Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Europa 1947 v5.8 for TOAW IV

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Europa 1947 v5.8 for TOAW IV Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Europa 1947 v5.8 for TOAW IV - 11/28/2017 2:00:40 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Love it or hate it... Europa 1947 is back!
The Allied attempt to liberate Europe and the Middle East
My mod based on the monster scenario by Piero Falotti
Both sides are PO enabled

Unzip and place the folder 'Europa 1947' containing the file 'Europa 1947.eqp' in your Graphics Override folder
The files 'Europa 1947.bmp' 'Europa 1947.pdf' 'Europa 1947.sce' go in a scenario folder of your choice.

The scenario briefing lists the updates made for TOAW IV, but they're 'under the hood'

Attachment (1)

< Message edited by Silvanski -- 1/21/2018 12:09:50 AM >


_____________________________

The TOAW Redux Dude
Post #: 1
RE: Europa 1947 for TOAW IV - 11/28/2017 2:02:54 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Preview of the new Scenario Image




Attachment (1)

_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 2
RE: Europa 1947 for TOAW IV - 11/28/2017 4:02:55 AM   
Nicholas Bell

 

Posts: 549
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
Thanks! I think. How am I supposed to stay focused on the scenarios I'm currently playing when you keep pushing out all these enticing distractions?

(in reply to Silvanski)
Post #: 3
RE: Europa 1947 for TOAW IV - 11/28/2017 5:17:12 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Hey Silvanski dude. I had to run it through Paint.net to convert it to a PNG and it's stretched horizontally a bit
but it doesn't make a bad splash screen. I'll post the file you put in your graphicsoverride folder on the next
post below. It's the TOAW4MainBackground.png file.




Attachment (1)

(in reply to Nicholas Bell)
Post #: 4
RE: Europa 1947 for TOAW IV - 11/28/2017 5:18:14 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the zipped up file for the new splash screen.

Attachment (1)

(in reply to larryfulkerson)
Post #: 5
RE: Europa 1947 for TOAW IV - 11/28/2017 11:47:26 AM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Thank you, Silvanski!

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to larryfulkerson)
Post #: 6
RE: Europa 1947 for TOAW IV - 11/28/2017 3:21:02 PM   
Emp_Palpatine

 

Posts: 30
Joined: 1/1/2006
Status: offline
Now this is a big one, and I like alt-history thingies.

Pretty huge map, but where are the supply points for amphibious landings? Nothing in the PDF or description...

(in reply to VHauser)
Post #: 7
RE: Europa 1947 for TOAW IV - 11/28/2017 3:58:01 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Emp_Palpatine

Now this is a big one, and I like alt-history thingies.

Pretty huge map, but where are the supply points for amphibious landings? Nothing in the PDF or description...

As posted somewhere earlier; you should consider the scenario viewer from Andy. It does work for TOAW IV (within it's limits).

Klink, Oberst

I'm looking forward to completing your training. In time you will call *me* master.

