UP844
Posts: 1662
Joined: 3/3/2016 From: Genoa, Republic of Genoa (occupied by Italy) Status: offline
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If some or all of your units can be set up before the game, they wouldn't be on the map at start and setup hexes are highlighted with their color (German = light blue, American = light green, etc..). The ability to set up troops is set up during scenario creation and cannot be modified by players. As for detaching a squad as scouts, someone said "the entire art of war consist of knowing what's on the other side of the hill". AT guns usually have a very limited amount of HE rounds: don't waste them on low-probability shots. Unit range can be displayed (but I do not remember how), but this feature will only display normal range (i.e. the range at which you fire at full firepower). Units can fire up to twice this range with halved firepower. As far as I remember (I certainly have forgot some), normal range for infantry squads is: 6: German & American 1st Line and Elite 5: British 1st Line and Elite, American 2nd Line, Russian SMG Elite (actually, Guards riflemen) 4: German Fsj and 2nd Line, American & British airborne, Russian 1st Line 3: German Engineers & Conscriprs, American Green 2: Russian Conscript, SMG & Engineers Woods hexes block the line of sight (and provide a +1 defensive modifier); field, orchard and brush hexes give a hindrance modifier (+1 to hit/fire per hex) to all fire passing through them. The graphics for woods and brush hexes look very much alike, and this can be confusing.
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Chasing Germans in the moonlight is no mean sport Siegfried Sassoon Long Range Fire (A7.22)........1/2 FP
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