbr script to it.
Very cumbersome but it works. It would be nice to add the comms just like a sensor.

(in reply to michaelm75au)
Post #: 13
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