jwarrenw13
Posts: 1897
Joined: 8/12/2000 From: Louisiana, USA Status: offline
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quote:
ORIGINAL: Lobster quote:
ORIGINAL: jwarrenw13 With respect to all, this reads like a Steam thread that will be argued for three months or longer and in multiple threads (there are already two here) with no changes being made, since it appears it would be very difficult to make the change. My way of dealing with it is just working with the rule. It is a game, after all, and a really great game. Yes, hexside rivers would seem to be a better way to do it, but we have in-hex rivers and have to deal with them. Ironically, I just finished a Blitzkrieg 1950 scenario and then looked online at the original AH board game, which I truly loved a long time ago, and it used the in-hex river hexes. Yes, I know how old the board game is, about 55 years now. I just found that to be kind of funny. The naval changes had been discussed for years. Battle time stamp was the result of a long discussion about time and movement. Many if not all of the changes are there because they were hashed over for a long time. Years and years. Problem is, you can change a board game's rules with a few hand written paragraphs. A computer game is not so easily changed. So a programmers time has to be budgeted based on what is easiest and more reasonable that improves the game to function in a real world manner as much as is possible with a IGOUGO very very old game. There is more to come, you can be sure of that. It really is a great game. I played starting with TOAW I, then II, then COW. I rarely played III, but only because I was playing other great games. But I supported the effort of TOAW IV by buying it as soon as it came out, and over the Christmas holiday I've been playing it and remembering why it is such a great game. Continued improvement would be great.
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