Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Blitzkrieg Update

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Blitzkrieg Update Page: [1]
Login
Message << Older Topic   Newer Topic >>
Blitzkrieg Update - 12/13/2017 1:19:02 AM   
Raindem

 

Posts: 696
Joined: 7/15/2000
From: Arizona
Status: offline
Here's an update to Blitzkrieg 1950. It is an adaptation of Avalon Hill's classic boardgame. It is playable against the PO from either side. I highly recommend this scenario for beginners due to the small map and limited OOB. It's a short scenario, 20-30 turns. But there is an option for an open-ended long game to mimic the boardgame.

Modification for this update include:

1) delayed each sides air and sea transport ability to prevent crazy 1st turn manuevers.
2) changed the "Factory" icons to CIV
3) increased TOE of factory units
4) tweaked the PO for both sides

Note that there are no longer any custom graphics with this scenario. If you happen to have a Blitzkrieg 1950 folder in your Graphics Overide folder you can delete it. It's not needed.

Curt



Attachment (1)

_____________________________

Grab them by the balls. Their hearts and minds will follow.
Post #: 1
RE: Blitzkrieg Update - 12/13/2017 2:06:49 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
there is something wrong with your Zip file... unable to extract

_____________________________

The TOAW Redux Dude

(in reply to Raindem)
Post #: 2
RE: Blitzkrieg Update - 12/13/2017 2:12:11 AM   
Meyer1

 

Posts: 899
Joined: 2/9/2010
Status: offline
Working here after two attempts. Server slow I think.

(in reply to Silvanski)
Post #: 3
RE: Blitzkrieg Update - 12/13/2017 2:18:00 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm getting errors with the zip file too. "Error in file."

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Meyer1)
Post #: 4
RE: Blitzkrieg Update - 12/13/2017 2:38:37 AM   
Meyer1

 

Posts: 899
Joined: 2/9/2010
Status: offline
Actually you guys are correct, can't extract the files.

(in reply to larryfulkerson)
Post #: 5
RE: Blitzkrieg Update - 12/13/2017 3:08:11 AM   
Theophilus


Posts: 23
Joined: 7/31/2015
From: Kitchener, ON
Status: offline
Errors on this end too, I'm afraid...

(in reply to Meyer1)
Post #: 6
RE: Blitzkrieg Update - 12/13/2017 11:07:01 AM   
piotre


Posts: 93
Joined: 9/17/2006
From: Bologna, Italy
Status: offline
More precisely, the .ZIP file con be opened and looked into, the .SCE file can be extracted and works properly, it's the .BMP file which doesn't extract.

(in reply to Theophilus)
Post #: 7
RE: Blitzkrieg Update - 12/13/2017 6:34:20 PM   
Raindem

 

Posts: 696
Joined: 7/15/2000
From: Arizona
Status: offline
I'm able to extract and use the files so I'm not sure what's going on. The bitmap is just fluff and not needed to enjoy the scenario. I will post this again, this time just the scenario file. I changed the extension from .sce to .txt so I can attach it. All you have to do is rename the extension and drop it in your folder.



Attachment (1)

_____________________________

Grab them by the balls. Their hearts and minds will follow.

(in reply to piotre)
Post #: 8
RE: Blitzkrieg Update - 12/13/2017 8:59:27 PM   
Nicholas Bell

 

Posts: 549
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline

quote:

ORIGINAL: Raindem

I'm able to extract and use the files so I'm not sure what's going on. The bitmap is just fluff and not needed to enjoy the scenario. I will post this again, this time just the scenario file. I changed the extension from .sce to .txt so I can attach it. All you have to do is rename the extension and drop it in your folder.



Sorry, it's still reporting as not an archive file (after renaming to .zip)

(in reply to Raindem)
Post #: 9
RE: Blitzkrieg Update - 12/13/2017 9:53:03 PM   
Raindem

 

Posts: 696
Joined: 7/15/2000
From: Arizona
Status: offline
It's not archived. Rename it to .sce and you're good to go.

_____________________________

Grab them by the balls. Their hearts and minds will follow.

(in reply to Nicholas Bell)
Post #: 10
RE: Blitzkrieg Update - 12/14/2017 2:07:44 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
Thank you for updating. Nice map, and the 48 turns is quite reasonable.

(in reply to Raindem)
Post #: 11
RE: Blitzkrieg Update - 12/14/2017 4:48:08 AM   
Nicholas Bell

 

Posts: 549
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline

quote:

ORIGINAL: Raindem
It's not archived. Rename it to .sce and you're good to go.


Thanks! Nothing like embarrassing myself by demonstrating my inability to read! I'll go crawl back into my hole now...

(in reply to Raindem)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Blitzkrieg Update Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266