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RE: Soviets Activated.... - 12/20/2017 12:58:56 PM   
Lowpe


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I know they are coming in low, but Oscars at 3000 feet, and their were 4 on station, usually intercept anything low prior to the attack.

(in reply to witpqs)
Post #: 2401
RE: Soviets Activated.... - 12/20/2017 2:51:23 PM   
witpqs


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From: Argleton
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quote:

ORIGINAL: Lowpe

I know they are coming in low, but Oscars at 3000 feet, and their were 4 on station, usually intercept anything low prior to the attack.

I'm thinking more about the game algorithms regarding how far away the CAP is from the attackers when the raid is spotted. I think they are doing a decent job about it.

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Post #: 2402
RE: Soviets Activated.... - 12/20/2017 4:37:59 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
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Heard this AAR won an Oscar. Congrats! Enjoy it while it lasts. Remember, on a long enough timeline the survival rate for everybody drops to Zero...

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Post #: 2403
RE: Soviets Activated.... - 12/20/2017 4:55:37 PM   
Lokasenna


Posts: 9297
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From: Iowan in MD/DC
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quote:

ORIGINAL: Lowpe

A few days ago I posted the pilots of a Rufe squadron, set to 20% CAP, and 80% training.

The best pilots are definitely getting a workout flying a lot of missions...about 10 pilots improved their air skill yesterday.

I find this very interesting, despite the very low N of 1.





Their mission number being 1 but clearly showing 2 days or more of increases (the green Air occurred on the latest day, the orange Exp occurred on some prior day) supports the idea that Training missions are not "Missions" in this column - only CAP missions.

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Post #: 2404
RE: Soviets Activated.... - 12/20/2017 10:08:08 PM   
Lowpe


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quote:

ORIGINAL: Yaab


Heard this AAR won an Oscar. Congrats! Enjoy it while it lasts. Remember, on a long enough timeline the survival rate for everybody drops to Zero...


Had no idea what you where talking about till I checked the main forum page...just thought you were being clever with names.

(in reply to Yaab)
Post #: 2405
RE: Soviets Activated.... - 12/20/2017 11:13:29 PM   
witpqs


Posts: 26087
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Speech! Speech! Speech!



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Post #: 2406
RE: Soviets Activated.... - 12/20/2017 11:27:14 PM   
Zorch

 

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quote:

ORIGINAL: witpqs

Speech! Speech! Speech!



21 gun salute!

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Post #: 2407
RE: Soviets Activated.... - 12/21/2017 1:35:23 AM   
jwolf

 

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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Yaab


Heard this AAR won an Oscar. Congrats! Enjoy it while it lasts. Remember, on a long enough timeline the survival rate for everybody drops to Zero...


Had no idea what you where talking about till I checked the main forum page...just thought you were being clever with names.



Heh. You'd probably like to win about 300 of them!

(in reply to Lowpe)
Post #: 2408
RE: Soviets Activated.... - 12/21/2017 1:59:31 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
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Now that you're famous, what will you do with all that fame? Here's the link: http://www.matrixgames.com/news/2474/Slitherines.Community.Awards!

Also, in today's climate in the entertainment biz, certain favors are out of the question, but do you at least get a free game out of it? A $5 discount coupon?

Cheers,
CC

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Beer, because barley makes lousy bread.

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Post #: 2409
RE: Soviets Activated.... - 12/21/2017 2:19:50 AM   
Alfred

 

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He gets a new avatar.

Alfred

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Post #: 2410
RE: Soviets Activated.... - 12/21/2017 2:58:18 AM   
PaxMondo


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quote:

ORIGINAL: Alfred

He gets a new avatar.

Alfred

whoa ... way cool ...

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Pax

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Post #: 2411
RE: Soviets Activated.... - 12/21/2017 3:38:30 AM   
Lowpe


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April 24, 1942

Its one am, and already two attempts on the stricken Mutsu...and it looks like the Allies might be heading her way with surface ships. Uh.oh!




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Post #: 2412
RE: Soviets Activated.... - 12/21/2017 3:42:00 AM   
Lowpe


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It is now 2am, and a screen of 5 destroyers shows up to join two other task forces shepherding the Mutsu, and the Mutsu is itself gets 8 ASW ships (SC and PB).

