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RE: Many Newbie Questions - 12/5/2017 4:30:40 PM   
Kull


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You really should start at least one campaign as the Allied player. Even if only for a month or two. You would be AMAZED how much crap you will forget to do, and how many "well, damn THAT's how that works" moments you'll experience. The problem is that you can afford all of those when playing as the Allies, but you can't really afford any of them when playing as Japan. Plus there's umpteen zillion things to do as the Allies anyway, but with Japan there's even more. Spend your first Japan campaign learning how to run the production system and the economy, not learning how to do EVERYTHING.

It doesn't matter how many AARs you've followed or youtube videos you've watched. Playing is different.

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Post #: 31
RE: Many Newbie Questions - 12/5/2017 4:50:27 PM   
btd64


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I keep a notebook for each campaign/pbem I play. It will help to keep you from forgetting stuff. Also, I don't remember how many games I restarted. It is a lot. So restart if you have to....GP

< Message edited by btd64 -- 12/5/2017 4:51:09 PM >


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Post #: 32
RE: Many Newbie Questions - 12/5/2017 10:00:55 PM   
GetAssista

 

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quote:

ORIGINAL: Liebestod
1: 1.7.11.24 is the version I have. Is this the latest version? I get an error if I try to update.
2: Industry / Aero Engine Research
I have no idea how to efficiently rearrange the number of engines I am producing and "researching" at the start of the game. I think the more advanced (future) engines I produce, the faster those engines become available, or something. Or maybe that's only for airframes? And if that's true, I also have no idea how many engines to produce to research efficiently. Is there a formula or curve for this? I don't want to allocate too many or too few HI. Also what is the main downside of simply expanding a lot of HI at the start of the game?
so much to be discussed here. Read the forum, there was a number of threads on plane management for Japan.
Downside for HI expansion is that it costs 1k supply to repair 1 point. And supply is the main bottleneck for Japan, might be not so obvious at start but games that go into 45 all arrive to more or less same conclusion - Japanese starvation (given ok fuel management ofc). Pretty historical

3: Manpower / Pilots / Training
I am under the impression that manpower is used for two things: industry expansion and pilot training. Does that mean that if I expand HI, that I will have fewer trained pilots permanently?
Also, pilot training missions seem complex. Is there a general rule for what skills are most critical to train, and what training levels are good/optimal? I gather that you want to have an air HQ and lots of obsolete aircraft flying training at a certain altitude with a certain % of the pilots resting. Any suggestions for extra units to send to Manchuria for training purposes?
do not fret about manpower, there is always enough. And pilots do not depend on it. Then, so much to be discussed with Japanese training. In a nutshell, train fighter pilots like crazy, 100% zero range, to 70 Air then to 70 Def (using other skill training), every other training is secondary to this.
4: Optimal altitude for missions
I have a general idea of what altitude to fly for various missions, but I have no idea what altitudes are absolutely optimal. Is there any difference at all between dive-bombing from 10000 and 11000 feet? Will bombing from 1-3K result in more hits than bombing at 5-6K? I know that higher altitude is better for fighter sweeps (and many games ban flying over 20K until 1944 or whatever). Why not just always sweep at max altitude? I know that flying at very low altitude increases vulnerability to AAA. I'm unclear if flying lower really results in more bomb damage and/or if there is an 'optimal' altitude for certain missions, assuming 'average' AAA resistance.

