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formations - 12/22/2017 4:42:58 PM   
gids

 

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is formations of any importance in terms of supply/
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RE: formations - 12/22/2017 4:56:57 PM   
Oberst_Klink

 

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quote:

ORIGINAL: gids

is formations of any importance in terms of supply/

Quite important indeed:
Supply
Supply is a critical factor in The Operational Art of War. Individual units need supplies to operate effectively. As units move and fight they expend their internal supply stockpiles. In order to maintain your units’ effectiveness, the expended supplies must be replaced. Replacement supplies flow through lines of communication from the force stockpile, through Formations, to individual units. Lines of Communication A Line of Communication is a path from one location to another. Lines of Communication are blocked by enemy units, locations adjacent to enemies and not occupied by friendly units, non- Road Badlands terrain, non-Road Dunes terrain, or terrain that cannot be entered by a normal Land unit.

Unit Supply – Each unit has its own Supply Level, which is a percentage value reflecting the unit’s own internal Supply stockpile (food, bullets, gasoline, etc.). – These supplies are actually in the hands of the troops, available for immediate use. A unit’s Supply Level strongly affects its Capabilities. Each unit expends Supplies as it acts to follow your orders. When necessary, units draw new Supplies from their Force Supply stockpile, through their Formation supply system. Units may begin a Scenario with a level greater than 150%, but Supply Levels may not be increased above 150% during the course of a Scenario. Any oversupplied unit (with a Supply Level greater than 100%) will lose its excess supplies if it moves. (For this purpose, participation in combat is not considered movement.) Unit readiness for Unsupplied units is limited to no more than the unit’s Supply Level or the minimum Readiness (33%), whichever is higher. Unsupplied units with very low Supply and Readiness Levels are subject to Desertion effects. Deserting troops and equipment are lost permanently and are not placed in the Replacement Pool. The number of deserters increases as Supply and Readiness levels decrease, and decreases with higher unit Proficiencies. Desertions tend to start slowly (particularly in high Proficiency units) but will accelerate over time.

Formation Supply Distribution Efficiency – Each Formation has a Supply Distribution Efficiency, which is a percentage value reflecting the Formation’s ability to distribute supplies from the Force Stockpile to units in the Formation. This value is set for each Formation in a Scenario, and actually means different things for different types of Formations. It takes into account everything from dedicated organic transport capability to the mindset of the troops responsible for getting the goodies to the troops.

Force Supply Stockpile – Each Force has a Supply Stockpile Level. This Level generally remains constant, but can vary in some Scenarios. It represents supplies available for distribution to units through Formation Supply systems.

Transport Asset Sharing

Units that do not move and are not assigned a Local or Tactical Reserve status will temporarily lend a portion of their transport assets (equipment with a transport capability, such as trucks, horse teams, etc.) to their parent Formation (and possibly to others depending upon the Formation Support Level) to aid in distributing Supply to other units. Any unused Rail, Air, or Sea Transport Capacity also contributes to resupply efforts. This results in a boost to the Formation’s capacity to distribute supplies. Transport asset sharing has no negative effects.
Interdiction Effects

Enemy Air units flying Interdiction Missions impair Supply distribution. This is determined on a location-by-location basis (Local Interdiction), but the average value over the entire Theater (Theater Interdiction) is calculated for your planning use. The Theater Interdiction Level is not used by the game.
HQ Bias Effects

The level of resupply possible for a unit increases by 50% if a cooperative Headquarters unit is located with or adjacent to a unit. See Cooperative Units (8.6.1). If a Headquarters unit assigned to a Formation is destroyed, or if any assigned Support squads have been eliminated, the Formation’s Supply Distribution Efficiency is reduced. You should protect your Headquarters units to avoid these serious disruptions to unit resupply.
Supply Lines

As a general case, in order to receive resupply, units must be able to trace a Line of Communication back to a friendly Supply Source. If the unit cannot trace this Line, its Supply Level will drop by an amount equal to the number of half days in a Turn. Supply is first traced from friendly controlled supply points through friendly controlled, undamaged, Railroad hexes. Then, it must progress from each supplied, friendly controlled, undamaged Railroad hex to a distance equal to the Force Supply Radius (set in the Editor) through friendly controlled, improved Road, Unmuddied Road, Urban, Airfield, and Anchorage locations. All locations with an unbroken Line of Communication through these types of terrain to a friendly Supply Point are fully supplied and will provide the maximum possible amount of resupply for units. This is called the Fully Supplied Net.
Supply is then traced from the Fully Supplied Net through friendly cropland and open locations. Any location with an unbroken Line of Communication through these types of terrain to a friendly Supply Point is normally supplied and will provide 75% of the maximum possible amount of resupply for units.


I do recommend check out at least Tutorial '42 or better... all of them to understand the basic game mechanics in easy to digest bits and bobs.

Tutorial '41: http://www.matrixgames.com/forums/tm.asp?m=4382552
Tutorial '42: http://www.matrixgames.com/forums/tm.asp?m=4387818
Tutorial '42 - Editor: http://www.matrixgames.com/forums/tm.asp?m=4401098
Tutorial '43: http://www.matrixgames.com/forums/tm.asp?m=4390285
Tutorial '43 - Combat: http://www.matrixgames.com/forums/tm.asp?m=4394374
Tutorial '44: http://www.matrixgames.com/forums/tm.asp?m=4397183

Klink, Oberst

< Message edited by Oberst_Klink -- 12/22/2017 4:58:12 PM >


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(in reply to gids)
Post #: 2
RE: formations - 12/22/2017 5:23:38 PM   
Rasputitsa


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Can units be transferred between formations, during a game. I see how it is done in the editor, but can't find any reference to in-game changes.

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(in reply to Oberst_Klink)
Post #: 3
RE: formations - 12/22/2017 5:45:54 PM   
Oberst_Klink

 

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quote:

ORIGINAL: Rasputitsa

Can units be transferred between formations, during a game. I see how it is done in the editor, but can't find any reference to in-game changes.

I am afraid a simple - Nope; would be jolly good thing, I am aware of that, especially for monster scenarios. Alas, I see TOAW as what it is operational, i.e. simulating nicely operations and limited campaigns. I am sure you'll agree with me once you went through the tutorials... unit size(s) company/battalion, maybe regiment and combined arms works bloody marvellous with TOAW.

Klink, Oberst

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My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Rasputitsa)
Post #: 4
RE: formations - 12/22/2017 9:42:46 PM   
Lobster


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quote:

ORIGINAL: Rasputitsa

Can units be transferred between formations, during a game.


A lot of people have asked for this. Maybe sometime in the future eh?

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(in reply to Rasputitsa)
Post #: 5
RE: formations - 12/23/2017 11:12:38 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
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quote:

ORIGINAL: Oberst_Klink


quote:

ORIGINAL: Rasputitsa

Can units be transferred between formations, during a game. I see how it is done in the editor, but can't find any reference to in-game changes.

I am afraid a simple - Nope; would be jolly good thing, I am aware of that, especially for monster scenarios. Alas, I see TOAW as what it is operational, i.e. simulating nicely operations and limited campaigns. I am sure you'll agree with me once you went through the tutorials... unit size(s) company/battalion, maybe regiment and combined arms works bloody marvellous with TOAW.

Klink, Oberst


Thanks for the answer and totally agree that the game already has immense detail and flexibility, but you know, icing on the cake.


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Oberst_Klink)
Post #: 6
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