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abandon all fixed weapons - 1/7/2018 2:36:58 AM   
gwgardner

 

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In attempting to move a specific engineering unit, I get a popup aksing if I want to abandon all fixed equipment. I can't figure out why. Anyone know?
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RE: abandon all fixed weapons - 1/7/2018 3:04:33 AM   
Meyer1

 

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What is the unit's equipment?

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RE: abandon all fixed weapons - 1/7/2018 10:21:04 AM   
Oberst_Klink

 

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quote:

ORIGINAL: Meyer1

What is the unit's equipment?

I guess it's a garrison unit or static unit with parts of the equipment that has no movement points or being tagged as static. The other equipment is mobile, hence the question 'dump fixed equipment'.

Klink, Obest

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RE: abandon all fixed weapons - 1/7/2018 1:21:14 PM   
gwgardner

 

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Here's the unit. It's turn 2. It has a 350mm fixed gun.

However I just did another test, went back and started a new game with the scenario, and moved the unit successfully.

Maybe it's the time available to move the unit, because there are only two rounds left?




Attachment (1)

< Message edited by gwgardner -- 1/7/2018 1:31:46 PM >

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RE: abandon all fixed weapons - 1/7/2018 1:34:10 PM   
DanNeely

 

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IT's the 380mm fixed gun on the last line that's the problem.

It's too big/cumbersome/slow to setup to be moved normally, so any time you do they all get dumped into the replacement pool (unless you move while out of supply, in which case they're destroyed permanently) and trickle back over the next few turns when you stop.

You can either use that unit normally releasing the guns each turn for railroad repair, or park it outside of long running sieges (eg Leningrad, Odessa, Sevastopol) to fill up with big guns that are really good at digging units out of entrenchment. In the latter case you'll probably want to put it relatively forward so that it can engage as much of the pocket as possible without having to move again once deployed.

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RE: abandon all fixed weapons - 1/7/2018 3:04:29 PM   
gwgardner

 

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Thanks for the info!



< Message edited by gwgardner -- 1/7/2018 3:06:13 PM >

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RE: abandon all fixed weapons - 1/7/2018 6:14:04 PM   
piotre


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This also happens in the "Double Eagle-Rising Sun" scenario though, while trying to move the Japanese ships.
I get a message asking if I want to abandon all fixed weapons, and when I do so the naval units drop in their attack/defense values (e.g. the Asahi division drops from a 3-4 to a 0-3 unit).
I don't think it's supposed to work that way with ships...

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RE: abandon all fixed weapons - 1/7/2018 6:21:34 PM   
JapLance


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Maybe that 380mm fixed gun should be changed in that scenario to some rail gun, so it can move along the rail lines (as the big number of rail-repair crews suggest).

EDIT: I just thought that perhaps the scenario creator wanted to simulate the long time needed to settle this kind of artillery so you need to have the unit stopped several turns as the gun pool refills the unit for a siege.

< Message edited by JapLance -- 1/7/2018 6:33:17 PM >


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RE: abandon all fixed weapons - 1/7/2018 9:40:05 PM   
Hyding

 

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quote:

ORIGINAL: piotre

This also happens in the "Double Eagle-Rising Sun" scenario though, while trying to move the Japanese ships.
I get a message asking if I want to abandon all fixed weapons, and when I do so the naval units drop in their attack/defense values (e.g. the Asahi division drops from a 3-4 to a 0-3 unit).
I don't think it's supposed to work that way with ships...


Yes. Last night I noticed that. That is definitely broken.

It is a pity Double Eagle was one of the scenarios I was interested in playing with the new naval rules.

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RE: abandon all fixed weapons - 1/7/2018 10:14:47 PM   
DanNeely

 

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quote:

ORIGINAL: JapLance

Maybe that 380mm fixed gun should be changed in that scenario to some rail gun, so it can move along the rail lines (as the big number of rail-repair crews suggest).

EDIT: I just thought that perhaps the scenario creator wanted to simulate the long time needed to settle this kind of artillery so you need to have the unit stopped several turns as the gun pool refills the unit for a siege.


I suspect that may have been the exact intent. At least some of the heavy RR guns in the game (don't know enough to say if they were all so limited) required extensive site prep prior to firing; they couldn't zip around on the rails and shoot freely like how they work in TOAW.

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RE: abandon all fixed weapons - 1/7/2018 11:12:13 PM   
sPzAbt653


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Double Eagle-Rising Sun has been fixed:
http://www.matrixgames.com/forums/tm.asp?m=4388044

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RE: abandon all fixed weapons - 1/8/2018 3:25:00 AM   
Hyding

 

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Thank you.

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RE: abandon all fixed weapons - 1/8/2018 9:49:27 AM   
piotre


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Thanks, I had missed it :-)

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RE: abandon all fixed weapons - 1/8/2018 11:19:31 AM   
Lobster


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The 815 actually had 305mm Skoda howitzers taken from Czechoslovakia and Yugolavia but yeah, suited only for siege work.

http://niehorster.org/011_germany/41-oob/ag-mitte/corps_08.html
https://en.wikipedia.org/wiki/Skoda_305_mm_Model_1911

< Message edited by Lobster -- 1/8/2018 11:23:15 AM >


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