5: Convoys
In PvP games do players typically use auto convoy, manually control every convoy, or a mix (e.g. only manually control the most important convoys)?
With sub threat and supply conservation motto through the whole game it is not adviceable to use AC at all as Japan. CS or manual convoys instead
6: "Fortress Palembang"
Do Allied players still do this? This seemed like a killer strategy at least back in the day and I'm not sure how to beat an Allied player who simply stacks this hex.
Great strategy because of high def bonuses, supply generation through refineries and the potential of engineers whacking the place. Counter is to not allow transport of troops there early (CVs, SAGs)
7: India
I don't see many AAR where the JP player seriously attacks India. Is there a good example of this? They seem to love going for the Aleutians and North/West Australia. I have no idea why the Japanese player would target these locations. Calcutta seems like a juicy target with 500 HI.
Many AARs venture to Calcutta region. Little point in going deeper (not so much HI out there) unless you really cut down the allies numbers earlier. Bombay and beyond might be reachable under some circumstances but very hard and expensive with no lasting benefit. You will still retreat to Burma in 43
8: China
What is the general strategy for conquering China?
Starve the horde. Outmaneuver if allowed. China is seriously short on supply generation so ramp up pressure and bomb stuff but do not rush too much against tough terrain
9: Pearl Harbor Second Strike / Pearl Harbor Exodus
When testing, I placed the Lexington inside PH on turn 1. As the Allied player, I placed it in a task force and told it to leave the harbor. When the KB strike arrived at PH, the Lexington was at sea. This was with the "Dec 7 surprise" setting turned ON. Is this working as intended? It seems that the allied player can simply move his ships out of PH on turn 1 to avoid the strike (or even attack the KB).
Also, is it generally considered advantageous for Japan to strike again on 8 Dec or after? It seems to me like there is potential to finish off a lot of heavily damaged BB.
Finally, I notice a lot of my J aircraft are dying to flak on 7 Dec, especially the ones that attack airfields. What altitude do you suggest for airfield attack?
TFs might move, ships in port cannot. You can have second strike but there are risks of Pacific fleet sorteeing and catching your carriers at sea. AARs have seen this kind of early KB mangling. Flak and CAP are also much worse in subsequent days, and your elite pilots are precious
10: Good Sub locations
Where are the best areas for J subs to go in order to sink convoys? I really have no clue.
Subs with Glens are there to search. Most of other subs can try their luck near Oz coast and between SF and PH. Send a few to faraway ports too like Perth or Karachi. IMO non-glen Jap subs are put to better use as a tactical asset, threatening Allied fleets behind the main line of battle, because Allies have so much transport capacity there is no point in trying to seriously hurt it. Earmarking some sub force for the latter usage is still useful to keep Allies honest with escorts.
11: Leader skills
Apparently aggressiveness is extremely important. I get the impression that squadron commanders want high AIR skill, but I might be wrong about this for bombers. Do they need high NAV or LND for attacking sea/ground targets?
dont bother too much early, they are decent for japan air units. You have more important things to spend pps on, namely artillery and tanks from Manchukuo. Afterwards read some threads, much to be discussed and some gray areas still with all those commander stats.
12: Ship sprites
Is there an easy way to edit the BMP ship picture files for a non-artist? I want to include the BBs Kii and Owari and for now I am forced to use the Nagato picture.
You can shop around in modding forum or DL mods and take pictures from there.
As this is your personal use I do not think the authors will be against it.

13: Facilities Expand at Start
What is the cost of expanding? Is there any? Do people use this option or do they manually expand only the things they need?
Japan should not spend supply recklessly, and building eats up supply. So "facilities do not expand" is a standard choice



< Message edited by GetAssista -- 12/5/2017 10:16:21 PM >

(in reply to Chernobyl)
Post #: 33
RE: Many Newbie Questions - 12/6/2017 1:02:07 AM   
geofflambert


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To reiterate, there is nothing in India worth the trouble to go after. Furthermore, India is not a viable enemy nor are the British. You have nothing to fear from that quarter. Your enemy is to the east. They are US and Oz/NZ. Once you have captured all the oil fields it is possible to capture, stop looking West. The guys that are going to totally kick your behind are coming, and they are coming from the East.

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Post #: 34
RE: Many Newbie Questions - 12/8/2017 3:46:01 AM   
Chernobyl

 

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I'll take your advice that there is no point in going for India.

A bit disappointing because it seemed like a good idea. There are so many resources there! In my mind I want to see Japan damage the Allied economy somehow, but fighting always seems to take place over the Aleutians or the Solomons. The best I've seen a Japan player do is capture Perth.