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Emp_Palpatine)
Post #: 8
RE: Europa 1947 for TOAW IV - 11/29/2017 4:56:48 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Allied supply points... Ports give 50 to 75% of Force Supply, depending on thir size or importance
Allied units: 137,146 (Athinai).
Allied units: 99,155 (Gela).
Allied units: 95,151 (PALERMO).
Allied units: 99,139 (Salerno).
Allied units: 40,80 (Liverpool).
Allied units: 32,74 (Belfast).
Allied units: 244,122 (Teheran).
Allied units: 141,137 (Limnos).
Allied units: 117,134 (Durazzo).
Allied units: 64,128 (Marseille).
Allied units: 131,135 (Thessaloniki).
Allied units: 149,116 (Costanta).
Allied units: 81,40 (Trondheim).
Allied units: 81,57 (Oslo).
Allied units: 166,145 (Antalya).
Allied units: 154,128 (Istanbul).
Allied units: 82,130 (Elba).
Allied units: 82,137 (Olbia).
Allied units: 41,114 (La Rochelle).
Allied units: 18,50.
Allied units: 28,138 (Madrid).
Allied units: 54,102 (Paris).
Allied units: 5,165 (Casablanca).
Allied units: 183,171 (Suez).
Allied units: 244,148 (Kuwait).
Allied units: 45,101 (Caen).
Allied units: 229,53 (Orsk).
Allied units: 222,31 (Chelyabinsk).
Allied units: 214,27 (Sverdlovsk).
Allied units: 50,98 (Dieppe).
Allied units: 157,60 (Moskau).
Allied units: 131,49 (StPetersburg/Leningrad).
Allied units: 123,10 (Murmansk).
Allied units: 145,22 (Arkhangelsk).
Allied units: 5,141 (Lisboa).
Allied units: 17,155 (Gibraltar).
Allied units: 79,131 (Bastia).
Allied units: 10,58 (Panama).
Allied units: 12,56 (Guantanamo).
Allied units: 43,95 (Isle Of Wight).
Allied units: 100,160 (Malta).
Allied units: 38,99 (Channel Islands).
Allied units: 219,165.
Allied units: 190,150 (Tripoli).
Allied units: 3,176 (Equatorial Africa).
Allied units: 0,175 (Dakar).
Allied units: 156,149 (Rhodos).
Allied units: 137,143 (Evvoia).
Allied units: 42,56 (Scapa Flow).
Allied units: 48,51 (Lerwich).
Allied units: 145,156 (Erakleion).
Allied units: 78,146 (Cagliari).
Allied units: 86,73 (Kobenhaven).
Allied units: 94,17 (Narvik).
Allied units: 221,77 (Guriev).
Allied units: 42,98 (Cherbourg).
Allied units: 61,92 (Antw.Port).
Allied units: 54,93 (Calais).
Allied units: 109,139 (Taranto).
Allied units: 31,103 (Brest).
Allied units: 178,15 (Ust Ukhta).
Allied units: 109,139 (Taranto).
Allied units: 97,139 (Napoli).
Allied units: 165,110 (Sevastopol).
Allied units: 47,99 (Le Havre).
Allied units: 140,116 (Bucuresti).
Allied units: 132,75 (Minsk).
Allied units: 146,87 (Kiev).
Allied units: 51,145 (Palma).
Allied units: 46,147 (Ibiza).
Allied units: 103,155 (Siracusa).
Allied units: 103,150 (Messina).
Allied units: 38,108 (S.Nazaire).
Allied units: 35,106 (Lorient).
Allied units: 66,129 (Toulon).
Allied units: 77,124 (Genova).
Allied units: 82,127 (Livorno).
Allied units: 91,136 (Anzio).
Allied units: 96,131 (Pescara).
Allied units: 133,148 (Nauplion).
Allied units: 181,150 (Dhekelia).

< Message edited by Silvanski -- 11/29/2017 4:57:12 AM >


_____________________________

The TOAW Redux Dude

(in reply to Oberst_Klink)
Post #: 9
RE: Europa 1947 for TOAW IV - 1/1/2018 6:24:41 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
I've started work on a revision to Europa 1947.



Attachment (1)

< Message edited by VHauser -- 1/1/2018 6:46:55 PM >


_____________________________

Member since May 2000 (as VictorHauser)

(in reply to Silvanski)
Post #: 10
RE: Europa 1947 for TOAW IV - 1/1/2018 6:31:42 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: VHauser

I've started work on a revision to Europa 1947.

Any details on the planned changes you wanna share?

_____________________________

The TOAW Redux Dude

(in reply to VHauser)
Post #: 11
RE: Europa 1947 for TOAW IV - 1/1/2018 6:50:33 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Happy New Year, Silvanski.

Attached file detailing my plans:



Attachment (1)

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to Silvanski)
Post #: 12
RE: Europa 1947 for TOAW IV - 1/1/2018 8:13:17 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: VHauser

Happy New Year, Silvanski.

Attached file detailing my plans:



likewise and thanks

_____________________________

The TOAW Redux Dude

(in reply to VHauser)
Post #: 13
RE: Europa 1947 for TOAW IV - 1/1/2018 8:50:41 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
Europa 1947 has 116 downloads as of now. Could be a record?

< Message edited by Rosseau -- 1/1/2018 8:51:08 PM >

(in reply to Silvanski)
Post #: 14
RE: Europa 1947 for TOAW IV - 1/1/2018 9:08:28 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: Rosseau

Europa 1947 has 116 downloads as of now. Could be a record?

Desert Storm had 164 lst time I looked

_____________________________

The TOAW Redux Dude

(in reply to Rosseau)
Post #: 15
RE: Europa 1947 for TOAW IV - 1/2/2018 7:01:05 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Turns out that AAA was rapidly growing obsolete by 1945 as aircraft flew higher and faster. The first SAM systems didn't become operational until the mid-1950s historically, which translates to somewhere around the end of 1948 in E47 with the Germans having a head start due to their advantage in missile technology. I will account for this.

