Martin_Goliath
Posts: 98
Joined: 7/27/2007 Status: offline
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Probably of no relevance to most TOAW players, but there is an output bug in toawlog.txt that would be nice to have fixed in a future patch: When printing combat details, the attrition of the defending side is mixed up with a strength value, and thus makes no sense. To explain what I mean, I include parts of a toawlog.txt file below. The opposing units each consist of 1000 rifle squads. Coloured lines are my added explanations. [Skipping several lines to get to print-out of strengths] Combat :Defender anti armor strength: 1432 Combat :Attacker anti armor strength: 954 Combat :Defender anti personnel strength: 3227 Combat :Attacker anti personnel strength: 2082 [Skipping some irrelevant lines about air strengths] Combat :Defender survivability: 7471 Combat :Attacker survivability: 7284 [Skipping some lines to get to attacking unit AT attrition] [The "attrit" number 19 = 100 * defender AT strength/attacker survivability:] Combat : Attacking unit under fire: 2nd Division (attrit: 19) Combat : [The "attrition%" number 4 = Square-root(attrit) * 10/attrition divider] ["attrition%" is the nominal number of individual AT targets that will come under fire in the attacking unit] Combat : Smite: 2nd Force 2nd Formation, 2nd Division, (anti-armor), attrition%= 4. [no AT targets, so no AT combat; skipping some lines to get to defending unit AT attrition] [The "attrit" number should be 100 * attacker AT strength/defender survivability = 12, but obviously the output actually is the bare attacker AT strength:] Combat : Defending unit under fire: 1st Unit (attrit: 954) Combat : [The "attrition%" number 3 = Square-root(attrit) * 10/attrition divider comes out okay, which shows that the printed "attrit" is just an output error.] ["attrition%" is the nominal number of individual AT targets that will come under fire in the defending unit] Combat : Smite: 1st Force 1st Formation, 1st Unit, (anti-armor), attrition%= 3. [no AT targets, so no AT combat; skipping some lines to get to AP combat] APCombat :Anti personnel combat begins. [The "attrit" number 44 = 100 * defender AP strength/attacker survivability:] Combat : Attacking unit under fire: 2nd Division (attrit: 44) Combat : [The "attrition%" number 6 = Square-root(attrit) * 10/attrition divider] ["attrition%" is the nominal number of individual AP targets that will come under fire in the attacking unit] Combat : Smite: 2nd Force 2nd Formation, 2nd Division, (anti-personnel), attrition%= 6. [Now a number of rifle squads of the attacker will suffer AP fire from the defender. In this case, "attrition%" indicates 60 squads. The actual number of individual targets is called "specificAttrit", and is "attrition%" with some randomization. In this example, 77 squads actually come under fire, so "specificAttrit" is 7%] Combat : 1st Force weapons firing on 2nd Force Rifle Squad. APCombat : Potentially effective hit on 2nd Force Rifle Squad by 1st Force Rifle Squad. Combat : Rifle Squad destroyed. (specificAttrit=7) [skipping several lines with fire against another 76 individual targets] Combat : Weighted direct combat losses: 7% [skipping some lines to get to defending unit AP attrition] [The "attrit" number should be 100 * attacker AP strength/defender survivability = 27, but obviously the output actually is the bare attacker AP strength:] Combat : Defending unit under fire: 1st Unit (attrit: 2082) Combat : [The "attrition%" number 5 = Square-root(attrit) * 10/attrition divider comes out okay, which shows that the printed "attrit" is just an output error.] ["attrition%" is the nominal number of individual AP targets that will come under fire in the defending unit] Combat : Smite: 1st Force 1st Formation, 1st Unit, (anti-personnel), attrition%= 5. [Now a number of rifle squads of the defender will suffer AP fire from the attacker. In this case, "attrition%" indicates 50 squads. Again, the actual number of individual targets is called "specificAttrit", and is "attrition%" with some randomization. In this example, 68 squads actually come under fire, so "specificAttrit" is 6%] Combat : 2nd Force weapons firing on 1st Force Rifle Squad. APCombat : Potentially effective hit on 1st Force Rifle Squad by 2nd Force Rifle Squad. Combat : Rifle Squad destroyed. (specificAttrit=6) [skipping several lines with fire against Another 67 individual targets] Combat : Weighted direct combat losses: 6% [skipping some lines to get to the summary] News : 1st Force successfully defend location 9,9. News : 1st Force approximate equipment and personnel losses - 6% News : 2nd Force approximate equipment and personnel losses - 7% [skipping remaining lines of log file] Edit: removed extra line feeds.
< Message edited by MarGol -- 12/30/2017 4:47:29 PM >
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