Reading recent AAR, another insurmountable problem seems to be allied bombing of resources. Even if you capture Palembang intact and somehow manage to defend it, they just bomb it and it's extremely expensive to repair.

(in reply to geofflambert)
Post #: 35
RE: Many Newbie Questions - 12/8/2017 7:48:29 AM   
PaxMondo


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Going for India in '42 is plausible in an AI game, but in a PBEM you have to be VERY careful that you do not over-extend. As Geoff noted, your real threat is elsewhere, BUT one of your goals is to get the allied player to stick his head out too early when you can take advantage of it. How you attempt to accomplish that is up to you and how your opponent reacts. India (and/or OZ) are possible ways to get the reaction sought after. In both cases though, the penalty for over-extending can be severe, so be careful.

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Post #: 36
RE: Many Newbie Questions - 12/8/2017 11:22:44 AM   
Yaab


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quote:

ORIGINAL: Liebestod

I'll take your advice that there is no point in going for India.

A bit disappointing because it seemed like a good idea. There are so many resources there! In my mind I want to see Japan damage the Allied economy somehow, but fighting always seems to take place over the Aleutians or the Solomons. The best I've seen a Japan player do is capture Perth.

Reading recent AAR, another insurmountable problem seems to be allied bombing of resources. Even if you capture Palembang intact and somehow manage to defend it, they just bomb it and it's extremely expensive to repair.


Take Calcutta and the resources bases in its vicinity. Thus you reap the rewards of universal supply as the Japs. The Calcutta folks will manufacture your tanks, arty pieces and whatnot, provided you can keep the resources flow to Calcutta.

Take Darjeeling to protect your right flank, then wheel south and start squashing the Ledo pocket.Once you mop-up the Allies between Darjeeling and Ledo, they will not be able to resupply China by air, as the nearast arfields in India will now be too far away from China.

Calcutta should give you supply to fly your fighters.

No matter what you do, remember that Bombay is the biggest port in India and all supply/res/oil/fuel surplus from the Allied-owned bases in India will stockpile in Bombay. The Allies can just hole up in Bombay and weather all kinds of attacks.

< Message edited by Yaab -- 12/8/2017 11:23:31 AM >

(in reply to Chernobyl)
Post #: 37
RE: Many Newbie Questions - 12/24/2017 2:44:03 AM   
jgsIII

 

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Does auto convoy sail out of Karachi or Colombo? UI says Colombo but I think manual says Karachi.

Rusty old player returning

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Post #: 38
RE: Many Newbie Questions - 12/24/2017 5:42:08 AM   
BBfanboy


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quote:

ORIGINAL: jgs

Does auto convoy sail out of Karachi or Colombo? UI says Colombo but I think manual says Karachi.

Rusty old player returning

Never use Auto-convoy - it will take your best escort ships so they are not there to escort capital ships.
Instead use Continuous Supply convoy. You get this option by clicking twice on the text that starts as "Human Control".
Before you set the CS convoy, get the ships to the base you want them to load at, order them to load whatever you are moving (supply, resources, oil, fuel) and set the destination. Then change the control to CS convoy and it will go back and forth doing that mission until interrupted. Monitor every couple of weeks for accumulating damage.

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(in reply to jgsIII)
Post #: 39
RE: Many Newbie Questions - 12/24/2017 10:56:02 AM   
btd64


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Auto convoys only use ships that are selected by you. But only use it where the supply run will not run near enemy bases. CS convoys can be customized to your needs. To answer your main question, auto convoys run out of San Francisco and Columbo. Karachi is used if you lose Columbo....GP

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Post #: 40
RE: Many Newbie Questions - 12/24/2017 2:15:47 PM   
BBfanboy


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quote:

ORIGINAL: btd64

Auto convoys only use ships that are selected by you. But only use it where the supply run will not run near enemy bases. CS convoys can be customized to your needs. To answer your main question, auto convoys run out of San Francisco and Columbo. Karachi is used if you lose Columbo....GP