One result of all this is that a large number of AAA units can be withdrawn and converted into troop replacements. Low altitude AAA will still be useful for defense against ground attack. Another result is that fighters become extremely important as the sole means of dealing with high altitude attacks until SAM systems can assist them.

Addendum 1. All those 88s and 105s and 128s aren't useless. They still have antitank value, and they also have value if converted to artillery. As of now, I think that I'll dig many of them into static defensive positions at high-value locations.

< Message edited by VHauser -- 1/3/2018 1:42:59 PM >


_____________________________

Member since May 2000 (as VictorHauser)

(in reply to Silvanski)
Post #: 16
RE: Europa 1947 for TOAW IV - 1/2/2018 9:24:35 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
I've worked out the Soviet forced conscription of occupied Manchuria. Initially (during 1946), 10,000 rifle squads added to the Soviet replacement pool "on hand", and 200 rifle squads added per turn thereafter. This still leaves the bulk of the Manchurian population to focus on production and supplies (which I haven't worked out the effects of yet).

Addendum 1. However, since the Soviets didn't get close enough to Romania, Bulgaria, Poland, Czechoslovakia, etc., in 1944-45, then all those units in the Soviet OOB will be deleted and their equipment returned to the Soviet replacement pool. Another result of this is that Allied/Soviet partisans will be increased to account for those people who would have joined the Allies/Soviets as soldiers but could not since the Allies/Soviets never got close enough to them.

< Message edited by VHauser -- 1/2/2018 9:37:26 PM >


_____________________________

Member since May 2000 (as VictorHauser)

(in reply to VHauser)
Post #: 17
RE: Europa 1947 for TOAW IV - 1/3/2018 10:47:10 AM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Soviet AK-47 assault rifles go into mass production during 1946 (in E47 terms). Production is between 1,000,000 and 2,000,000 annually, with factories in occupied Manchuria contributing substantially. Guards/Shock formations are given priority initially.

Since the AK-47 is the best assault rifle in the world, I'm debating whether the Western Allies be given licensed production rights (mainly as a means of repaying Lend-Lease). At this point, I'm leaning in favor of granting the Western Allies production rights. Still undecided though.

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to VHauser)
Post #: 18
RE: Europa 1947 for TOAW IV - 1/4/2018 10:03:21 AM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Historically, by 1945 all nations were planning (or implementing) reorganizing their forces to smaller, leaner, and more streamlined formations. The days of large (less efficient) formations were over. As a result, German, US, British divisions ended up averaging around 13,000 men, and Soviet, Italian divisions around 10,000 men. I'm in the process of redesigning the E47 OOBs to reflect this.

Addendum 1. Upon reflection, I've decided to leave the AK-47 for the Soviets only.

Addendum 2. The average size of infantry squads drops from 10 to 9 for Western squads. The average size of rifle squads drops from 10 to 8.5 for Soviet squads. I'll be modifying the .eqp file to reflect this.

< Message edited by VHauser -- 1/4/2018 6:33:44 PM >


_____________________________

Member since May 2000 (as VictorHauser)

(in reply to VHauser)
Post #: 19
RE: Europa 1947 for TOAW IV - 1/4/2018 5:29:05 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Armor vs. HEAT
HEAT requires a low angle of incidence for maximum effect. Thus, tanks with good geometry will tend to minimize the effects of HEAT. Also, tanks with spaced armor will significantly degrade HEAT performance. In the historical period covered by E47, all nations devoted serious effort to minimizing HEAT (due to the tremendous proliferation of HEAT capability). I'll be modifying the .eqp file to reflect this.

Here is a simple example: The Soviet T-44 did not have good geometry (and possibly not even fair geometry). However, later versions of the T-44 had substantial spaced-armor skirts for improved HEAT protection. I'll be giving those later versions of the T-44 composite armor to account for this.

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to VHauser)
Post #: 20
RE: Europa 1947 for TOAW IV - 1/5/2018 8:31:49 AM   
Emp_Palpatine

 

Posts: 30
Joined: 1/1/2006
Status: offline
You should also separate bombers from fighters in air units. That would be awesome.

(in reply to VHauser)
Post #: 21
RE: Europa 1947 for TOAW IV - 1/5/2018 9:31:12 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline

quote:

ORIGINAL: Emp_Palpatine

You should also separate bombers from fighters in air units. That would be awesome.


I agree. In addition, I will make air units as homogenous as possible.