Maybe, just maybe the Mutsu will live.

She is also making good time...




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Post #: 2413
RE: Soviets Activated.... - 12/21/2017 3:44:56 AM   
Lowpe


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IJNAF sorties a few bombers for night time torpedo runs, obviously a skill we need to work on, since we can't get a hit.




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Post #: 2414
RE: Soviets Activated.... - 12/21/2017 3:59:09 AM   
Lowpe


Posts: 22133
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Soviet attack at Heiho.




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Post #: 2415
RE: Soviets Activated.... - 12/21/2017 4:00:15 AM   
Lowpe


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And, yet, she still lives.




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Post #: 2416
RE: Soviets Activated.... - 12/21/2017 4:07:57 AM   
PaxMondo


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SOV get so much arty


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Pax

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Post #: 2417
RE: Soviets Activated.... - 12/21/2017 4:10:12 AM   
Lowpe


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Each winner will receive a little banner that will become his avatar on the forum so everyone will know how awesome you are!

There you go. Looks a bit much, doesn't it?

< Message edited by Lowpe -- 12/21/2017 4:16:00 AM >

(in reply to Lowpe)
Post #: 2418
RE: Soviets Activated.... - 12/21/2017 4:17:13 AM   
Lowpe


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quote:

ORIGINAL: PaxMondo

SOV get so much arty



And it is nasty artillery to boot.

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Post #: 2419
RE: Soviets Activated.... - 12/21/2017 4:19:26 AM   
Lowpe


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quote:

ORIGINAL: Alfred

He gets a new avatar.

Alfred


Heck, never had an old avatar.

(in reply to Alfred)
Post #: 2420
RE: Soviets Activated.... - 12/21/2017 5:02:30 AM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
congrats on the award
somebody must be watching ...

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Post #: 2421
RE: Soviets Activated.... - 12/21/2017 8:52:06 AM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
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Even if its not serious, congrats to those of you who write all these AARs.

They are essential reading and help immensely.

I'm never going to invade the Soviet Union in 1942 with a bunch of supply crates after this one!

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Post #: 2422
RE: Soviets Activated.... - 12/21/2017 11:00:16 AM   
Mahrgell

 

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Grats! And well deserved.

You are the best at making the suffering enjoyable.

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Post #: 2423
RE: Soviets Activated.... - 12/21/2017 11:05:42 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
Congratulations! I don't know how many of us would be playing this game without Matrix hosting the AARs and so many people running them.
I think a major part of WITP-AE's success is due to them. You sir, deserve Kudos from all as a major reason we can find opponents, Mods, Betas,
and great support.

(in reply to Lowpe)
Post #: 2424
RE: Soviets Activated.... - 12/21/2017 5:39:38 PM   
Drakanel

 

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Congratulations Lowpe.

Your thoroughly enjoyable AAR got the recognition it deserves :)

(in reply to zuluhour)
Post #: 2425
RE: Soviets Activated.... - 12/21/2017 10:23:58 PM   
Lowpe


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April 25, 1942

A relatively quiet day, our night naval air strikes fly into nasty weather and miss, the Allies bombard, Japan bombards, and the Mutsu, stricken Mutsu is safely disbanded in Singkawang. Incredible.




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Post #: 2426
RE: Soviets Activated.... - 12/21/2017 10:26:27 PM   
Lowpe


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The final A6M3 factory finishes repairing, so production will start in 12 days.

I went a head and bolstered the production of the Tojo IIa...now it will be 90 planes a day in June of 1942.


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Post #: 2427
RE: Soviets Activated.... - 12/21/2017 11:14:21 PM   
alimentary

 

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quote:

ORIGINAL:now it will be 90 planes a day in June of 1942.

Is that 30 size 90 factories or 90 size 30?

(in reply to Lowpe)
Post #: 2428
RE: Soviets Activated.... - 12/22/2017 12:04:24 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

SOV get so much arty



And it is nasty artillery to boot.


yes it is ...

_____________________________

Pax

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Post #: 2429
RE: Soviets Activated.... - 12/22/2017 12:54:27 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
90 a month

(in reply to PaxMondo)
Post #: 2430
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