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MausMan 3d graphics mod

 
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MausMan 3d graphics mod - 11/5/2017 6:42:29 PM   
MausMan2


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From: Minnesota, USA
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Over the last year there's been a few folks asking for an EF version of the 3d mod I shared for ME.
Finally got around to cleaning it up some. Here it is for those who need another mod!

MausMan EF 3d graphics







Attachment (1)
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RE: MausMan 3d graphics mod - 11/5/2017 11:06:59 PM   
fritzfarlig


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Looks fantastic I really was looking forward for this mod

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RE: MausMan 3d graphics mod - 11/6/2017 4:35:04 PM   
Crossroads


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quote:

ORIGINAL: fritzfarlig

Looks fantastic I really was looking forward for this mod



+1



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RE: MausMan 3d graphics mod - 11/7/2017 7:02:51 AM   
fritzfarlig


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I try yesterday to install the mod without luck
I downloaded the files put it in the mod folder and install the mod
but nothing change, are there some hints or advice

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Post #: 4
RE: MausMan 3d graphics mod - 11/7/2017 7:23:31 AM   
Crossroads


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quote:

ORIGINAL: fritzfarlig

I try yesterday to install the mod without luck
I downloaded the files put it in the mod folder and install the mod
but nothing change, are there some hints or advice


If you use the MODS folder that ships with JTCS 2.02, you'd need to create an "East Front" folder under the mod name, and to move the content there:






Attachment (1)

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RE: MausMan 3d graphics mod - 11/7/2017 7:27:21 AM   
Crossroads


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^^ 3DMausManModExtra could (should) be made a separate MODS subfolder as well, and to have its content placed similarly into "East Front" subfolder within. Then, those mods could be activated and deactivated with JSGME as well.

In other words, you'd have these two new mod folders within MODS

  • EF 110517 MausMan Graphics
  • 3DMausManModExtra

    Both would have the actual content in a \East Front\* subfolder.

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    RE: MausMan 3d graphics mod - 11/7/2017 8:58:45 AM   
    fritzfarlig


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    ok all files from maus in a subfolder call "East Front"

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    RE: MausMan 3d graphics mod - 11/10/2017 3:30:52 AM   
    MausMan2


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    From: Minnesota, USA
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    yep, thanks Crossroads. That's likely the better way to package it. -was thinking it would be a bit overkill to make a mod of a mod.

    (in reply to fritzfarlig)
    Post #: 8
    RE: MausMan 3d graphics mod - 11/11/2017 12:20:33 PM   
    Warhorse


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    From: Birdsboro, PA, USA
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    Looks good man, thanks!!

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    RE: MausMan 3d graphics mod - 11/12/2017 8:02:14 AM   
    fritzfarlig


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    All working good

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    RE: MausMan 3d graphics mod - 12/19/2017 4:51:46 AM   
    BloodyBill76


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    Excellent mod. Thank you for this.

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    Post #: 11
    RE: MausMan 3d graphics mod - 12/19/2017 4:47:44 PM   
    BloodyBill76


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    Amazing mod!




    < Message edited by BloodyBill76 -- 6/10/2020 3:52:11 AM >

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    RE: MausMan 3d graphics mod - 1/15/2018 3:08:19 AM   
    Hermann71

     

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    Looks good ! Looks like my old (H.Balck) PG3D mod 15 years back

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    RE: MausMan 3d graphics mod - 1/16/2018 12:54:14 AM   
    MausMan2


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    From: Minnesota, USA
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    thanks, enjoy. If I can ever get the ME2.0 update mod out, I may even have time to play it... That is, before turning around and rebuilding this one again!

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    Post #: 14
    RE: MausMan 3d graphics mod - 1/16/2018 3:19:00 PM   
    MrRoadrunner


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    quote:

    ORIGINAL: Hermann71

    Looks good ! Looks like my old (H.Balck) PG3D mod 15 years back


    I don't like either version. PG?

    RR

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    (in reply to Hermann71)
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    RE: MausMan 3d graphics mod - 1/18/2018 5:58:45 PM   
    Oberst_Klink

     

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    quote:

    ORIGINAL: MrRoadrunner


    quote:

    ORIGINAL: Hermann71

    Looks good ! Looks like my old (H.Balck) PG3D mod 15 years back


    I don't like either version. PG?

    RR

    (P)anzer (G)eneral

    Klink, Oberst

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    Post #: 16
    RE: MausMan 3d graphics mod - 2/20/2018 1:47:29 AM   
    athineos


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    quote:

    ORIGINAL: MrRoadrunner


    quote:

    ORIGINAL: Hermann71

    Looks good ! Looks like my old (H.Balck) PG3D mod 15 years back


    I don't like either version. PG?

    RR



    I Agree 100%

    (in reply to MrRoadrunner)
    Post #: 17
    RE: MausMan 3d graphics mod - 2/20/2018 6:54:04 AM   
    Crossroads


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    quote:

    ORIGINAL: MausMan2

    thanks, enjoy. If I can ever get the ME2.0 update mod out, I may even have time to play it... That is, before turning around and rebuilding this one again!


    Well, hopefully the ME2.0 experience helps with converting this to EF III.

    JTCS East Front utilises default regions/biomes for Eastern Europe and Eurasia, while with EF III there's going to be Western Europe tiles for western most Polish areas especially.

