brian brian
Posts: 3191
Joined: 11/16/2005 Status: offline
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I can only handle question #5 for you, but by all means, keep poking around this forum and you will find more answers. The "State of the Game" thread usually holds the most current answers to question #1. I have been wondering about question #2 myself, particularly for running on hybrid tablets like the Surface Pro or similar somewhat extra large tablets that run Windows rather than mobile OS. For #4, I have never played those games ... and largely because I already play World in Flames, most likely. What is fun and special about this game are a few things. The combat systems and naval movement are particularly interactive, with the non-phasing player making lots of decisions and even rolling dice, rather than simply sitting there waiting to see what happens to their units as the phasing player moves and then attacks them. Movement of land units is the only time the opposing player doesn't have anything to do. The other parts of the game are either basic, brief decision points for one or two players at a time for the political parts of the game, and all players work on their "builds" simultaneously. Building units is an integral part of the game, and allows the players to more fully explore alternative lines of play from history, such as Germany giving a green light to Plan Z for a large surface fleet while fighting a defensive war in The East. Or the Russians having more Marines for tactical invasions near the front line or even strategic ones in to the other countries bordering their local ocean(s). Or Japan using what they learn from the German military attache's in Tokyo, building more tanks than historical, and using them for a land campaign in India. Or whatever you can dream up. I could never understand strategy games that cover a massive war such as The Pacific War, in great detail, and then force the players to just accept the historical reinforcement schedules as if those were the best possible. The other key to the game is Action Limits. You can fly more airplanes, or you can move more ground units, or you can move more ships, but you only very rarely do all those three of those things in unlimited amounts. In real life, the various air/land/sea "services" of a country competed for resources. Someone had to decide which of them got how much fuel and ammunition, supplies of which were not bottomless (except for maybe the USA). In World in Flames, that someone is you. Some folks don't like the limits, but they are binding on both sides. And the more you play and the more you learn about the history of WWII, the more you will see that the Commanders-in-Chief faced real limits as they manipulated war machines composed of millions of people - you are not a General or an Admiral cut loose to run a campaign as they see fit, you are the single final decision maker for all of them.
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