Unless something changed in updates, my experience was that I would set up the Auto convoy with a couple of escorts like AMs or YPs and leave it to continue loading. When I checked after it left port it had taken DDs that I needed. I had to cancel the Auto-Convoy setting to get control of the DDs and bring them back.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to btd64)
Post #: 41
RE: Many Newbie Questions - 12/24/2017 6:11:59 PM   
jgsIII

 

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Thanks GP. The manual in Section 15.3 were it says "Ships are put into this system (automatic convoys) by the player at Osaka, San Francisco, or Karachi" lead me to believe these were also the debarkation ports for for automatic convoy. Thanks.

BBFanboy,
I am still in my "make my own mistakes" phase so if I try out automatic convoys I will keep a close eye on it not Shanghaiing other ships. Thanks.

(in reply to BBfanboy)
Post #: 42
RE: Many Newbie Questions - 12/24/2017 6:21:50 PM   
btd64


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Section 15.5 is where it states that. However Karachi is the back up. Columbo is where the Auto Convoys start. The manual is a little off....GP

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Post #: 43
RE: Many Newbie Questions - 12/24/2017 6:24:08 PM   
btd64


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: btd64

Auto convoys only use ships that are selected by you. But only use it where the supply run will not run near enemy bases. CS convoys can be customized to your needs. To answer your main question, auto convoys run out of San Francisco and Columbo. Karachi is used if you lose Columbo....GP

Unless something changed in updates, my experience was that I would set up the Auto convoy with a couple of escorts like AMs or YPs and leave it to continue loading. When I checked after it left port it had taken DDs that I needed. I had to cancel the Auto-Convoy setting to get control of the DDs and bring them back.


From the beginning it has always, As far as I remember, just used selected ships. I'm using it now and that is all it is doing....GP

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"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to BBfanboy)
Post #: 44
RE: Many Newbie Questions - 12/25/2017 1:27:57 AM   
geofflambert


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From: St. Louis
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quote:

ORIGINAL: Liebestod

I'll take your advice that there is no point in going for India.

A bit disappointing because it seemed like a good idea. There are so many resources there! In my mind I want to see Japan damage the Allied economy somehow, but fighting always seems to take place over the Aleutians or the Solomons. The best I've seen a Japan player do is capture Perth.

Reading recent AAR, another insurmountable problem seems to be allied bombing of resources. Even if you capture Palembang intact and somehow manage to defend it, they just bomb it and it's extremely expensive to repair.


Japan and Germany together could not, in reality or in this game damage the US economy in any way. They do not require any resources from anywhere within your reach. They do not require any oil from anywhere within your reach. They are the Borg. They will assign you a number. That is all.

(in reply to Chernobyl)
Post #: 45
RE: Many Newbie Questions - 12/25/2017 1:35:26 AM   
geofflambert


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Once you capture Palembang, capture all bases from where they might bomb Palembang. This can be done with little difficulty. Once done there will never be any Allied bombers, not even B-24s that can bomb Palembang before the war is over.

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Post #: 46
RE: Many Newbie Questions - 12/25/2017 1:44:58 AM   
geofflambert


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Regarding resources; the Japanese start this war without any shortage of resources. The Japanese have a marginal problem with having enough freighter capacity to move the available resources to the home islands. This problem would not persist unless Imperial Japan begins a war with the West. Once that happens Japanese shipping begins disappearing because of US subs, even though they have unreliable torpedoes. I cannot imagine any Allied player bombing resources. They have much better things to do.

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Post #: 47
RE: Many Newbie Questions - 12/25/2017 2:31:40 AM   
geofflambert


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From: St. Louis
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quote:

ORIGINAL: Liebestod

I'll take your advice that there is no point in going for India.

A bit disappointing because it seemed like a good idea. There are so many resources there! In my mind I want to see Japan damage the Allied economy somehow, but fighting always seems to take place over the Aleutians or the Solomons. The best I've seen a Japan player do is capture Perth.

