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Campaign Series Middle East 2.0 will be released tomorrow!

 
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Campaign Series Middle East 2.0 will be released tomorrow! - 1/17/2018 2:03:16 PM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
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Great news for you, rusty sands lovers, as Campaign Series Middle East 2.0 will be released tomorrow!

We know that many of were waiting for this release, so to satisfy a bit your curiosity before the official launch of the remastered version, we are going to run a Twitch “Preview” of the game today on our Channel!

Join us at 11AM / 4PM GMT / 5 CET and let us know what you think of this new version!

Grab the game now!

The 2.0 version will come as a free update, and it will involve almost every part of the game, from gameplay enhancements to graphics and visuals.

Just to give you a little taste of what you could expect from 2.0:

- Added new NATO unit icons.
o There’s now 450+ unique symbols to depict the plethora of unit types in the game.

o Armored Tracked Amphibious Infantry Fighting Vehicle with Anti-Tank Guided Missiles? Check!

- Added 13 new Terrain Features
- New User Interface
- New 3D Terrain Tiles
- New 2D Terrain Tiles
- New Night Combat colour scheme
- Revised and improved 3D unit graphics for all countries.
- Revised 2D counters for all countries
- 9 Mods included directly into the game folder



< Message edited by Daniele -- 1/17/2018 2:04:35 PM >
Post #: 1
RE: Campaign Series Middle East 2.0 will be released to... - 1/17/2018 2:07:11 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Middle East 2.00 Update Log

Fixes
• Fixed various Unit database issues
• Fixed several issues involving airstrikes
• Fixed high level attacks for helicopters
• Made numerous other minor fixes
• Also: Revisions on the CS Unit Viewer (F3) community tool by ‘Arkady’ to use the new folder, data, and graphics formats now in Middle East 2.00

Enhancements
• Implemented standard windowed application (no longer fixed full screen)
• Implemented new Field Drab - Sand colour scheme for all windows, dialogs, and UI elements
• Implemented new frontend User Interface
• Implemented new in-game dialogs to replace many old dialogs
• Revised the Extended Info (F2 Unit Handbook) dialog
• Revised the in-game Scenario Information dialog
• Implemented Campaign Series Event Engine
• Extended Campaign Series Adaptive AI
• Implemented new 3D Zoom Levels
• Implemented new 2D Zoom Levels
• Implemented new Night colour scheme for battles taking place during night turns
• Implemented Recon Reveal
• Implemented a bridge laying AI
• Implemented new short cut keys
• Added new Adaptive AI parameters
• Added terrain feature: Major Canal
• Added terrain feature: Canal
• Added terrain feature: Major River
• Added terrain feature: Major River (Shallow)
• Added terrain feature: River
• Added terrain feature: River (Shallow)
• Added terrain feature: Produce Field
• Renamed terrain feature: Field to Grain Field
• Added terrain feature: Thicket
• Added terrain feature: Colored Dirt
• Added terrain feature: Airfield
• Added terrain feature: Stream Join (hexside)
• Added terrain feature: Minor River Join (hexside)
• Added terrain feature: Water Block (hexside)
• Implemented new game engine and map editor toolbars
• Implemented new feature where the game engine, launched from the frontend, defaults to use non-encrypted data files for solo, Hot Seat & campaign play (while for PBEM and LAN Play, use of encrypted files still applies)
• Implemented new 3D objective markers
• Implemented Options  Unit List Position  Left/Right
• Implemented Options  Hex Highlights  Hex Block
• Implemented Options  3D Unit Shadows (toggles unit shadow displays in 3D Map Modes)
• Implemented Display  Terrain Combat Modifiers
• Implemented Display  Concealment Modifiers
• Implemented Display  Morale Modifiers
• Implemented Display  Command Range now also display “(re)supply probability values
• Implemented red, Special map labels
• Map labels now display via Display > Labels (hot key `)
• Implemented several Alt+# hot key variants, for international keyboards lacking some of the standard English-language punctuation keys
• Implemented 3D unit graphics on 2D counters option
• Maps are now specified by both Region and Biome
• In the Map Editor toolbar, implemented a new functionality, RevCycleSel, for reverse cycling through the map selections
• In Map Editor, implemented Terrain > Lock Terrain (L), for locking the current (Cycle) Selection value
• Implemented the new Map Editor Display > Map Hints feature
• Improved diagnostic logging
• Implemented Statically linked EXEs; no longer dynamically linked, and no longer reliant on Microsoft Visual C++ Redistributables to run

Graphics
• New User Interface
• New 3D Terrain Tiles
• New 2D Terrain Tiles
• New Night Combat colour scheme
• Revised and improved 3D unit graphics for all countries.
• Revised 2D counters for all countries

