It seems we have a problem with partisans: I should have 5th battalion just created near Chernigov, but there's no trace in map or in units list sorry can't provide a save it's a server game
Are you sure he did not merge later with another group ?
Shouldn't be written an event in logistic report in that case? I just opened the turn and found the note I posted; I posted the complete "partisans section" in logistic report of course
Posts: 36
Joined: 10/9/2017 From: nowhere special Status: offline
I noticed that there is a passage via rivers (Neman>Shara>Yaselda>Pripyat>Dnepr) linking the black sea to the baltic. This doesnt exist irl. I think the mistake is just north of pinsk I know its totally impractical to change the map at this point but maybe for WITE 2 this could be fixed.
< Message edited by keitherson -- 1/13/2018 2:12:00 AM >
ORIGINAL: Acidman * There are txo 3rd Ukraine fronts in the 44 campaign.
* I don't know if this is an error, but the russian 122mm howitzers have the same ammo as m1938 carbines?
I always wondered about the Ukrainian Front dupes but had no time to check this (assumed they are from renames). It is indeed possible one of them should be the 4th and the arriving 4th should be disabled. Please explain your comment regarding 122mm Howitzer ammo.
I noticed that there is a passage via rivers (Neman>Shara>Yaselda>Pripyat>Dnepr) linking the black sea to the baltic. This doesnt exist irl. I think the mistake is just north of pinsk I know its totally impractical to change the map at this point but maybe for WITE 2 this could be fixed.
Those Vikings back in the 9th-10th centuries would have been happy to know this. I think they used to go up the Dvina and portage to the Denpr or up from Lake Ladoga and portage to the Volga. Portaging a Viking ship is a pretty serious bit of work, I guess.
I believe they initially used smaller craft when exploring trade routes, or were shown the spot to put in for another river south, by local inhabitants, where they set up a base at the take out and put in, where larger ships were built and stored.
This is why the contention that Eastern Europe was partially civilized/settled by the Vikings.
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___________________________________________ Born and raised in Toronto, where our Hockey Team is smoking hot, and our former Mayor was smoking crack!
Not sure that is the best idea, as they will most likely create another patch, and if rules change, you will then have another hard copy that does not tell you anything.
I suspect that within the patch if there is anything to add to the manual it is added. The electronic copy of the updated manual is probably your best bet for rules on game play.
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___________________________________________ Born and raised in Toronto, where our Hockey Team is smoking hot, and our former Mayor was smoking crack!
ORIGINAL: lastkozak I suspect that within the patch if there is anything to add to the manual it is added.
If only - there was an earlier post saying the developers manual updating guy was not replaced. Going through the patch notes since the last manual or asking in this forums are the only ways I know of finding out the changes since the last updated manual.
english is not my first language The manual is written in a form of lawyer language It does not make things easier I have read criticism on other forums about the form of the manual
I already have this patch, thus it seems available. My recent opponent suggested I install it, as it has the fix for the problem with Soviet entrenchment. I had complained to him that I noticed the Soviets were not making entrenchments as fast as they use to, so my opponent gave me directions to get it.
I presume it is still being tested; that said, I am unsure if it is available to all, or just a select few that are authorized to report back on it.
lastkozak
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___________________________________________ Born and raised in Toronto, where our Hockey Team is smoking hot, and our former Mayor was smoking crack!
ORIGINAL: lastkozak I presume it is still being tested; that said, I am unsure if it is available to all, or just a select few that are authorized to report back on it. lastkozak
Publicly available to all - you can for instance download it from steam too.
As many people have said, the key is to have a collection of YouTube videos and perhaps a wiki that preserves the collective wisdom of players.
It would be nice to have a wiki, but I don't think anyone would commit much time so late in the development cycle, with WitE2 on the horizon. It would be much better if such effort was dedicated to WitE2.
So about six months have passed any news on next update to fix some of the issues that have been found. Also I put a noted up on German squad ToE for latewar.
Next update is progressing slowly with 1-2 development days per month. I'm nearing the point where I would like to release is as-is, but I need to assess how a few changes affect balance, and somehow despite seeing no drastic changes I'm not fully satisfied.
Sorry but i resume in this answer all i had to say now about this game that has become unplayable except against IA.
I had some bad feelings on latest patchs since months and i recognized it became very hard, nearly impossible to play soviets in 41-end 42 against some players where my army had became ridiculous compared axis on historical perspectives. Playing soviets, i was victim of super panzers making incredible breakthroughs fighting with no fatigue and impossible logistic... But unable to do that by my own playing axis. Ok i assumed i was simply bad, but septic. It's great to make new patchs changing SDKFZ254 by the real historical SDKFZ254g, and discussing combat rules... but this become useless when you know this buildup method :
With first aid of a member of this forum i tested this method which works :
1. Move a unit from a HQ you want to buildup, i recommend only 1 hex of the unit most in the rear to avoid interdiction which unable undo move. 2. Go BuildUp the HQ. 3. Undo last move. 4. Until now all is normal because admin points go back. 5. But at the start of next turn your HQ has buildup for free ! 6. You can do that as many time you want in a turn. This affects your motor pool but give you super powers... 7. No doubt that all more prisoners and vehicules you can take you motor pool isn't so much affected
An other exploit i found is to edit an original scenario/campaign, then "exploiting" parameters and saving it and to propose it as the original on game server for the hosting player. For exotics original scenarios just edit for example Campaign 41/45 then modify it save it and propose it on server. You can rename but to lure just use the same name than the orignal. Restriction is that other players must have your extensions.
An other "funnies" : I was rather well holding in pripet marsches. Then without axis breakthrough or any intrusion of enemy units in my rears and a good supply rail line all my units in marsches where surrounded by enemies ZOC and rails lines destroyed ... and so loosing marsches next turn... May this be result of using HQ build every where on axis front at the same time !?!
For example I suspect an opponent to have increased growth of its forces, so at the end of 1942 he had more than 4 000 000 german soldiers even loosing nearly 2 000 000. Sorry but all become possible after that. Moreover how to explain that in this same 41/45 bitter end campaign i had not a single SU-2 dive bomber and i have these in the new one ?!
Even not being a tester, i also remember i could air drop tigers in the past, no more possible now but i can still air drop normal infanterie in my own lines...
For the next patch it would be greater to allow multiple selections of support units for faster transfers to other hq : a huge gain in time for players.
Until all this not corrected it's useless playing multiplayer except to have fun to meet a cheater who believes you don't know what he's doing.
< Message edited by Djouk -- 5/15/2018 10:07:39 AM >