DanNeely
Posts: 489
Joined: 10/18/2005 Status: offline
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quote:
ORIGINAL: warspite1 Turn 49 - Axis Turn 28th May 1941 The Axis get back the initiative and I detect movement on Crete! I shall look that up when the AI turn stops. The first round opens with an attack on HMS Valiant's group. HMS Arethusa is damaged and not less than 14 Hurricane fighters are lost. In return the Axis lost just under 50 aircraft.... The Germans panzers then lead an attack against the southwest strongpoint. 41% losses are taken against only 13% inflicted on the Allies. Heinkels flying from Crete attack the RN with poor results. No damage is inflicted but 10 of the Crete based bombers are lost along with 7 fighters. The British lose 4 Hurricanes. The Germans follow this up with another assault on the southwestern strongpoint. Another 41% losses are taken and only 15% dished out. A battalion from the 90th Light Division is destroyed. A third attack goes in and, worryingly, this time the losses are starting to even out - 26% v 23% - although still in the Allies favour. A panzer battalion is lost. A fourth assault is made as Rommel becomes ever more impatient for results. The Brescia Machine Gun Battalion is destroyed as losses are 17% vs 12% in the Allies favour. Although these attacks have been massively costly, the small number of defenders in this southwestern sector have also been hit hard. A fifth attack goes in and for the first time the Axis actually achieve more losses dished out than they have to take 10% vs 13%. Round 8 and another attack goes in and the pressure is becoming intolerable. The 65th Anti-Tank Regiment is completely overrun and the strongpoint falls! 14% losses for the Germans and 86% for the Allies. It looks at the moment like only the Polish Brigade survived in any way shape or form. Worse follows. The approaches to the port are also taken and the defenders of the western strongpoint are cut-off, while those in the southeastern strongpoint are now isolated. The turns ends with Tobruk about to fall!!! While not going to be of much help now, looking back at screenshots from a few turns ago I noticed that a large portion of your garrison were mobile and set to minimize/limit losses. The defensive multipliers for being Dug-in/Entrenched (2.5x) or Fortified (5x) are large enough that you generally want to end your turn with all of your units dug in/etc and at ignore losses; because once they're pushed back they're mobile losing the defensive bonus and reduced to minimize losses leaving them wide open to be pushed back repeatedly until out of movement points, forced to reorganize, or even wiped out. This goes double when your unit density is so high that units would be destroyed because they don't have anywhere to retreat to.
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Did you ever see history portrayed as an old man ... weighing all things in the balance of reason? Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius
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