Data
• Updated Weapon.pdt file, revising existing information and adding new information for new units
• Updated all Platoon##.oob files with additions and corrections
Scenarios
• New Scenarios by Jason Petho:
o Bootcamp 5 – Reconnaissance
• New Scenarios by Petri Nieminen:
o Crisis in Sirte 1985 Scenario Pack
 4 Head to Head
 4 vs AI
• New Scenarios by Alan R. Arvold (available in the mods folder):
o Ode to October War
 19 scenarios, design notes
o Ode to Arab-Israeli Wars
 60 scenarios, design notes
o Ode to Divided Ground
 71 scenarios, design notes
o Note: These scenarios are historically as accurate as contemporary sources allow them to be. However, these sets have not been through the rigorous BETA Brigade Playtesting phase, and as such the victory conditions are per original design assumption. Your feedback appreciated.
• Revised all affected scenario/campaign maps with new Airfield terrain hex
• Scenario Modifications to:
o All Scenarios
• Scenario Modifications for Campaign Series Event Engine:
o Bootcamp 1
o Bootcamp 2
o Bootcamp 3
o Bootcamp 4
o Bootcamp 5
o Long Road Home
o Teaching Set 1
o Teaching Set 2
o Teaching Set 3
o Teaching Set 4
o Teaching Set 5
o Crisis in Sirte 1985 scenario pack (four H2H and four Side A scenarios)

Mods
Here are the included mods, in \mods folder, with CS: Middle East 2.00:

• 2D Black Unit Profiles (updated) – This is a 2D graphics modification that converts the coloured unit graphics to black silhouettes
• 2D Board Game Mapboards (new) – This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with a classic board game type of texture, with Line-of-Sight dots in the middle of hexes, for instance
• 2D Textured Mapboards (new) – This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with stronger textures. Looks more at par with 3D color scheme, and more lively all in all, but makes observing elevation changes more difficult
• 3D Classic Unit Bases (new) – This modification brings back the classic button profiled 3D unit bases (stock with Middle East 1.02) with country insignias on them
• Alan R. Arvold's Ode To Arab-Israeli Wars 2.0 (updated) – This modification by Alan R. Arvold introduces sixty Arab-Israeli Wars boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.
• Alan R. Arvold's Ode to Divided Ground 2.0 (new) – This modification by Alan R. Arvold introduces a completely revised set of Divided Ground scenarios with Design Notes into CS: Middle East game format. Compliant with CSME 2.0.
• Alan R. Arvold's Ode to October War 2.0 (updated) – This modification by Alan R. Arvold introduces nineteen October War boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.
• Skip Intro Music – This modification by 'harry_vdk' replaces the music file playing during the scenario selection dialogs with an empty one. Silence it is.

Manual
The manual has been revised to 2.00 UPDATE standards. It has also been combed through; revising graphics and grammatical errors, in addition to incorporating comments from users (inclusion of 2D and 3D screenshots, for example). All new features have been added to the manual.

_____________________________


(in reply to Daniele)
Post #: 2
RE: Campaign Series Middle East 2.0 will be released to... - 1/17/2018 2:28:58 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Stay up to date on all the latest Campaign Series news at the following locations:

Campaign Series on Facebook

Campaign Series Legion website



_____________________________


(in reply to Jason Petho)
Post #: 3
RE: Campaign Series Middle East 2.0 will be released to... - 1/17/2018 11:39:00 PM   
athineos


Posts: 146
Joined: 1/6/2017
From: Kansas City, USA
Status: offline
The wait is OVER. The time for Battle is NOW.

(in reply to Daniele)
Post #: 4
RE: Campaign Series Middle East 2.0 will be released to... - 1/18/2018 12:04:09 AM   
RFC


Posts: 45
Joined: 6/10/2005
Status: offline
Looking forward to this. A big thank you to all involved

_____________________________

"I'm sorry, baby. Start your countdown without me and I'll be back before you can say 'Blast off!'"

(in reply to athineos)
Post #: 5
RE: Campaign Series Middle East 2.0 will be released to... - 1/18/2018 11:16:20 AM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
I see there are new scenarios but how about a new campaign?

(in reply to RFC)
Post #: 6
RE: Campaign Series Middle East 2.0 will be released to... - 1/18/2018 12:15:28 PM   
randy44

 

Posts: 23
Joined: 10/20/2017
Status: offline
thanks to all for incredible update!

(in reply to Jason Petho)
Post #: 7
RE: Campaign Series Middle East 2.0 will be released to... - 1/18/2018 1:20:31 PM   
fritzfarlig


Posts: 422
Joined: 1/13/2016
From: Denmark
Status: offline
quote:

Added terrain feature: Major Canal


Added terrain feature: Major Canal

I have to ask it is possible to create a vehicle bridge
over a major canal for exampel with a AVLB ?

(in reply to Jason Petho)
Post #: 8
RE: Campaign Series Middle East 2.0 will be released to... - 1/18/2018 2:49:37 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: fritzfarlig

quote:

Added terrain feature: Major Canal


Added terrain feature: Major Canal

I have to ask it is possible to create a vehicle bridge
over a major canal for exampel with a AVLB ?


Not at the moment, no. AVLBs can bridge only Minor Rivers and Streams (bedside features), and Anti-tank Ditches of course.


_____________________________


(in reply to fritzfarlig)
Post #: 9
RE: Campaign Series Middle East 2.0 will be released to... - 1/19/2018 10:14:25 AM   
fritzfarlig


Posts: 422
Joined: 1/13/2016
From: Denmark
Status: offline
it is only a matter of graphics doing bedside features more wide, then it look like a major river or canal

(in reply to Crossroads)
Post #: 10
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