Reading recent AAR, another insurmountable problem seems to be allied bombing of resources. Even if you capture Palembang intact and somehow manage to defend it, they just bomb it and it's extremely expensive to repair.


(in reply to Chernobyl)
Post #: 48
RE: Many Newbie Questions - 12/25/2017 7:01:11 AM   
Aurorus

 

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I will answer what I can without repeating the good advice that you have already received. My current AAR is designed specifically to help new JFBs get started playing Japan.

quote:

ORIGINAL: Liebestod


2: Industry / Aero Engine Research
I have no idea how to efficiently rearrange the number of engines I am producing and "researching" at the start of the game. I think the more advanced (future) engines I produce, the faster those engines become available, or something. Or maybe that's only for airframes? And if that's true, I also have no idea how many engines to produce to research efficiently. Is there a formula or curve for this? I don't want to allocate too many or too few HI. Also what is the main downside of simply expanding a lot of HI at the start of the game?


You want to base your engine research and production on your airframe research and production. So plan airframes first; then engines. Do as much as you can at game start. How exactly you structure your production and R&D programs depends completely on whether you are playing PDU:on or PDU:off. I recently posted most of my fighter R&D for my PDU:off game with Apbarog on my AAR.


3: Manpower / Pilots / Training

Also, pilot training missions seem complex. Is there a general rule for what skills are most critical to train, and what training levels are good/optimal? I gather that you want to have an air HQ and lots of obsolete aircraft flying training at a certain altitude with a certain % of the pilots resting. Any suggestions for extra units to send to Manchuria for training purposes?

What Getassista said: air and defense are keys for Japan. Defense trains best on low altitude missions: strafe, LowN, and LowG. I recently posted excerpts from my fighter pilot training program on my AAR from Apbarog in which I employ most of the best practices for efficient pilot training.


6: "Fortress Palembang"
Do Allied players still do this? This seemed like a killer strategy at least back in the day and I'm not sure how to beat an Allied player who simply stacks this hex.

Palembang must be one of Japan's first objectives: even when playing DBB where refineries do not manufacture supply. Not only do you want to avoid a buildup of allied troops here, you also want to avoid a buildup of allied engineers, which can damage the oil and refineries during any battle. How you deal with Palembang will vary based upon your overall strategy for the opening move. In my two recent games, I moved KB to the Singapore area on Dec. 7th. This effectively ended the fortress Palembang threat as every allied ship fled from the area or was sunk within the first 3 days of the war. If you do not move KB to Singapore, taking Singkawang early, as early as the 2nd turn, is very helpful: especially if you can bring in an air HQ immediately. This will allow you to threaten any transports that move there and bomb the airfield daily until it is closed, so that engineers and troops cannot be airlifted in from Java.


7: India
I don't see many AAR where the JP player seriously attacks India. Is there a good example of this? They seem to love going for the Aleutians and North/West Australia. I have no idea why the Japanese player would target these locations. Calcutta seems like a juicy target with 500 HI.

What you do, where you focus your efforts, and how far you go in any theater should vary from game to game based upon your initial plan and opportunity. If you are able, for example, to destroy a large number of British and Indian units and achieve a significant advantage in this theater early, then why not reinforce success and push into India to try to capture some supply? The same applies to Australia. You are limited by fuel and supply, however, and do not want to over extend yourself. The most important thing as the Japanese, in my opinion, is not how far you advance, but how many allied assets you destroy. If you can destroy a large number of allied assets without going into India or Australia, you may have no reason to extend your perimeter. If you feel that you must enter these areas to provoke a fight before the allies are too powerful, then do so.


8: China
What is the general strategy for conquering China?

Most JFBs believe that conquering the whole of China is essential. I do not see it as such. I think that you want to create as small a perimeter in China as possible and seize what supply and resource generation you can, but I do not think that pouring unlimited supply into China is advisable. Others have a different opinion, so take mine with a grain of salt.

