Larry Stephens
Posts: 14
Joined: 5/11/2000 From: Ottawa, Canada Status: offline
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Thanks for the response Brent. After doing a bit more testing, it's clear that you can't play this game without copying the 57 meg opening credits video file to your hard drive. I tried re-naming a smaller smk file to vid988.smk but it wouldn't buy it. I even tried the old DOS trick of running the intro.exe file from my hard drive but running the video file directly off the CD. This successfully ran the opening credits video off the CD but after the video was over it looked for the 57 meg file on my hard drive, couldn't find it, and gave me an error message. After I cleared the error message, there was no sign of the game but for some reason the mech.exe file was still doing 'something' in the background. You could actually hear it running even though you couldn't see anything on the screen. I also noticed that there was a huge drop in the available space on my hard drive space. I hit con/alt/delete and saw mech.exe referenced in the active task list. I then hit 'end task' to clear it from memory and found a huge 50+ meg log.txt file in the spwaw directory. The log file clearly went into some sort of circular loop that it couldn't get out of. I tried the same procedure on my PC at work today. When I let the program keep 'running', I eventually got a message saying that my hard drive was full. My hard drive had over 1 gig free when I started the program!! After hitting con/alt/delete and deleting another huge log.txt file, the game gave back the disk space.
I'm not sure that I understand the design philosophy with respect to the opening video. Although the video is very well done, it's not something you'd want to see every time you play the game. In fact, the intro.exe file is designed to allow you to bypass the video and go directly to the game *providing* the video file is resident on your hard drive. Under the circumstances, I simply don't understand why it's necessary to copy the huge smk file to the hard drive. Personally, I like Harpoon 2's approach to this type of issue. With that game, the user can modify the game's ini file to point to either a directory on the CD or on the hard drive. Wonder if that could also be done with SPWAW.
quote:
Originally posted by Brent:
THE GAME LOOK FOR VID988.SMK. IT WILL NOT RUN W/O IT BEING PRESENT.
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