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Some newbie questions

 
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Some newbie questions - 12/18/2017 7:38:32 PM   
VirtuaKim

 

Posts: 10
Joined: 7/14/2016
Status: offline
Hi all!

Sorry, no idea where to post this so I chose this forum.

Game is on sale right now which makes me think about it. Would somebody kindly help me sort out some questions, please?


Preface: I always wanted to play the board game (some 20 years ago) but never actually managed to do so. Still interested though.

My questions:

1. When will this game be finished? Is there a rough timeline?

2. Does it run on todays OS, like Win 8.1 and 10? Is the performance acceptable?

3. How is the general player base? Will it be easy to find somebody willing to introduce a newbie to the game (of course, I'll watch the YT videos first)? This there a healthy player base at all?

4. How's the complexity - more like War in the East? Or rather Strategic Command+? How does it fare compared to Hearts of Iron (surely this is a heretic question...)

5. What is it that makes this game fun to play? What's special in your opinion? Back in the day it was hailed as the best grand strategy game ever.

Thanks for your time and helping me out! Very appreciated.
Post #: 1
RE: Some newbie questions - 12/18/2017 10:00:39 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline
I can only handle question #5 for you, but by all means, keep poking around this forum and you will find more answers. The "State of the Game" thread usually holds the most current answers to question #1.

I have been wondering about question #2 myself, particularly for running on hybrid tablets like the Surface Pro or similar somewhat extra large tablets that run Windows rather than mobile OS.

For #4, I have never played those games ... and largely because I already play World in Flames, most likely.

What is fun and special about this game are a few things. The combat systems and naval movement are particularly interactive, with the non-phasing player making lots of decisions and even rolling dice, rather than simply sitting there waiting to see what happens to their units as the phasing player moves and then attacks them. Movement of land units is the only time the opposing player doesn't have anything to do. The other parts of the game are either basic, brief decision points for one or two players at a time for the political parts of the game, and all players work on their "builds" simultaneously.

Building units is an integral part of the game, and allows the players to more fully explore alternative lines of play from history, such as Germany giving a green light to Plan Z for a large surface fleet while fighting a defensive war in The East. Or the Russians having more Marines for tactical invasions near the front line or even strategic ones in to the other countries bordering their local ocean(s). Or Japan using what they learn from the German military attache's in Tokyo, building more tanks than historical, and using them for a land campaign in India. Or whatever you can dream up.

I could never understand strategy games that cover a massive war such as The Pacific War, in great detail, and then force the players to just accept the historical reinforcement schedules as if those were the best possible.

The other key to the game is Action Limits. You can fly more airplanes, or you can move more ground units, or you can move more ships, but you only very rarely do all those three of those things in unlimited amounts. In real life, the various air/land/sea "services" of a country competed for resources. Someone had to decide which of them got how much fuel and ammunition, supplies of which were not bottomless (except for maybe the USA). In World in Flames, that someone is you. Some folks don't like the limits, but they are binding on both sides. And the more you play and the more you learn about the history of WWII, the more you will see that the Commanders-in-Chief faced real limits as they manipulated war machines composed of millions of people - you are not a General or an Admiral cut loose to run a campaign as they see fit, you are the single final decision maker for all of them.

(in reply to VirtuaKim)
Post #: 2
RE: Some newbie questions - 12/18/2017 11:36:47 PM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline
#1) I have no idea when the game will be "finished", if by that you mean having a functioning AI. Right now it is perfectly playable solitaire or between humans.

#2) I am running it right now on Windows 10. Works fine.

#3) Well, you can see how much activity there is on this forum; beyond that I don't really know.

#4) It is a fairly complicated game. It is a pure port of the board wargame, which while not the most complicated game around, (Campaign for North Africa, anyone? ) is still more complicated than most.

#5) The best thing about the game is the strategic depth of the game. You have lots of decisions to make, and many of them are important.

_____________________________

I thought I knew how to play this game....

(in reply to brian brian)
Post #: 3
RE: Some newbie questions - 12/20/2017 11:36:50 AM   
VirtuaKim

 

Posts: 10
Joined: 7/14/2016
Status: offline
Thanks, guys, for the comprehensive answers and your help!

Will get the game now. See you around here or on the virtual battlefield :)

Of course, more answers are welcome, too.

(in reply to Courtenay)
Post #: 4
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