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to Emp_Palpatine)
Post #: 22
RE: Europa 1947 for TOAW IV - 1/5/2018 9:33:49 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: VHauser
quote:

ORIGINAL: Emp_Palpatine
You should also separate bombers from fighters in air units. That would be awesome.

I agree. In addition, I will make air units as homogenous as possible.

How about each unit fly only one model of airplane? Or is that what you meant by homogenous?

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to VHauser)
Post #: 23
RE: Europa 1947 for TOAW IV - 1/6/2018 1:07:54 AM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: VHauser
quote:

ORIGINAL: Emp_Palpatine
You should also separate bombers from fighters in air units. That would be awesome.

I agree. In addition, I will make air units as homogenous as possible.

How about each unit fly only one model of airplane? Or is that what you meant by homogenous?


Yes. Now that TOAW4 allows up to 10,000 units, many OOB options are now possible.

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to larryfulkerson)
Post #: 24
RE: Europa 1947 for TOAW IV - 1/6/2018 1:55:53 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: VHauser
Yes. Now that TOAW4 allows up to 10,000 units, many OOB options are now possible.

I like your scientific approach

_____________________________

The TOAW Redux Dude

(in reply to VHauser)
Post #: 25
RE: Europa 1947 for TOAW IV - 1/6/2018 9:57:59 AM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
After messing around with my spreadsheet, the Germans, British, and USA average around 90 (plus or minus) infantry squads per regiment. Everybody else averages around 80 (plus or minus) rifle squads per regiment.

This results, as one example, in a German infantry division of around 270 infantry squads and a Soviet rifle division of around 240 rifle squads. Those numbers will be augmented by recon, engineer, etc., assets. The German division will have more divisional assets. Further, the German division will have higher proficiencies. So, even though both divisions are close in terms of raw infantry/rifle squads (and those Soviet squads will have access to AK-47s), the German division will be significantly larger and stronger overall.

I'll work hard to keep divisions small and lean instead of big and fat.

Addendum 1. All units in this revision will be generic by necessity (that is, a hypothetical scenario is by definition hypothetical). That said, I will be using historical information as templates for the generic units in this revision. As one example: Generic German infantry divisions will draw upon Type 1944, Volksgrenadier, and even Type 1939 divisions to produce a generic division that can project into the hypothetical future covered by E47.

< Message edited by VHauser -- 1/7/2018 4:25:58 PM >


_____________________________

Member since May 2000 (as VictorHauser)

(in reply to VHauser)
Post #: 26
RE: Europa 1947 for TOAW IV - 1/7/2018 9:36:24 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Here is my first pass at a German infantry division:






Attachment (1)

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to VHauser)
Post #: 27
RE: Europa 1947 for TOAW IV - 1/7/2018 9:56:59 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Jagdpanther 46, I like that already

_____________________________

The TOAW Redux Dude

(in reply to VHauser)
Post #: 28
RE: Europa 1947 for TOAW IV - 1/8/2018 1:17:41 AM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline

quote:

ORIGINAL: Silvanski

Jagdpanther 46, I like that already


There seems to be a problem with the Graphics Override folder because I keep getting a wrong .eqp file error.

Anyway, what I usually do is create some baseline divisions to act as references to help me from straying. I also keep several notebooks to help me keep track of things as time goes on. I figure this project will take around a year and without those notebooks I could easily forget stuff.

I'm fairly satisfied with that first draft, but I think that those 75mm infantry howitzers are obsolete by 1947 and shouldn't be standard equipment for first-rate German infantry. I've already replaced the 150mm infantry howitzers with SturmPanthers (similar to Brumbars but using the Panther chassis instead of the PzIV chassis) and I'll probably replace those 75mm infantry howitzers with a self-propelled weapon (which I haven't created yet) to be consistent with those SturmPanthers. All of the major nations were incorporating some measure of armor support into their infantry divisions during 1945 historically, so doing this for German infantry is justifiable for E47.

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to Silvanski)
Post #: 29
RE: Europa 1947 for TOAW IV - 1/9/2018 1:13:42 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Here is my first pass at a US infantry division:





Edit: That image is at 60% proficiency. At 70% (US Army average) the division is a 9-8 and not an 8-7.

Attachment (1)

< Message edited by VHauser -- 1/9/2018 8:32:58 PM >


_____________________________

Member since May 2000 (as VictorHauser)

(in reply to VHauser)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Europa 1947 v5.8 for TOAW IV Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.375