9: Pearl Harbor Second Strike / Pearl Harbor Exodus
When testing, I placed the Lexington inside PH on turn 1. As the Allied player, I placed it in a task force and told it to leave the harbor. When the KB strike arrived at PH, the Lexington was at sea. This was with the "Dec 7 surprise" setting turned ON. Is this working as intended? It seems that the allied player can simply move his ships out of PH on turn 1 to avoid the strike (or even attack the KB).
Also, is it generally considered advantageous for Japan to strike again on 8 Dec or after? It seems to me like there is potential to finish off a lot of heavily damaged BB.
Finally, I notice a lot of my J aircraft are dying to flak on 7 Dec, especially the ones that attack airfields. What altitude do you suggest for airfield attack?

Striking Pearl Harbor grows less and less fruitful with each new iteration of the game. There are advantages to the Pearl Strike, but disadvantages as well. Follow up strikes will very costly in terms of planes and most importantly, pilots. Generally, these strikes produce less dramatic results than you would expect. PBEMs generally include a house rule against forming new TFs on turn 1. The AI will leave his ships in Pearl for you.

In my opinion, the major reason to perform follow-up strikes on Pearl is not so much to destroy BBs, rather it is to destroy U.S. air assets, with BBs as a fine secondary prize. The cost in terms of your own pilots and planes is high, however, even if you mix you fighter sweeps with bombing attacks for several days after the 7th.


10: Good Sub locations
Where are the best areas for J subs to go in order to sink convoys? I really have no clue.

Against the AI, you subs will cause havoc in and around Pearl and in SoPac around Pago Pago and Suva and Christmas Island. Against a human player, it is much more difficult to have success with Japanese subs. If you go into the Aleutians, you can use your fleet subs to some effect along the West Coast. Otherwise, you are probably best sticking to the areas around Pearl and SoPac, in the Indian Ocean along the Coast, and near Perth.


13: Facilities Expand at Start
What is the cost of expanding? Is there any? Do people use this option or do they manually expand only the things they need?

Mannually expand your facilities and do so judiciously. Expanding facilities is supply intensive and this is supply that you cannot use to fly air sorties, replace casualties, upgrade devices, and conduct operations.



(in reply to Chernobyl)
Post #: 49
RE: Many Newbie Questions - 12/25/2017 7:21:02 AM   
Ian R

 

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quote:

ORIGINAL: geofflambert
...
Japan and Germany together could not, in reality or in this game damage the US economy in any way.


They can, in the game, in the nastier Ironman scenarios, put some bombs on target.

But not with any real OOB.

_____________________________

"I am Alfred"

(in reply to geofflambert)
Post #: 50
RE: Many Newbie Questions - 12/26/2017 7:20:18 PM   
inqistor


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Joined: 5/12/2010
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quote:

ORIGINAL: Liebestod

9: Pearl Harbor Second Strike / Pearl Harbor Exodus
When testing, I placed the Lexington inside PH on turn 1. As the Allied player, I placed it in a task force and told it to leave the harbor. When the KB strike arrived at PH, the Lexington was at sea. This was with the "Dec 7 surprise" setting turned ON. Is this working as intended? It seems that the allied player can simply move his ships out of PH on turn 1 to avoid the strike (or even attack the KB).
Also, is it generally considered advantageous for Japan to strike again on 8 Dec or after? It seems to me like there is potential to finish off a lot of heavily damaged BB.
Finally, I notice a lot of my J aircraft are dying to flak on 7 Dec, especially the ones that attack airfields. What altitude do you suggest for airfield attack?

IIRC, KB is not set to Naval Attack at game start, so it will not attack nearby ships. If you change orders, PH strike will be even weaker, as there is some special code for it (for best results try Historical Start). You should generally send planes above MG ceiling. Fighters suppose to neutralise AA fire during strafing, but it seems to hardly work.

Further attacks generate apaling results. There are too much ships at PH, AA fire is strong, and most damaged ships can be placed inside Yard, so they will not sink anyway.

(in reply to Chernobyl)
Post #: 51
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