    But once you get that far let us have a chat, defaults hopefully will go a long way, then a matter of "just" adding buildings that match the region. Biome related tiles would be more adaptable from region to another, I'd think.

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    RE: MausMan 3d graphics mod - 2/23/2018 8:01:05 PM   
    TomBombadil711


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    Sorry if this has been asked before but is it possible to use this mod in the West Front game?

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    Post #: 19
    RE: MausMan 3d graphics mod - 2/25/2018 2:24:25 AM   
    Plodder


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    quote:

    ORIGINAL: TomBombadil711

    Sorry if this has been asked before but is it possible to use this mod in the West Front game?

    +1

    Also would it be possible to add the desert terrain from CSME to this as well?

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    RE: MausMan 3d graphics mod - 2/25/2018 9:06:16 PM   
    Plodder


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    Okay, so after some experimentation, I've been able to get this mod into WF for scenarios set in NW Europe. Make a copy of the mod and follow Crossroads' instructions above for JSGME but name the additional folder "West Front" as opposed to "East Front".

    Inside the mod's West Front folder find:

    Blocked3d.bmp
    Blocked4d.bmp
    Blocked5d.bmp

    make copies of each and paste them into the same folder. rename them to:

    Nwe-Blocked3d.bmp
    Nwe-Blocked4d.bmp
    Nwe-Blocked5d.bmp

    Then inside the 3DMausManModExtra folder find the files that have "western" in them and make copies of those. Then rename the copies by adding the "Nwe-" prefix and deleting the "western" part. You then should have:

    Nwe-SnowTerrain3d.bmp
    Nwe-SnowTerrain4d.bmp
    Nwe-SnowTerrain5d.bmp
    Nwe-Terrain3d.bmp
    Nwe-Terrain4d.bmp
    Nwe-Terrain5d.bmp

    Now move those into the main mod's West Front folder. You can then enable the mod and it will be good to go. You'll want to disable it for any scenarios not set in NW Eurpoe as it overwites some terrain files but not all so it the other zones will look strange.


    < Message edited by Plodder -- 2/25/2018 9:22:38 PM >


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    Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

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    RE: MausMan 3d graphics mod - 2/26/2018 8:00:44 AM   
    TomBombadil711


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    Cool! Thanks very much, Plodder.

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    Post #: 22
    RE: MausMan 3d graphics mod - 10/17/2021 8:27:25 PM   
    Arkady


    Posts: 1262
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    necro thread but anyway, someone is able to share the mode with me ?
    original link is no longer valid.
    thx

    EDIT: nevermind, I found them...

    < Message edited by Arkady -- 10/17/2021 8:33:07 PM >


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    RE: MausMan 3d graphics mod - 10/18/2021 6:08:25 PM   
    MausMan2


    Posts: 65
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    From: Minnesota, USA
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    everything CS and CSME is at https://drive.google.com/drive/folders/0B9SygDRn1ppwfkMzOFYybVZWay1LT00tWlRHUk1mcWVHeHlhQlNPT0I3VFc0WFU5UXNrTTg?resourcekey=0-IFt0PmpBUy9ocomCm7FMeA&usp=sharing

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    RE: MausMan 3d graphics mod - 10/18/2021 7:10:06 PM   
    Crossroads


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    Hello Arkady, Maus Man, good to see you again! How are you guys

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    RE: MausMan 3d graphics mod - 10/19/2021 9:37:53 AM   
    terminator


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    Thanks, it is impossible to download one file : RS 052420 MausMan GraphicsWORKING.zip

    < Message edited by terminator -- 10/19/2021 9:38:09 AM >

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    RE: MausMan 3d graphics mod - 10/19/2021 2:50:36 PM   
    MausMan2


    Posts: 65
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    From: Minnesota, USA
    Status: offline
    You know there really is still some stuff I need to wrap-up on RS. Hold off on that one for now and I'll try to finish up on the rice paddies, at least, and I'll re-post it.

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    Post #: 27
    RE: MausMan 3d graphics mod - 10/25/2021 4:05:32 PM   
    MausMan2


    Posts: 65
    Joined: 8/13/2007
    From: Minnesota, USA
    Status: offline
    Ok,
    Rising Sun 3D graphics map mod has been uploaded to try out. Just download RS 3D MausMan Graphics.zip
    unzip into your JSGME MOD folder and you should have 'RS 3D MausMan Graphics' mod to activate.
    The main thing here was to get something for Tropical (brown, green, mud) maps. The other biomes are minimal and copied over for the most part from the other mods.
    -should be able to add comments on the drive location if you see something that really needs a fix.

    ** posted replacements for WF and RS on 11/6/21 for better desert 3d map.

    Hey Crossroads! doing find, doing fine here. Looks like back to this project after sleeping a couple years.

    < Message edited by MausMan2 -- 11/7/2021 3:54:59 PM >

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    RE: MausMan 3d graphics mod - 10/26/2021 3:58:07 PM   
    Crossroads


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    quote:

    ORIGINAL: MausMan2

    Hey Crossroads! doing find, doing fine here. Looks like back to this project after sleeping a couple years.


    Good to have you back, you Sleeping Beauty you! A few changes with 3D tiles for the coming CS Vietnam, and thus for CS Middle East 3.0 too. We have now our release date for January 2022, I will have a list of changes available for you in case the RS graphics would be a close fit to Nam jungles, too!


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