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Red Storm Immersive Sounds mod

 
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Red Storm Immersive Sounds mod - 1/6/2018 11:17:57 AM   
Kiowa


Posts: 6
Joined: 1/6/2018
Status: offline
Hi, Red storm community,

Here attached is a little sound mod that adds immersion to the game thanks to real recorded sounds.(I own no copyrights: Most of the sounds founded on Youtube)
Most of the sounds have been edited so you can simply overwrite the Audio content under the "Assets" folder. (Don't forget to keep a copy of the original!)

Feel free to give a feedback, if the community finds an interest in the project, I am happy to update the content in the future. (you probably have your own sounds already)

PS: You will find the download link inside the readme.

Kiowa


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RE: Red Storm Immersive Sounds mod - 1/6/2018 2:53:23 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Thanks for sharing.

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Kiowa)
Post #: 2
RE: Red Storm Immersive Sounds mod - 1/6/2018 5:17:23 PM   
Stimpak


Posts: 632
Joined: 8/23/2015
From: BC, Canada
Status: offline
Wow. Amazing work, it sounds great. Only issue seems to be that some artillery barrages are missing sounds.
I'd like to chime in with a .wav I also ripped from Youtube, but this one is for the Nuke. I think most people will recognize where it's from.
WARNING: It's loud!

http://www.filedropper.com/nuke

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RE: Red Storm Immersive Sounds mod - 1/8/2018 10:56:29 AM   
HeinzBaby


Posts: 174
Joined: 12/1/2014
From: WEST AUSTRALIA
Status: offline
These are Great!
As Stimpak said Artillery barrages are a bit soft, might put the original arty files back in.
Small Arms Fire is fantastic,
yeah I love this Mod!

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Heia Safari

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Post #: 4
RE: Red Storm Immersive Sounds mod - 1/9/2018 3:10:03 PM   
Rincovsk


Posts: 66
Joined: 3/13/2016
Status: offline
Love those sounds!...it gives a new immersion when playing the game...even the arty are perfect for me. Thank you Kiowa, those are now my new standard set of sounds...beautiful! Best,

(in reply to HeinzBaby)
Post #: 5
RE: Red Storm Immersive Sounds mod - 1/10/2018 9:00:08 PM   
battlerbritain

 

Posts: 205
Joined: 11/2/2013
Status: offline
I like that.

The tank guns sound good.

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Post #: 6
RE: Red Storm Immersive Sounds mod - 6/3/2018 12:53:55 AM   
pensfanvw


Posts: 82
Joined: 1/3/2009
From: Owosso, MI.
Status: offline
Thanks Kiowa! I am enjoying your great mod.

Alan

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Post #: 7
RE: Red Storm Immersive Sounds mod - 11/13/2018 8:35:53 PM   
Monkie

 

Posts: 262
Joined: 6/12/2005
Status: offline
great mod, the sounds just feel right for the scale.

(in reply to pensfanvw)
Post #: 8
RE: Red Storm Immersive Sounds mod - 11/22/2018 9:55:43 PM   
Kiowa


Posts: 6
Joined: 1/6/2018
Status: offline
Thanks guys.

During gameplay I've noticed a couple of sounds I could improve or correct (Gatling sounds more like an A10 than a Cobra Heli)
The air strikes and mortars are quite light indeed.

Will do some searching and bring a new version. If you have more suggestions or recommendations, go ahead.

Cheers

(in reply to Monkie)
Post #: 9
RE: Red Storm Immersive Sounds mod - 7/29/2021 1:28:36 PM   
KungPao


Posts: 333
Joined: 4/25/2016
From: Red China
Status: offline
Thank you Kiowa
Just curious, what is the music name of the soundtrack "main theme". It sounds so immersive.

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Sir? Do you want to order a Kung Pao Chicken or a Kung Fu Chicken?

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Post #: 10
RE: Red Storm Immersive Sounds mod - 7/29/2021 2:44:53 PM   
Kiowa


Posts: 6
Joined: 1/6/2018
Status: offline
The main theme and end theme music is from Zack Hemsey - The Way
The music with the effects in the background is called: " War Sound Effects - Epic Music - Sound Cinematic" on Youtube

Hope that helps!

< Message edited by Kiowa -- 7/29/2021 3:12:05 PM >

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Post #: 11
RE: Red Storm Immersive Sounds mod - 7/29/2021 8:43:31 PM   
KungPao


Posts: 333
Joined: 4/25/2016
From: Red China
Status: offline
Got it

Thank you!

_____________________________

Sir? Do you want to order a Kung Pao Chicken or a Kung Fu Chicken?

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Post #: 12
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