Jason Petho
Posts: 15009
Joined: 6/22/2004 From: Terrace, BC, Canada Status: offline
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Middle East 2.00 Update Log Fixes Fixed various Unit database issues Fixed several issues involving airstrikes Fixed high level attacks for helicopters Made numerous other minor fixes Also: Revisions on the CS Unit Viewer (F3) community tool by Arkady to use the new folder, data, and graphics formats now in Middle East 2.00 Enhancements Implemented standard windowed application (no longer fixed full screen) Implemented new Field Drab - Sand colour scheme for all windows, dialogs, and UI elements Implemented new frontend User Interface Implemented new in-game dialogs to replace many old dialogs Revised the Extended Info (F2 Unit Handbook) dialog Revised the in-game Scenario Information dialog Implemented Campaign Series Event Engine Extended Campaign Series Adaptive AI Implemented new 3D Zoom Levels Implemented new 2D Zoom Levels Implemented new Night colour scheme for battles taking place during night turns Implemented Recon Reveal Implemented a bridge laying AI Implemented new short cut keys Added new Adaptive AI parameters Added terrain feature: Major Canal Added terrain feature: Canal Added terrain feature: Major River Added terrain feature: Major River (Shallow) Added terrain feature: River Added terrain feature: River (Shallow) Added terrain feature: Produce Field Renamed terrain feature: Field to Grain Field Added terrain feature: Thicket Added terrain feature: Colored Dirt Added terrain feature: Airfield Added terrain feature: Stream Join (hexside) Added terrain feature: Minor River Join (hexside) Added terrain feature: Water Block (hexside) Implemented new game engine and map editor toolbars Implemented new feature where the game engine, launched from the frontend, defaults to use non-encrypted data files for solo, Hot Seat & campaign play (while for PBEM and LAN Play, use of encrypted files still applies) Implemented new 3D objective markers Implemented Options Unit List Position Left/Right Implemented Options Hex Highlights Hex Block Implemented Options 3D Unit Shadows (toggles unit shadow displays in 3D Map Modes) Implemented Display Terrain Combat Modifiers Implemented Display Concealment Modifiers Implemented Display Morale Modifiers Implemented Display Command Range now also display (re)supply probability values Implemented red, Special map labels Map labels now display via Display > Labels (hot key `) Implemented several Alt+# hot key variants, for international keyboards lacking some of the standard English-language punctuation keys Implemented 3D unit graphics on 2D counters option Maps are now specified by both Region and Biome In the Map Editor toolbar, implemented a new functionality, RevCycleSel, for reverse cycling through the map selections In Map Editor, implemented Terrain > Lock Terrain (L), for locking the current (Cycle) Selection value Implemented the new Map Editor Display > Map Hints feature Improved diagnostic logging Implemented Statically linked EXEs; no longer dynamically linked, and no longer reliant on Microsoft Visual C++ Redistributables to run Graphics New User Interface New 3D Terrain Tiles New 2D Terrain Tiles New Night Combat colour scheme Revised and improved 3D unit graphics for all countries. Revised 2D counters for all countries Data Updated Weapon.pdt file, revising existing information and adding new information for new units Updated all Platoon##.oob files with additions and corrections Scenarios New Scenarios by Jason Petho: o Bootcamp 5 Reconnaissance New Scenarios by Petri Nieminen: o Crisis in Sirte 1985 Scenario Pack 4 Head to Head 4 vs AI New Scenarios by Alan R. Arvold (available in the mods folder): o Ode to October War 19 scenarios, design notes o Ode to Arab-Israeli Wars 60 scenarios, design notes o Ode to Divided Ground 71 scenarios, design notes o Note: These scenarios are historically as accurate as contemporary sources allow them to be. However, these sets have not been through the rigorous BETA Brigade Playtesting phase, and as such the victory conditions are per original design assumption. Your feedback appreciated. Revised all affected scenario/campaign maps with new Airfield terrain hex Scenario Modifications to: o All Scenarios Scenario Modifications for Campaign Series Event Engine: o Bootcamp 1 o Bootcamp 2 o Bootcamp 3 o Bootcamp 4 o Bootcamp 5 o Long Road Home o Teaching Set 1 o Teaching Set 2 o Teaching Set 3 o Teaching Set 4 o Teaching Set 5 o Crisis in Sirte 1985 scenario pack (four H2H and four Side A scenarios) Mods Here are the included mods, in \mods folder, with CS: Middle East 2.00: 2D Black Unit Profiles (updated) This is a 2D graphics modification that converts the coloured unit graphics to black silhouettes 2D Board Game Mapboards (new) This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with a classic board game type of texture, with Line-of-Sight dots in the middle of hexes, for instance 2D Textured Mapboards (new) This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with stronger textures. Looks more at par with 3D color scheme, and more lively all in all, but makes observing elevation changes more difficult 3D Classic Unit Bases (new) This modification brings back the classic button profiled 3D unit bases (stock with Middle East 1.02) with country insignias on them Alan R. Arvold's Ode To Arab-Israeli Wars 2.0 (updated) This modification by Alan R. Arvold introduces sixty Arab-Israeli Wars boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0. Alan R. Arvold's Ode to Divided Ground 2.0 (new) This modification by Alan R. Arvold introduces a completely revised set of Divided Ground scenarios with Design Notes into CS: Middle East game format. Compliant with CSME 2.0. Alan R. Arvold's Ode to October War 2.0 (updated) This modification by Alan R. Arvold introduces nineteen October War boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0. Skip Intro Music This modification by 'harry_vdk' replaces the music file playing during the scenario selection dialogs with an empty one. Silence it is. Manual The manual has been revised to 2.00 UPDATE standards. It has also been combed through; revising graphics and grammatical errors, in addition to incorporating comments from users (inclusion of 2D and 3D screenshots, for example). All new features have been added to the manual.
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