Kratsch
Posts: 47
Joined: 10/7/2017 Status: offline
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Hi Chaps, ok a few points: 1) There are around 6 div or different types in the Saratov area that are unused and would be invaluable to try to put something in front of the furthest German breakthrough near Stalino. Little to nothing otherwise can reach that area. Am I ok railing them down there? 2) Regarding air use, and PBEM feasibility: Can I suggest the following: The air commander grants use of some tactical assets at his discretion to the different fronts. Air units on these bases can be used by the front commanders to help with local attacks etc. The air commander can still keep strategic units at his disposal for the air campaign, strikes against German airfields, fighter sweeps etc. Can I strongly urge that we use the Red Air Force far more aggressively. We are outbuilding the Germans by a lot, so an air campaign with 5-10 to 1 losses still works for us. We need to use that! In particular, we need to interdict the Ju-52 on their supply drops, and attacks against their air bases and fighter bases should have a high priority. We need to set a high number of interdiction, as any MPs it zaps is worth a lot on the ground! Also, we have far superior air numbers, so we can rest units with morale say of 30 or less, or fatigue of 20 or more, whereas the German can not. So with time, we will gain air superiority. Attacking and taking large losses with planes is irrelevant: they get replacements, but keep their experience! With time, we will be en par with the Luftwaffe. 3) A suggestion to the sequencing: The Air commander goes second in the turn, and last in addition: in his second in the turn, he can allocate air units, swap them, and do his attacks to win the air war. This helps then later by fatiguing the local fighters when the tactical forces are being used. In the last one, he can reposition air bases at a suitable distance behind the newly created frontlines. E.g.: end of this turn, airbases get moved, then the German does his thing, our turn again, airbases get populated, the front commanders can use their assets, rebuild the front, at the end, the bases get moved again to a suitable position (as they may be now not behind the newly formed line anymore!. In 41, the Russians need all the help they can get, otherwise, it is curtains. Any friction will heavily tilt the game, which in 41 is heavily favouring the Germans anyway, further their way. So, roleplaying in 41 only goes so far, otherwise, there is no 42, or certainly no prospect of a longer war... Now, to my Southern front: There is nothing between Kiev and Kharkov worth losing troops for. Retreat has little negative consequence, not doing so, and ending in pockets, does. Furthermore, moving troops eastwards might with time hopefully allow getting ahead on his spearhead, instead of being 200 miles westwards of them. We gain nothing by a west-east frontline. We need to keep it North-south as much as possible, i.e. the front as short as possible. And please, we must stop getting pocketed. Trading space for time is the Russian name of the game. Moscow and Leningrad limit that, agree, but in the centre south of Moscow and the Oka line, and in the south I can run quite far before it matters. This conserves strength which then can be used further north instead. Once the major river line breached, it serves no further purpose (as is here the case). I just pray you got enough industry out of Kharkov and the tri-cities near Stalino... So, if you agree, then I will do my move tomorrow to keep things rolling. So, to the Supreme and Air commander for comment, as their opinion obviously will affect what I can do. Another suggestion: given the lack of one player, would it be better to have the fronts split up, and Supreme and air under one player's umbrella instead of combining fronts, and keeping air and supreme separate?
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